Heirophant the level 6 Shalore Summoner by Eminencek

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceShalore
ClassSummoner
Level / Exp6 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower25 (base 16)
Cunning30 (base 25)

Resources

Life196/196
Equilibrium0
Healing Factor1.1478747932554
Regeneration1.0904810535926

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6

Offense: Mainhand

Damage5
Accuracy24
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy24
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower26.75
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7.7
Ranged Defense7.7
Fatigue2
Physical Save14
Spell Save17.95
Mental Save32.989738442948

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
On fingers
On fingers
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

You gain 0.05 gold from the transmogrification of elm wand of conjuration [power 85] (10 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (13/13, 17-20.4 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (21/21, 14.5-20.3 power, 5 apr).
You gain 1.36 gold from the transmogrification of
reinforced iron shield of fire resistance (+15%) (4 def, 6 armour, 39.5 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 4.05 gold from the transmogrification of
Zubithra the steel mail armour (2 def, 12 armour).
You gain 1.22 gold from the transmogrification of
slimy linen robe of lightning (+16%) (0 def, 0 armour).
You gain 1.16 gold from the transmogrification of
slimy linen robe of lightning (+16%) (0 def, 0 armour).
You gain 1.02 gold from the transmogrification of
mindwoven linen robe of blight (+10%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 4.25 gold from the transmogrification of
quick iron waraxe of vileness (11.5-16.1 power, 2 apr).
You gain 2.13 gold from the transmogrification of
potent elm magestaff of projection (13-15.6 power, 2 apr, arcane element).
You gain 2.53 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, blight element).
You gain 3.44 gold from the transmogrification of
elm vilestaff of greater warding (10-12 power, 2 apr, darkness element).
You gain 3.00 gold from the transmogrification of
Eclipse (18-21.6 power, 4 apr, physical element).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18.5-25.9 power, 2 apr).
You gain 0.89 gold from the transmogrification of
acidic iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (16-24 power, 1 apr).
You gain 2.99 gold from the transmogrification of
arcing steel battleaxe of daylight (20.5-30.75 power, 2 apr).
You gain 2.28 gold from the transmogrification of
savior's copper ring of perseverance.
You gain 0.75 gold from the transmogrification of
copper ring of fire (+22%).
You gain 0.60 gold from the transmogrification of
steel amulet of dexterity (+2).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (648% regen over 10 turns; 32 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 11%; cure mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispells darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 94 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.