Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Krog |
Class | Solipsist |
Level / Exp | 18 / 83% |
Size | big |
Lifes / Deaths | Killed by Aruth the elven tempest at level 13 on the 8th Flare 122nd year of Ascendancy at 03:49 0 / 6Killed by Yveda the rotting mummy at level 15 on the 2nd Dusk 122nd year of Ascendancy at 15:48 Killed by Arewen the treant at level 18 on the 10th Dusk 122nd year of Ascendancy at 09:51 Killed by Arewen the treant at level 18 on the 10th Dusk 122nd year of Ascendancy at 22:34 Killed by Arewen the treant at level 18 on the 11st Dusk 122nd year of Ascendancy at 08:32 Killed by Arewen the treant at level 18 on the 11st Dusk 122nd year of Ascendancy at 14:17 |
Antimagic | Follower |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 14 (base 12) |
Constitution | 24 (base 22) |
Magic | 9 (base 10) |
Willpower | 54 (base 46) |
Cunning | 33 (base 26) |
Resources
Life | -54/278 |
Equilibrium | 30 |
Psi | 160/324 |
Healing Factor | 1.2872674059366 |
Regeneration | 6.7581538811671 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
Offense: Mainhand
Damage | 23 |
Accuracy | 37 |
Crit Chance | 10% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 37 |
Crit Chance | 10% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +7% |
Blight | +8% |
Arcane | +14% |
Cold | +8% |
All | +2% |
Darkness | +5% |
Physical | +8% |
Mind | +6% |
Fire | +35% |
Lightning | +17% |
Offense: Damage Penetration
Acid | +5% |
Lightning | +5% |
Fire | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 7 |
Physical Save | 28.54 |
Spell Save | 25.46 |
Mental Save | 27 |
Defense: Resistances
Acid | + 8%( 70%) |
Blight | 0%( 70%) |
Physical | + 21%( 70%) |
Cold | + 17%( 70%) |
All | 0%( 70%) |
Lightning | + 9%( 70%) |
Temporal | + 6%( 70%) |
Mind | + 15%( 70%) |
Fire | + 28%( 70%) |
Nature | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 21% |
Stun Resistance | 42% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 89 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (116)Turns left: 82 You completed the challenge and received: Random Artifact: Airrune | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Frostfoe (10-12 power, 2 apr, darkness element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 6): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Snowmoon (12-18 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Lightningwake (18-26 power, 2 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | dreamer's pair of rough leather boots of evasion (2 def, 1 armour) dreamer's pair of rough leather boots of evasion (2 def, 1 armour)2.0 T1 feet armor [Ego++] Master/Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +1 Defense +2 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | Airrune Airrune2.0 T1 lite [Rare] Psionic/Steamtech While equipped: dps ---------- Dmg.mod +15% lightning +3% fire Res.pen +5% lightning +20% fire Melee Ret 12 lightning ----- def ----- Resists +9% lightning ---------- misc Light +3 Unleash a psionic blast, inflicting 135.68 Mind damage in radius 2 (based on Willpower), possibly confusing creatures in the area for 4 turns. Uses 23 power out of 30/30 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Rimewell (3 def, 0 armour) Rimewell (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold +15% fire On Hit (Melee): * 20% chance to slow global speed by 57% * 20% chance to reduce armor by 14% ----- def ----- Defense +3 (+1 eff.) Resists +3% acid +22% fire +6% cold A pointy cloth hat, very wizardly... |
Tool | Unlightquell [power 95] (23/25 cooldown) Unlightquell [power 95] (23/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 30 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 99 Armor: 0 All Resist: 0 Puts all charms on 25 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring 'Infernobutcher' copper ring 'Infernobutcher'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +25 (+9 eff.) Dmg.mod +15% fire +6% physical Melee Ret 4 acid ----- def ----- Defense +10 (+5 eff.) Resists +6% temporal Phys.save +4 (+2 eff.) Teleport- +21% Rings make your fingers look great! |
On fingers | Porebeth the Growbiter Porebeth the Growbiter0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +5 (+2 eff.) Acc +6 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Die.at -40.00 life Rings make your fingers look great! |
Around neck | flowstone copper amulet of willpower (+3) flowstone copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +6% physical +6% cold ---------- misc Stam/turn +0.40 Max.stam +11.00 Amulets make your neck look great! |
In main hand | vined mindstar 'Zusin' (6-7 power, 18 apr, nature damage) vined mindstar 'Zusin' (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun +1 Mag dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +6 (+2 eff.) Melee+ 5 acid Dmg.mod +5% acid +12% arcane +6% blight Res.pen +5% acid ----- def ----- Resists +5% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Bigas Bigas1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +6% fire +15% mind +5% cold Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Heal.mod +5% Stun/Frz- +10% Knockbk- +10% A belt that goes around your waist. |
In off hand | Hydig (8-9 power, 24 apr, nature damage) Hydig (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Phasing +30% Melee+ +4 blight While equipped: Stats +3 Cun +3 Str dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 3 mind 5 darkness Dmg.mod +4% mind +3% darkness ---------- misc Vim/s.crit +2.00 Infravis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | enveloping cashmere cloak (7 def, 0 armour) enveloping cashmere cloak (7 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | troll-hide cured leather armour (6 def, 4 armour) troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +32.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
Inventory
psionicist's copper ring psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
skyshard steel battleaxe (24-37 power, 2 apr) skyshard steel battleaxe (24-37 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 24.5 - 36.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 lightning On Hit.r1 +9 cold While equipped: dps ---------- Res.pen +9% cold Massive two-handed battleaxes. |
blessed steel greatsword (24-39 power, 2 apr) blessed steel greatsword (24-39 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 24.5 - 39.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance to afflict the target with Lightburn, causing 15 Light damage over 5 turns and reduces their armor by 2 for the duration. While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +10% light Massive two-handed swords. |
steel longsword 'Searwind' (14-20 power, 3 apr) steel longsword 'Searwind' (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Against +8% Horror +5% Demon On Crit.r2 +4 fire On Crit: * Strike your target with a blast of Arcane energy dealing 63 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: Stats +5 Dex +2 Wil +2 Cun dps ---------- Mind.crit +2% Crit.mult +14.00% ---------- misc See.Invis +12 Sharp, long, and deadly. |
harmonious vined mindstar of flames (6-7 power, 18 apr, nature damage) harmonious vined mindstar of flames (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego++] Nature Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) All.spd +3% Melee+ 6 fire Dmg.mod +3% nature +8% fire Res.pen +2% nature +6% fire ----- def ----- Resists +2% nature +4% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Gunuzor' (2-3 power, 12 apr, nature damage) mossy mindstar 'Gunuzor' (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +4.5% Atk.spd 100% Phasing +10% On Crit.r2 +8 acid While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Mind.crit +1% Phys.pwr +25 (+9 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash magestaff of fate (15-18 power, 3 apr, arcane element) ash magestaff of fate (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+6 eff.) Dmg.mod +15% arcane ----- def ----- Phys.save +7 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cuthudar (0 def, 3 armour) Cuthudar (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +5.00% Res.pen +10% arcane +20% temporal Melee Ret 4 physical ----- def ----- Armour +3 Fatigue -3% Phys.save +5 (+2 eff.) ---------- misc Max.enc +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Yvusena' (0 def, 5 armour) pair of drakeskin leather boots 'Yvusena' (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Dex +2 Cun +5 Lck dps ---------- Dmg.mod +24% acid Res.pen +15% acid Melee Ret 4 acid ----- def ----- Armour +5 Crit.chn- 15.00% Stealth +7 A pair of boots made of leather. |
bladed iron helm (0 def, 3 armour) bladed iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 54.2 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
troll-hide cured leather armour of stability (6 def, 4 armour) troll-hide cured leather armour of stability (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% physical Phys.save +13 (+5 eff.) Max.HP +31.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of leather. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+9 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
steel shield (0 def, 4 armour, 36.5 block) steel shield (0 def, 4 armour, 36.5 block)7.0 T2 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
76 alchemist agate 76 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Dairogavon the voratun torque of gale force [power 300] (23/15 cooldown) Dairogavon the voratun torque of gale force [power 300] (23/15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Res.pen +15% mind ---------- misc Equi/ret +0.12 Max.hate +8.00 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 324 physical damage Puts all charms on 15 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing [power 182] (23/15 cooldown) ash totem of healing [power 182] (23/15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Awsolth the Krog Solipsist level 17
6th Dusk 122nd year of Ascendancy at 17:45 see stats
By Awsolth the Krog Solipsist level 16
5th Dusk 122nd year of Ascendancy at 16:14 see stats
By Awsolth the Krog Solipsist level 11
2nd Flare 122nd year of Ascendancy at 20:27 see stats
By Awsolth the Krog Solipsist level 10
1st Summertide 122nd year of Ascendancy at 20:33 see stats
By Awsolth the Krog Solipsist level 16
5th Dusk 122nd year of Ascendancy at 04:34 see stats
By Awsolth the Krog Solipsist level 16
6th Dusk 122nd year of Ascendancy at 02:27 see stats
Log
Nightmare from Awsolth hits Shadow for 0 darkness damage.
Awsolth uses Inner Demons.
Arewen the treant resists the demons!
Awsolth converts some damage to Psi!
Melee retaliation hits Shadow for 12 lightning, 3 acid (15 total damage).
Shadow hits Awsolth for 8 to psi, 23 physical (32 total damage).
Arewen the treant shoots!
Awsolth stops regenerating health quickly.
Thought-forged defender is free from the nightmare.
Awsolth receives 7 healing (3 psi heal).
Arewen the treant's Shoot hits Thought-forged defender for 20 physical, 13 cold (33 total damage).
Arewen the treant hits Thought-forged defender for 23 lightning damage.
Awsolth uses Synaptic Static.
Shadow is free from the nightmare.
Shadow is no longer sleeping.
Shadow had a restless night.
Awsolth converts some damage to Psi!
Shadow hits Awsolth for 8 to psi, 23 physical (32 total damage).
Awsolth hits Shadow for 91 mind damage.
Awsolth hits Shadow for 94 mind damage.
Awsolth hits Arewen the treant for (19 deflected), 20 mind (20 total damage).
Melee retaliation hits Shadow for 13 lightning, 4 acid (17 total damage).
Restless Night from Awsolth hits Shadow for 11 mind damage.
Awsolth killed Shadow!
Arewen the treant uses Willful Strike.
Awsolth converts some damage to Psi!
Arewen the treant hits Awsolth for 39 to psi, 111 physical (150 total damage).
Awsolth the level 18 krog solipsist was impaled to death by Arewen the treant on level 17 of Infinite Dungeon.