Inject the level 11 Skeleton Archmage by Dakonic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp11 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic39 (base 34)
Willpower25 (base 24)
Cunning13 (base 11)

Resources

Life209/209
Mana75/75
Healing Factor1
Regeneration3.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite12
See Stealth16
See Invisible16

Offense: Mainhand

Damage20
Accuracy11
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower38
Crit Chance10%
Speed1

Offense: Mind

Mindpower26
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%
Arcane+4%
Lightning+15%

Defense: Base

Armour (hardiness)4 (30%)
Defense23
Ranged Defense28
Fatigue0
Physical Save25
Spell Save29
Mental Save28

Defense: Resistances

Acid+ 13%( 70%)
Temporal+ 10%( 70%)
Arcane+ 12%( 70%)
Darkness+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance69%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Pinning Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
3/5
2/5
2/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
1/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
active
done
done
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Inject the Skeleton Archmage level 10
39th Dusk 122nd year of Ascendancy at 11:15
see stats
The secret city Discovered the truth about mages.
By Inject the Skeleton Archmage level 9
20th Dusk 122nd year of Ascendancy at 15:33
see stats

Log


Inject picks up (a.):
wild infusion of the duelist (res 19%; magical; dur 4; cd 11).

Inject picks up (d.):
biting gale rune (damage 30; dur 4; cd 22).

Inject picks up (q.):
gifted mossy mindstar of clarity (2-2.2 power, 12 apr, mind damage).

Inject picks up (e.):
biting gale rune of the warrior (damage 74; dur 4; cd 20).

Inject picks up (D.):
shimmering linen robe of the mind (+10%) (0 def, 0 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Inject deactivates
Shielding.
Inject deactivates
Chant of Fortitude.
Inject deactivates
Feather Wind.
Inject deactivates
Premonition.