Dairatolen the level 4 Orc Gunslinger by jupe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassGunslinger
Level / Exp4 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity18 (base 17)
Constitution12 (base 11)
Magic9 (base 10)
Willpower11 (base 10)
Cunning15 (base 14)

Resources

Life137/137
Steam100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy22
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage13
Accuracy22
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)5 (38.536585365854%)
Defense25
Ranged Defense25
Fatigue0.66944655041698
Physical Save24
Spell Save7
Mental Save9

Defense: Resistances

Cold+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Accepted quest 'Of Steamwork and Pain'! (Press 'j' to see the quest log)
Quest 'Homeland' completed! (Press 'j' to see the quest log)
Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Orcish Fury is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You collect a new ingredient:
lump of iron (1).
You gain 1.12 gold from the melting of
iron mail armour of clarity (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.16 gold from the melting of
corrosive iron gauntlets of strength (+2) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron waraxe of massacre (15.5-21.7 power, 2 apr).
You gain 2.34 gold from the melting of
cruel elm magestaff (10-12 power, 2 apr, cold element).
You collect a new ingredient:
lump of iron (1).
You gain 1.15 gold from the melting of
flaming iron longsword of massacre (15-21 power, 2 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.62 gold from the melting of
sun infusion (rad 5; power 20; turns 3; dispels darkness).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.