Samji the level 1 Higher Alchemist by sereeves

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassAlchemist
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic18 (base 17)
Willpower13 (base 12)
Cunning10 (base 10)

Resources

Life102/102
Mana85/85
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save8.4
Spell Save10.85
Mental Save8.05

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to Samji.
Character control switched to Samji.
There is an exit to the worldmap here (press '' or right click to use).
Accepted quest 'Of trolls and damp caves'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Talent Command Staff is ready to use.

Ran for 2 turns (stop reason: hostile spotted to the southeast (forest troll)).


Samji uses Infusion: Wild.

Samji lessens the pain.

Infusion: Wild is still on cooldown for 12 turns.

Samji uses Infusion: Regeneration.

Samji starts regenerating health quickly.


Samji activates Flame Infusion.


Infusion: Regeneration is still on cooldown for 9 turns.