












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 11 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Yvuwe the treant at level 11 on the 8th Profit 122nd year of Ascendancy at 01:03 / 1 |
Primary Stats
| Strength | 43 (base 34) |
| Dexterity | 14 (base 12) |
| Constitution | 30 (base 23) |
| Magic | 8 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -34/484 |
| Stamina | 56/142 |
| Healing Factor | 1.6192147729954 |
| Regeneration | 6.7197413079309 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 26 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Light | +13% |
| Blight | +6% |
| Arcane | +9% |
| Darkness | +3% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Mind | +10% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 33.511077022655 (89.749889547741%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 26 |
| Physical Save | 33 |
| Spell Save | 23 |
| Mental Save | 15 |
Defense: Resistances
| Lightning | + 25%( 70%) |
| Light | + 23%( 70%) |
| Cold | + 15%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 5%( 70%) |
| Mind | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Bleed Resistance | 50% |
| Confusion Resistance | 24% |
| Teleport Resistance | 10% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 449 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 535% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Glitha the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +3 Resists +3% mind HP.reg +2.00 Heal.mod +11% Disease- +20% Pinning- +10% Stun/Frz- +10% A pair of boots made of leather. |
| Light source | Dazzlesweeper the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +6% arcane Res.pen +5% arcane ----- def ----- Phys.save +5 (+2 eff.) Heal.mod +12% ---------- misc Equi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glowlace (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Spell.crit +1% Dmg.mod +3% arcane Res.pen +20% temporal ----- def ----- Armour +1 Fatigue +1% Resists +3% light A cap made of leather. |
| On hands | radiant rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +5% light Unarmed combat: Power 93% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 20% Searing Light 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Radiancefear0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Melee Ret 2 light ----- def ----- Mind.save +6 (+5 eff.) Confus- +24% ---------- misc Equi/ret +0.12 Hate/m.crit +1.00 Max.hate +4.00 Light +1 Rings make your fingers look great! |
| On fingers | Adyda the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +1% physical Spell.save +12 (+6 eff.) Teleport- +10% Rings make your fingers look great! |
| Around neck | restful copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Heal.mod +12% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 148 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | iron waraxe 'Jetbreeze' (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 darkness While equipped: dps ---------- Dmg.mod +6% blight +3% darkness Acc +5 (+2 eff.) ----- def ----- Defense +7 (+5 eff.) Resists +6% blight Disarm- +20% One-handed war axes. |
| Around waist | rough leather belt 'Kilar'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex ----- def ----- Phys.save +3 (+1 eff.) HP.reg +0.90 Heal.mod +11% ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
| In off hand | iron shield 'Arthichak' (0 def, 2 armour, 93% power, 24 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 93% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 Melee+ +12 cold While equipped: Stats +2 Dex +2 Wil +1 Con dps ---------- S.pwr/crit +2 On shield block: * Deals 26 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% Resists +6% blight +11% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Radiancepulverizer' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Defense +1 (+1 eff.) Resists +3% mind +12% light Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable iron plate armour (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +12 Fatigue +22% A suit of armour made of metal plates. |
Inventory
acidic iron greatsword (115% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 115% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed swords. |
flaming iron greatsword of massacre (133% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 134% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed swords. |
balanced steel greatsword of phasing (127% power, 12 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +3.0% Atk.spd 100% Phasing +17% While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +7 (+5 eff.) Disarm- +28% Massive two-handed swords. |
thought-forged iron mace of massacre (118% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master/Psionic Power 119% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 mind On Hit: * 10% chance to reduce all saves and defense by 9 While equipped: Stats +2 Cun +1 Wil Blunt and deadly. |
acidic steel mace of daylight (109% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +5 light Against +5% Undead On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
steel waraxe 'Snowshear' (104% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 darkness Against +9% Living On Hit.r1 +12 cold +7 fire On Crit.r2 +8 cold While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+4 eff.) Resists +3% blight Disarm- +21% One-handed war axes. |
creative mossy mindstar of life (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+2 eff.) ----- def ----- Max.HP +12.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
exposing steel shield of mind resistance (+11%) (0 def, 4 armour, 115% power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Psionic When used to Attack: Power 115% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: dps ---------- On Hit (Melee): * 6% chance to reduce all saves and defense by 9 On Melee Ret: * 17% chance to reduce all saves and defense by 9 ----- def ----- Armour +4 Fatigue +8% Resists +11% mind ---------- misc Talents +1 Block Handheld deflection devices. |
shimmering woollen robe of light (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% arcane +13% light ----- def ----- Resists +19% light +9% all ---------- misc Max.mana +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
impenetrable iron mail armour of temporal resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +15% temporal A suit of armour made of mail. |
Betubrenn the Scorpionmaster1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+10 eff.) S.pwr/crit +6 Res.pen +5% nature ----- def ----- Resists +6% fire +9% nature +6% cold ---------- misc Vim/s.crit +2.00 A belt that goes around your waist. |
rough leather belt 'Hellfear'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +12% temporal Res.pen +10% temporal +25% fire Against +18% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
Gloruldamina the Shimmerjam (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +3% light Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of protection (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +5% lightning +5% temporal ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
pair of iron boots 'Bokenarihek' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% ----- def ----- Armour +3 Fatigue +2% Resists +1% physical +3% temporal ---------- misc Stam/turn +0.40 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aranne the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Mag dps ---------- Dmg.mod +3% acid On Hit (Melee): * 10% chance to reduce all saves and defense by 9 ----- def ----- Defense +1 (+1 eff.) Crit.chn- 10.00% ---------- misc Equi/ret +1.00 Psi/ret +1.00 Hate/ret +0.80 Light +2 A pointy cloth hat, very wizardly... |
linen wizard hat 'Nimbusfear' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+3 eff.) Dmg.mod +3% lightning ----- def ----- Defense +1 (+1 eff.) Resists +9% nature Max.HP +20.00 Heal.mod +10% Silence- +10% Disarm- +10% ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
prismatic iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +11% light +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Beluthra the iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +6% nature +3% physical ----- def ----- Defense +5 (+4 eff.) Resists +10% nature +6% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By THE WALL the Dwarf Bulwark level 9
24th Voratun 122nd year of Ascendancy at 13:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By THE WALL the Dwarf Bulwark level 10
5th Profit 122nd year of Ascendancy at 01:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By THE WALL the Dwarf Bulwark level 9
4th Profit 122nd year of Ascendancy at 03:34 see stats
Log
Yvuwe the treant hits THE WALL for 34 mind, 3 acid, 4 cold, 3 acid, 4 cold (47 total damage).
Shadow's morale has been lowered.
THE WALL uses Shield Pummel.
Adykira the brown bear is stunned!
Grappling hits THE WALL for 2 physical, 0 physical, 0 physical, 2 physical, 0 physical, 0 physical (4 total damage).
THE WALL hits Adykira the brown bear for (8 flat reduction), 32 physical, (8 flat reduction), 2 cold, (8 flat reduction), 1 light, (8 flat reduction), 46 physical, (8 flat reduction), 2 cold, (8 flat reduction), 1 light (84 total damage).
Adykira the brown bear hits THE WALL for 7 physical, 1 lightning (8 total damage).
Melee retaliation hits Adykira the brown bear for (2 flat reduction), 0 light (0 total damage).
Melee retaliation hits Shadow for 5 light damage.
Shadow hits THE WALL for 1 physical damage.
Yvuwe the treant's mind surges with critical power!
Talent Vitality is ready to use.
Grappled from Adykira the brown bear hits THE WALL for 9 physical damage.
Melee retaliation hits Yvuwe the treant for (1 deflected), 1 light, (1 deflected), 1 light (2 total damage).
Yvuwe the treant hits THE WALL for 86 mind, 3 acid, 4 cold, 3 acid, 4 cold (99 total damage).
THE WALL shrugs off Adykira the brown bear's 'Poison'!
Adykira the brown bear hits THE WALL for 7 physical, 1 lightning (8 total damage).
Melee retaliation hits Adykira the brown bear for (2 flat reduction), 0 light (0 total damage).
Shadow hits THE WALL for 1 physical damage.
Melee retaliation hits Shadow for 5 light damage.
THE WALL hits Yvuwe the treant for (21 deflected), 22 physical, (1 deflected), 3 darkness, (3 deflected), 3 light (28 total damage).
Yvuwe the treant warms up.
Adykira the brown bear warms up.
Adykira the brown bear has released the hold.
Yvuwe the treant's mind surges with critical power!
Yvuwe the treant hits THE WALL for 86 mind damage.
Melee retaliation hits Yvuwe the treant for (1 deflected), 1 light, (1 deflected), 1 light (2 total damage).
THE WALL the level 11 dwarf bulwark was mentally tortured to death by Yvuwe the treant on level 3 of Trollmire.









































































