Harrel the level 3 Halfling Corruptor by solardwagon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHalfling
ClassCorruptor
Level / Exp3 / 34%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution13 (base 12)
Magic23 (base 23)
Willpower13 (base 13)
Cunning13 (base 10)

Resources

Life160/160
Vim88/88
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy9
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance8%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save12
Spell Save19
Mental Save15

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Blight1.30
1/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
0/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Lore found: Kor's Fall
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: dialog is displayed).


Harrel can not wear (in main hand):
Kor's Fall (100% power, 0 apr, darkness element) (not enough stat).
Harrel wears (replacing
elm vilestaff (100% power, 2 apr, blight element)): surging elm vilestaff of fate (100% power, 2 apr, acid element).

You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, blight element).
Harrel deactivates Dark Ritual.

Harrel activates Dark Ritual.

Resting starts...

Talent Blood Spray is ready to use.
Talent Command Staff is ready to use.
Talent Drain is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.48 gold from the transmogrification of
grounding linen wizard hat (1 def, 0 armour).
You gain 1.05 gold from the transmogrification of
mindwoven linen robe of corrosion (+15%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, fire element).
You gain 1.45 gold from the transmogrification of
earthen elm starstaff (100% power, 2 apr, physical element).
You gain 2.37 gold from the transmogrification of
mighty rough leather sling of acid.
You gain 1.19 gold from the transmogrification of
gifted mossy mindstar of slime (72% power, 12 apr, nature damage).
You gain 1.85 gold from the transmogrification of
arcing iron dagger of projection (100% power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Harrel deactivates Dark Ritual.