Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ghoul |
Class | Writhing One |
Level / Exp | 10 / 88% |
Size | medium |
Lifes / Deaths | Killed by bandit lord at level 4 on the 78th Pyre 122nd year of Ascendancy at 04:52 0 / 5Killed by Gloruwen the gwelgoroth at level 5 on the 2nd Mirth 122nd year of Ascendancy at 07:12 Killed by Cyriyawen the giant white ant at level 7 on the 5th Mirth 122nd year of Ascendancy at 10:53 Killed by Cyronne the elder vampire at level 10 on the 10th Mirth 122nd year of Ascendancy at 11:58 Killed by Cyronne the elder vampire at level 10 on the 10th Mirth 122nd year of Ascendancy at 13:47 |
Primary Stats
Strength | 32 (base 22) |
Dexterity | 20 (base 10) |
Constitution | 27 (base 13) |
Magic | 43 (base 34) |
Willpower | 13 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -41/357 |
Insanity | 99/100 |
Healing Factor | 1.1386945338482 |
Regeneration | 1.4233681673103 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.093867610317% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 6 |
See Invisible | 11 |
Offense: Mainhand
Damage | 40 |
Accuracy | 36 |
Crit Chance | 5% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +23% |
Temporal | +6% |
Blight | +3% |
Arcane | +15% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Acid | +7% |
Blight | +5% |
Arcane | +15% |
Fire | +6% |
Nature | +6% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 4 |
Physical Save | 23 |
Spell Save | 19 |
Mental Save | 15 |
Defense: Resistances
Darkness | + 38%( 70%) |
Light | -7%( 70%) |
Blight | + 32%( 70%) |
Cold | + 6%( 70%) |
Fire | -7%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.50 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.41 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Glolle the Kindlerain (0 def, 3 armour) Glolle the Kindlerain (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +3 Mag +2 Cun dps ---------- Melee Ret 2 light ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +12.00 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Manorath the iron gauntlets (0 def, 1 armour) Manorath the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 6 darkness Dmg.mod +3% darkness +3% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 * 10% chance to reduce armor by 29% ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | rough leather cap 'Zanuroddarab' (0 def, 1 armour) rough leather cap 'Zanuroddarab' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +1 Mag dps ---------- Spell.pwr +5 (+2 eff.) Res.pen +15% arcane +5% blight ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Tool | DeWolve Bandolier DeWolve Bandolier2.0 T2 misc tool [Unique] Arcane/Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +7% acid +6% fire +6% nature ---------- misc Talents +1 Volatile Mixture Equip a bandolier holding up to 5 volatile alchemical mixtures, allowing you to attack from range. You automatically reload 1 mixture per turn while resting or moving. Each mixture randomly inflicts one of the following effects: 68.6 Fire damage, 54.9 Acid damage that corrodes armor, or 85.8 Poison damage over 6 turns. Damage is based on Magic and Cunning One of several bandoliers of dangerous weaponized potions used by servants of the criminal alchemist Jheren DeWolve. |
Around neck | copper amulet 'Eremaragen' copper amulet 'Eremaragen'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Cun +1 Dex ---------- misc Light +3 Masteries +0.11 Demented/Disfigured face Amulets make your neck look great! |
Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
In main hand | Ravenobsidian (16-22 power, 3 apr) Ravenobsidian (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 cold On Hit: * 10% chance to reduce damage dealt by 8% * 25% chance to afflict the target with Wasting, causing 126 Temporal damage over 5 turns. While equipped: dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +6% temporal Melee Ret 6 darkness ----- def ----- Resists +3% cold One-handed war axes. |
Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | etched brass lantern of clarity etched brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +4 Dex ----- def ----- Affinity +4% acid +3% physical Mind.save +6 (+5 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
balanced steel battleaxe (21-32 power, 2 apr) balanced steel battleaxe (21-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +32% Massive two-handed battleaxes. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+8 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
balanced steel mace (16-22 power, 3 apr) balanced steel mace (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +26% Blunt and deadly. |
steel mace (14-20 power, 3 apr) steel mace (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Normal] Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
Adoriawe (3-3 power, 12 apr, mind damage) Adoriawe (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +8 blight While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +2 (+2 eff.) ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ararin (12-16 power, 3 apr) Ararin (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Against +7% Vermin +6% Spiderkin On Hit.r1 +6 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage On Crit: * Strike your target with a blast of Fire dealing 56 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Crit.mult +12.00% S.pwr/crit +2 One-handed war axes. |
slagged iron waraxe (11-15 power, 2 apr) slagged iron waraxe (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 acid On Hit.r1 +5 fire While equipped: dps ---------- Res.pen +6% acid One-handed war axes. |
steel waraxe (14-20 power, 3 apr) steel waraxe (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +1 Mag dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
steel shield (0 def, 4 armour, 36.5 block) steel shield (0 def, 4 armour, 36.5 block)7.0 T2 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of ash arrows (15/15, 21-29 power, 7 apr) quiver of ash arrows (15/15, 21-29 power, 7 apr)3.0 T2 arrow ammo [Normal] Power 21.0 - 29.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 15 Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate 52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Coaltickler [power 150] (15 cooldown) Coaltickler [power 150] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +1 Dex +2 Wil +1 Cun +1 Con dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +15% darkness Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 150 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gorgoth the Ghoul Writhing One level 10
9th Mirth 122nd year of Ascendancy at 14:25 see stats
Log
Cyronne the elder vampire's Fan of Knives hits Gorgoth for 35 physical, 1 healing, 7 lightning (42 total damage) [1 healing].
Phantasmal Shield hits Gorgoth for (49 absorbed), 12 light (12 total damage).
Gorgoth casts Lash Out.
Gorgoth misses Cyronne the elder vampire.
Gorgoth has been set up!
Cyronne the elder vampire is wasting away!
Gorgoth hits Cyronne the elder vampire for 63 physical, 1 cold, 5 darkness, 39 temporal (109 total damage).
Wasting from Gorgoth hits Cyronne the elder vampire for 20 temporal damage.
Cyronne the elder vampire uses Stun.
Gorgoth resists the stunning blow!
Gorgoth HEALS from physical damage!
Melee retaliation hits Cyronne the elder vampire for 18 darkness, 4 light, 21 darkness, 2 light (44 total damage).
Cyronne the elder vampire hits Gorgoth for 33 physical, 1 healing, 5 temporal, 7 lightning, 5 fire, 18 physical, 5 nature, 7 lightning (78 total damage) [1 healing].
Gorgoth casts Diseased Tongue.
Gorgoth performs a melee critical strike against Cyronne the elder vampire!
Cyronne the elder vampire is afflicted by a rotting disease!
Gorgoth hits Cyronne the elder vampire for 117 darkness, 5 darkness (121 total damage).
Wasting from Gorgoth hits Cyronne the elder vampire for 56 temporal damage.
Rotting Disease from Gorgoth hits Cyronne the elder vampire for 18 blight damage.
Cyronne the elder vampire performs a diseased attack against Gorgoth.
Gorgoth resists the disease!
Gorgoth HEALS from physical damage!
Melee retaliation hits Cyronne the elder vampire for 14 darkness, 2 light, 13 darkness, 3 light (32 total damage).
Cyronne the elder vampire hits Gorgoth for 36 physical, 1 healing, 5 temporal, 7 lightning, 5 fire, 23 physical, 5 nature, 7 lightning (87 total damage) [1 healing].
Cyronne the elder vampire's Quickdraw Knife performs a melee critical strike against Gorgoth!
Melee retaliation hits Cyronne the elder vampire for 20 darkness, 5 light (25 total damage).
Cyronne the elder vampire's Quickdraw Knife hits Gorgoth for 109 physical damage.
Gorgoth the level 10 ghoul writhing one was torn limb from limb to death by Cyronne the elder vampire on level 9 of Infinite Dungeon.