












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 13 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by Velylle the copperhead snake at level 13 on the 21st Profit 122nd year of Ascendancy at 20:58 / 1 |
Primary Stats
| Strength | 63 (base 39) |
| Dexterity | 10 (base 12) |
| Constitution | 35 (base 27) |
| Magic | 20 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 1/562 |
| Stamina | 10/176 |
| Healing Factor | 1.1916660017319 |
| Regeneration | 5.3029137077068 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 30 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +12% |
| Arcane | +16% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 31.522593642275 (67.32946707186%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 21 |
| Physical Save | 43 |
| Spell Save | 30 |
| Mental Save | 31 |
Defense: Resistances
| Blight | + 31%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 33%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 25%( 70%) |
| Temporal | + 13%( 70%) |
| Physical | + 11%( 70%) |
| Darkness | + 28%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 306 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 569% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -386 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 771 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved spell save by +12. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Layetira the Cinderdash (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Armour +3 Fatigue +2% Resists +3% temporal +3% darkness +3% fire +5% arcane +9% nature Phys.save +11 (+3 eff.) Mind.save +11 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Glorothra2.0 T1 lite [Rare] Disrupt While equipped: Stats +5 Str dps ---------- Phys.pwr +20 (+6 eff.) ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) Die.at -40.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | dwarven-steel gauntlets 'Lisoyanne' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +2 Str +9 Mag +9 Wil dps ---------- Crit.mult +10.00% Spell.pwr +14 (+4 eff.) Melee+ 10 arcane 6 blight Dmg.mod +7% arcane +4% blight ----- def ----- Armour +2 Fatigue +3% Resists +7% arcane +7% blight ---------- misc Infravis +1 See.Invis +3 Unarmed combat: Power 122% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +17 arcane On Crit.r2 +9 blight On Hit: 20% Soul Rot 3 On Hit: 20% Manathrust 6 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Cuthyldil0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% arcane ----- def ----- Fatigue -4% ---------- misc Max.enc +22 Max.mana +40.00 Rings make your fingers look great! |
| Around neck | Erelegund0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -5% Mind.save +9 (+5 eff.) Die.at -40.00 life HP.reg +2.00 Knockbk- +10% Amulets make your neck look great! |
| In main hand | Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | rough leather belt 'Poxoozer'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Res.pen +10% nature ----- def ----- Resists +6% blight +1% physical Mind.save +3 (+2 eff.) Max.HP +33.00 A belt that goes around your waist. |
| In off hand | reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 97% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 97% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +48 While equipped: ----- def ----- Armour +3 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Isoldavena the Shimmersweep (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% acid Res.pen +5% lightning Melee Ret 8 lightning ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Frostvalor' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% cold Melee Ret 2 arcane ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +17% lightning +11% darkness +10% blight +9% cold +5% arcane HP.reg +2.20 ---------- misc Stam/turn +0.70 Light +1 A suit of armour made of mail. |
Inventory
healing infusion of the psychic (heal 92; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 130; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 529%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 485%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 485% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 309; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
marksman's copper ring of life0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Max.HP +48.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
iron greatsword (112% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 112% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
hateful iron longsword of daylight (103% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 light +5 darkness Against +7% Undead +5% Living Sharp, long, and deadly. |
Ulorim (101% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Arcane Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 19 damage over 5 turns and reducing armor and accuracy by 3 While equipped: Stats +1 Dex dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) Acc +5 (+3 eff.) Apr +2 ----- def ----- Phys.save +6 (+2 eff.) Sharp, short and deadly. |
iron mail armour 'Hellgore' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Mag dps ---------- Res.pen +10% fire ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +6% physical Phys.save +10 (+3 eff.) ---------- misc Hate/m.crit +2.00 A suit of armour made of mail. |
skylord's rough leather belt of burglary1.0 T1 belt armor [Ego++] Nature/Master While equipped: Stats +3 Str +7 Dex +3 Wil +6 Cun +6 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +11 (+6 eff.) Stealth +5 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
Darkstrider (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% darkness +10% blight ----- def ----- Armour +3 Fatigue -3% Resists +9% darkness Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sulfurspike the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +6% light +3% fire +6% nature +3% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Elenelagen the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Phys.pwr +25 (+7 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% mind +3% fire Phys.save +6 (+2 eff.) Mind.save +9 (+5 eff.) Teleport- +20% A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +11% darkness ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
rough leather cap 'Festermaster' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% light Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +3% nature A cap made of leather. |
Shimmerbliss (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +2 Wil dps ---------- Dmg.mod +3% lightning +9% physical Melee Ret 4 physical ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +5% Resists +12% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
catburglar's iron helm of dexterity (+5) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Dex ----- def ----- Armour +3 Fatigue +5% Resists +10% darkness ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of dexterity (+3) (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
brass lantern 'Layilaith'2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical Acc +30 (+13 eff.) ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Kheledrahor the elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Melee Ret 2 blight ----- def ----- Resists +1% physical Die.at -20.00 life ---------- misc Stam/turn +3.00 Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By THE WALL the Dwarf Bulwark level 9
25th Voratun 122nd year of Ascendancy at 11:18 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By THE WALL the Dwarf Bulwark level 10
8th Profit 122nd year of Ascendancy at 08:18 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By THE WALL the Dwarf Bulwark level 13
21st Profit 122nd year of Ascendancy at 20:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By THE WALL the Dwarf Bulwark level 9
2nd Acquisition 122nd year of Ascendancy at 10:58 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By THE WALL the Dwarf Bulwark level 13
13rd Profit 122nd year of Ascendancy at 17:27 see stats
Log
THE WALL hits Xanokira the large white snake for 9 blight, 22 physical, 2 blight, 3 arcane (35 total damage).
Armoured skeleton warrior uses Block.
Poison from Bloated ooze hits THE WALL for 21 nature damage.
Velagawe the skeleton warrior shoots!
Velagawe the skeleton warrior receives 1 healing from THE WALL.
Velagawe the skeleton warrior's Shoot hits THE WALL for 14 physical, 5 fire (19 total damage).
Velagawe the skeleton warrior's Shoot hits THE WALL for 12 physical, 3 blight (15 total damage).
THE WALL's is vulnerable to attacks and effects!
Melee retaliation hits Velylle the copperhead snake for 2 arcane, 8 lightning (10 total damage).
Velylle the copperhead snake hits THE WALL for 15 physical, 3 lightning (18 total damage).
Xanokira the large white snake shares damage with his oozes!
Melee retaliation hits Xanokira the large white snake for 1 arcane, 2 lightning, 1 arcane, 2 lightning (4 total damage).
Xanokira the large white snake hits THE WALL for 9 nature, 4 lightning, 1 physical, 1 cold, 2 acid, 2 fire, 8 mind, 4 lightning, 1 physical, 1 cold, 2 acid, 2 fire (36 total damage).
Bloated ooze's morale has been lowered.
THE WALL steals life from Xanokira the large white snake!
THE WALL steals life from Bloated ooze!
THE WALL steals life from Bloated ooze!
THE WALL steals life from Bloated ooze!
Xanokira the large white snake shares damage with his oozes!
THE WALL hits Xanokira the large white snake for 7 blight, 18 physical, 2 blight, 3 arcane (29 total damage).
Armoured skeleton warrior uses Shield Pummel.
THE WALL resists the shield bash!
Armoured skeleton warrior hits THE WALL for 9 physical, 9 acid, 10 fire, 23 physical, 9 acid, 10 fire (70 total damage).
Melee retaliation hits Armoured skeleton warrior for (2 blocked), 0 arcane, (8 blocked), 0 lightning, (2 blocked), 0 arcane, (8 blocked), 0 lightning (0 total damage).
Poison from Bloated ooze hits THE WALL for 21 nature damage.
Velagawe the skeleton warrior shoots!
Melee retaliation hits Velylle the copperhead snake for 2 arcane, 8 lightning (10 total damage).
Velylle the copperhead snake hits THE WALL for 34 physical damage.
THE WALL the level 13 dwarf bulwark was mutilated to death by Velylle the copperhead snake on level 2 of Ruins of Kor'Pul.

































































