Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Infinite500: Revised high level play for ToME v1.8 1.0.1 Stone Wardens DLC Class 1.0.1 Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 14 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:03 / 24Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:20 Killed by Spsior the shalore at level 6 on the 1st Flare 122nd year of Ascendancy at 08:39 Killed by Dyreai the human at level 6 on the 1st Flare 122nd year of Ascendancy at 09:12 Killed by Kepoov the dwarf at level 6 on the 1st Flare 122nd year of Ascendancy at 10:07 Killed by Dyreai the human at level 6 on the 1st Flare 122nd year of Ascendancy at 10:54 Killed by Kepoov the dwarf at level 6 on the 1st Flare 122nd year of Ascendancy at 11:13 Killed by Kepoov the dwarf at level 6 on the 1st Flare 122nd year of Ascendancy at 11:33 Killed by skeleton mage at level 7 on the 2nd Dusk 122nd year of Ascendancy at 00:24 Killed by The Shade at level 7 on the 3rd Dusk 122nd year of Ascendancy at 14:03 Killed by The Shade at level 7 on the 3rd Dusk 122nd year of Ascendancy at 14:43 Killed by Assassin Lord at level 8 on the 12nd Dusk 122nd year of Ascendancy at 23:53 Killed by Ixur the halfling at level 9 on the 38th Dusk 122nd year of Ascendancy at 18:55 Killed by Ixur the halfling at level 9 on the 38th Dusk 122nd year of Ascendancy at 19:47 Killed by Neruwe the giant black ant at level 10 on the 10th Haze 122nd year of Ascendancy at 02:10 Killed by orc soldier at level 11 on the 12nd Haze 122nd year of Ascendancy at 07:16 Killed by Ison the thalore at level 13 on the 26th Haze 122nd year of Ascendancy at 07:53 Killed by ritch flamespitter at level 13 on the 29th Haze 122nd year of Ascendancy at 19:47 Killed by orc corruptor at level 13 on the 69th Haze 122nd year of Ascendancy at 00:49 Killed by gwelgoroth at level 14 on the 75th Haze 122nd year of Ascendancy at 18:32 Killed by gwelgoroth at level 14 on the 75th Haze 122nd year of Ascendancy at 19:52 Killed by Silelaith the storm drake at level 14 on the 10th Allure 123rd year of Ascendancy at 09:12 Killed by Silelaith the storm drake at level 14 on the 10th Allure 123rd year of Ascendancy at 09:58 Killed by Arawen the xorn at level 14 on the 1st Regrowth 123rd year of Ascendancy at 11:02 |
| Antimagic | Follower |
Primary Stats
| Strength | 39 (base 35) |
| Dexterity | 12 (base 10) |
| Constitution | 24 (base 24) |
| Magic | 10 (base 10) |
| Willpower | 23 (base 25) |
| Cunning | 12 (base 10) |
Resources
| Life | 369/369 |
| Hate | 100/100 |
| Equilibrium | 0 |
| Healing Factor | 0.99741988190778 |
| Regeneration | 0.24935497047695 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 39 |
| Crit Chance | 16% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.95 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Light | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41.56 (82%) |
| Defense | 10.7 |
| Ranged Defense | 10.7 |
| Fatigue | 29 |
| Physical Save | 27.025 |
| Spell Save | 11.55 |
| Mental Save | 22.625 |
Defense: Resistances
| Light | + 32%( 70%) |
| Fire | + 11%( 70%) |
| Physical | + 5%( 72%) |
| Cold | + 9%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 15% |
| Fear Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 101 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
| beneficial effect | Horrible visions fill your mind. Level 1 Curse of Nightmares 1Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Level 1: Removed from Reality: +2 Physical Resistance, +2 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | An aura of death surrounds you. Level 1 Curse of Corpses 1Penalty: Fear of Death: -2% resistance against damage from the undead. Level 1: Power over Death: +4% damage against the undead. Level 2: -1 Luck, +2 Strength, +2 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed giant spider spinneret. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On feet | insulating pair of hardened leather boots of stability (0 def, 3 armour) insulating pair of hardened leather boots of stability (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +8% fire / +6% cold Physical save: +5 A pair of boots made of leather. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| Main armor | impenetrable steel plate armour of command (10 def, 20 armour) (Corpses) impenetrable steel plate armour of command (10 def, 20 armour) (Corpses)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +20 Defense: +10 Fatigue: +22% Changes stats: +2 Cun Mental save: +13 Curse of Corpses A suit of armour made of metal plates. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | stabilizing dwarven-steel helm of strength (+4) (0 def, 4 armour) stabilizing dwarven-steel helm of strength (+4) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Physical save: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| In main hand | dwarven-steel greatsword of ruin (39-62.4 power, 2 apr) (Nightmares) dwarven-steel greatsword of ruin (39-62.4 power, 2 apr) (Nightmares)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +12.0% Critical mult.: +15.00% Curse of Nightmares Massive two-handed swords. |
Inventory
This item will automatically be transmogrified when you leave the level. steel battleaxe (19-28.5 power, 2 apr) (Misfortune)steel battleaxe (19-28.5 power, 2 apr) (Misfortune) Requires: - Strength 16 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming steel greatmaul (26.5-39.75 power, 2 apr) (Shrouds)flaming steel greatmaul (26.5-39.75 power, 2 apr) (Shrouds) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +10 fire Curse of Shrouds Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Umbrastone (10.5-14.7 power, 3 apr) (Corpses)Umbrastone (10.5-14.7 power, 3 apr) (Corpses) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +12 darkness When wielded/worn: Damage when the wearer is hit: 20 darkness Changes resistances penetration: +20% darkness Changes damage: +12% darkness Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows 'Arthochik' (10/10, 17.5-24.5 power, 7 apr)quiver of ash arrows 'Arthochik' (10/10, 17.5-24.5 power, 7 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy: +14 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 10 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +6 physical Damage against: +10% Undead / +10% Giant Arrows are used with bows to pierce your foes to death. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Neonit the Cornac Cursed level 14
69th Haze 122nd year of Ascendancy at 01:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Neonit the Cornac Cursed level 10
70th Dusk 122nd year of Ascendancy at 21:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Neonit the Cornac Cursed level 10
70th Dusk 122nd year of Ascendancy at 21:53 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Neonit the Cornac Cursed level 9
13rd Dusk 122nd year of Ascendancy at 07:08 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Neonit the Cornac Cursed level 13
61st Haze 122nd year of Ascendancy at 07:58 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Neonit the Cornac Cursed level 6
7th Flare 122nd year of Ascendancy at 02:15 see stats
Log
Arawen the xorn hits Neonit for 120 physical damage.
Neonit is confused and fails to use Attack.
Arawen the xorn aims less carefully.
Neonit is no longer rampaging.
Gwelgoroth misses Neonit.
Arawen the xorn uses Dual Strike.
Arawen the xorn misses Neonit.
Neonit is invigorated by the attack!
Neonit cleaves through Arawen the xorn!
Neonit is invigorated by the attack!
Neonit is invigorated by the attack!
Neonit is invigorated by the attack!
Neonit is invigorated by the attack!
Neonit seems more focused.
Neonit deactivates Cleave.
Neonit stops regenerating health quickly.
Neonit is no longer attuned.
Neonit is not stunned anymore.
Neonit deactivates Gloom.
Neonit deactivates Stalk.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Gwelgoroth hits Neonit for 12 lightning damage.
Arawen the xorn hits Neonit for 6 physical, 5 fire, 5 cold, 6 lightning, 7 acid damage (total 24.60).
Neonit the level 14 cornac cursed was dissolved to death by Arawen the xorn on level 2 of Tempest Peak.
