Vaarnim the level 7 Cornac Anorithil by mannapuuro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAnorithil
Level / Exp7 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic30 (base 30)
Willpower10 (base 10)
Cunning20 (base 20)

Resources

Life-16/163
Positive0/68
Negative0/68
Healing Factor1.1000003099961
Regeneration0.27500007749904

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy4
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance18%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
Darkness+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save7
Spell Save14
Mental Save10

Defense: Resistances

Cold+ 16%( 70%)
Light+ 35%( 70%)
Fire+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
5/5
4/5
0/5
0/5
Celestial / Twilight1.30
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
5/5
0/5
0/5
0/5
Celestial / Hymns1.30
0/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On feet
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Vaarnim slows down.
Talent Jumpgate is ready to use.

Vaarnim uses
Infusion: Wild.
Vaarnim lessens the pain.

Vaarnim casts
Healing Light.
Vaarnim receives 169 healing.

Vaarnim feels pain again.


Talent Infusion: Healing is ready to use.

Talent Healing Light is ready to use.

Talent Infusion: Movement is ready to use.

Vaarnim activates
Jumpgate.

Vaarnim casts
Twilight.
Talent Infusion: Wild is ready to use.

Resting starts...

Talent Twilight is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the west (oozing horror)).


Oozing horror uses
Mana Clash.
Oozing horror hits Vaarnim for 179 arcane damage.
Vaarnim the level 7 cornac anorithil was energised to death by an oozing horror on level 1 of Unremarkable Cave.