











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Demonologist |
| Level / Exp | 23 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by Isewe the teluvorta at level 23 on the 55th Haze 122nd year of Ascendancy at 00:56 / 1 |
Primary Stats
| Strength | 60 (base 29) |
| Dexterity | 11 (base 10) |
| Constitution | 71 (base 26) |
| Magic | 53 (base 53) |
| Willpower | 28 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | -103/839 |
| Mana | 222/342 |
| Stamina | 224/242 |
| Vim | 134/235 |
| Healing Factor | 1.631801953332 |
| Regeneration | 0.407950488333 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 26 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Physical | +10% |
| Cold | +15% |
| All | 0% |
| Darkness | +12% |
| Light | +10% |
| Temporal | +15% |
| Fire | +12% |
| Lightning | +21% |
Offense: Damage Penetration
| Lightning | +5% |
| Darkness | +15% |
| Temporal | +12% |
| Blight | +10% |
| Mind | +20% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36.551211628464 (73.607947236566%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 41 |
| Physical Save | 38 |
| Spell Save | 39 |
| Mental Save | 32 |
Defense: Resistances
| Nature | + 39%( 70%) |
| Acid | + 30%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 33%( 70%) |
| Blight | + 53%( 70%) |
| Darkness | + 56%( 70%) |
| Cold | + 52%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 21% |
| Bleed Resistance | 100% |
| Stun Resistance | 50% |
| Fear Resistance | 100% |
| Disarm Resistance | 29% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 365 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by netherworm mass. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost warrior from death by Mayinor the dire wolf. Escort: lost warrior (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Brodasus the Stormravage (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Con dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning +12% fire Res.pen +5% lightning +12% temporal +15% darkness +10% fire ----- def ----- Armour +3 Resists +15% darkness +15% temporal Def/telep +12 Res/telep +12% Dur/telep +15% Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | Nimbusfury the pouch of steel shots (21/21, 20-24 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Rare] Master Power 20.0 - 24.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +11 Apr +2 Crit +4.5% Capacity 21 Ranged+ +20 mind On Hit.r1 +16 mind +20 lightning Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Elenahek the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Wil +2 Cun +7 Con dps ---------- S.pwr/crit +8 ----- def ----- Armour +2 Fatigue +3% Spell.save +9 (+3 eff.) Disarm- +29% ---------- misc Mana/turn +0.12 Max.vim +20.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Ivuna the dragonbone totem of healing [power 404] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% blight +15% temporal ----- def ----- Resists +6% blight +9% temporal Heal yourself and all friendly characters within 10 spaces for 404 Puts all charms on 15 cooldown 100% to increase all damage penetration by 16% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate 0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +2 Con dps ---------- Spell.crit +3% Dmg.mod +6% lightning Res.pen +10% blight ----- def ----- Spell.save +10 (+4 eff.) Blind- +20% Silence- +21% ---------- misc Mana/turn +0.11 Vim/ret +2.00 Max.stam +11.00 Infravis +4 See.Stealth +6 See.Invis +5 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Vim/melee +1.00 Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.10 cold and 12.53 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | dwarven-steel longsword of massacre (30-41 power, 4 apr) 3.0 T3 longsword 1H weapon [Ego] Master Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: ---------- misc Talents +3 Corrosive Slashes Sharp, long, and deadly. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | warded dwarven-steel shield of shrapnel (0 def, 6 armour, 35-42 power, 80.5 block) 7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 35.0 - 42.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 204 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +20% acid +20% darkness +20% blight Dmg.red +10 acid +10 darkness +10 blight ---------- misc Wards +3 lightning +3 temporal +5 darkness +5 fire +4 nature +4 blight +6 cold +4 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Unlighthunger the dwarven-steel plate armour (0 def, 11 armour) 17.0 T3 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +9 Cun +7 Wil dps ---------- Dmg.mod +12% darkness Res.pen +20% mind Melee Ret 6 nature ----- def ----- Armour +11 Fatigue +22% Mind.save +16 (+8 eff.) ---------- misc Max.psi +10.00 Talents +2 Overpower A suit of armour made of metal plates. |
Inventory
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Eariziladas (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +29% arcane ----- def ----- Defense +20 (+20 eff.) Resists +12% lightning Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.24 Max.mana +57.00 See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Arthimas the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +6% blight Melee Ret 8 arcane ----- def ----- Defense +2 (+2 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Bokibers the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +5 Dex +3 Cun +1 Con dps ---------- Acc +15 (+8 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +1% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flashwild the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +15% blight Phasing +30% ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +7% arcane +15% lightning Spell.save +17 (+6 eff.) ---------- misc Max.vim +30.00 A suit of armour made of mail. |
demon seed [dúathedlen] (20, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (23, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +59% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (24, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 22.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (24, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (24, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (24, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (18, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (24, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% blight +18% fire +18% physical Dmg.red +8 blight +8 fire +8 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (19, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +16% acid +16% physical +16% blight Res.pen +9% acid +9% physical +9% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (29, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +22% blight +22% fire +22% darkness Res.pen +15% blight +15% fire +15% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (26, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
barbed quiver of ash arrows of amnesia (21/21, 32-44 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego++] Master/Psionic Power 31.5 - 44.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 103% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Kazrim the Ghoul Demonologist level 19
14th Haze 122nd year of Ascendancy at 06:25 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Kazrim the Ghoul Demonologist level 10
47th Dusk 122nd year of Ascendancy at 04:18 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Kazrim the Ghoul Demonologist level 20
24th Haze 122nd year of Ascendancy at 02:11 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Kazrim the Ghoul Demonologist level 9
42nd Dusk 122nd year of Ascendancy at 14:31 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Kazrim the Ghoul Demonologist level 20
31st Haze 122nd year of Ascendancy at 18:23 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Kazrim the Ghoul Demonologist level 19
13rd Haze 122nd year of Ascendancy at 03:18 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kazrim the Ghoul Demonologist level 16
79th Dusk 122nd year of Ascendancy at 02:17 see stats
Log
Yvybeth the ultimate teluvorta loses 13 health to the entropy.
Aroredanor the greater telugoroth speeds up.
Only Ashes Left from Kazrim hits Aroredanor the greater telugoroth for (8 webs of fate), 26 darkness (26 total damage).
Webs of Fate hits Kazrim for (4 flat reduction), 0 darkness (0 total damage).
Kazrim receives 34 healing from Kazrim's purging blight area effect.
Kazrim's purging blight area effect hits Aroredanor the greater telugoroth for (6 webs of fate), 21 blight (21 total damage).
Webs of Fate hits Kazrim for (3 flat reduction), 0 blight (0 total damage).
Aroredanor the greater telugoroth casts Rethread.
Kazrim has regressed.
Aroredanor the greater telugoroth's Turn Back the Clock hits Kazrim for 78 temporal damage.
Aroredanor the greater telugoroth hits Kazrim for 178 temporal damage.
Isewe the teluvorta's Strafe hits Kazrim for 48 physical damage.
Isewe the teluvorta's Strafe hits Kazrim for 46 physical damage.
Aroredanor the greater telugoroth retunes the fabric of spacetime.
Isewe the teluvorta's supercharge is fading.
Yvybeth the ultimate teluvorta loses 13 health to the entropy.
Aroredanor the greater telugoroth stops burning.
Yvybeth the ultimate teluvorta resists the swap!
Kazrim's purging blight area effect hits Aroredanor the greater telugoroth for (6 webs of fate), 21 blight (21 total damage).
Webs of Fate hits Kazrim for (3 flat reduction), 0 blight (0 total damage).
Aroredanor the greater telugoroth casts Seal Fate.
The protective shield of Kazrim disappears.
Kazrim speeds down outside of the retch.
Aroredanor the greater telugoroth casts Temporal Bolt.
Kazrim casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Aroredanor the greater telugoroth hits Kazrim for 148 temporal damage.
Isewe the teluvorta casts Dust to Dust.
Isewe the teluvorta hits Kazrim for 26 temporal, 33 physical (59 total damage).
Kazrim the level 23 ghoul demonologist was stabbed to death by Isewe the teluvorta and lost outside time on level 1 of Temporal Rift.































































































