










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | ZOmnibus Lite 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Arcane Blade |
| Level / Exp | 23 / 22% |
| Size | small |
| Lifes / Deaths | Killed by Arebrewyn the lesser vampire at level 23 on the 48th Haze 122nd year of Ascendancy at 10:57 / 1 |
Primary Stats
| Strength | 39 (base 14) |
| Dexterity | 37 (base 19) |
| Constitution | 23 (base 10) |
| Magic | 67 (base 53) |
| Willpower | 15 (base 10) |
| Cunning | 54 (base 32) |
Resources
| Life | -257/772 |
| Mana | 68/277 |
| Stamina | 148/188 |
| Healing Factor | 1.2599022211821 |
| Regeneration | 3.590721330369 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 2 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 52 |
| Crit Chance | 19% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +55% |
| Light | +12% |
| Nature | +16% |
| Darkness | +6% |
| Cold | +12% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +30% |
| Cold | +10% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 17 (51.69962066283%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 24 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 26%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 38%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Pinning Resistance | 27% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
| Poison Resistance | 20% |
| Knockback Resistance | 28% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 528% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1122% for 10 turns (0 total) and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara) | active |
You failed to protect the lost defiler from death by Xerumivea the war bear. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vial of wight ectoplasm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Galeriver' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Spell.crit +2% Dmg.mod +9% lightning Res.pen +5% blight +10% lightning ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Silylraba'2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +18% acid +5% arcane Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ebonybrand the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% lightning +6% darkness Res.pen +15% lightning Melee Ret 2 nature ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness A cap made of leather. |
| Tool | Elenodur the Infernothorn [power 1] (4/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% fire Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +12 ---------- misc Stam/turn +3.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% lightning Acc +4 (+2 eff.) ----- def ----- Resists +24% lightning Rings make your fingers look great! |
| On fingers | Adasebeth the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +2 Mag +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 10 light Ranged+ 13 light Dmg.mod +12% light Phasing +30% ----- def ----- Max.HP +20.00 Disarm- +23% Pinning- +27% Knockbk- +28% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +20.00 Infravis +2 Rings make your fingers look great! |
| Around waist | Quenchspawn1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Wil +2 Mag dps ---------- Dmg.mod +12% cold Res.pen +10% cold On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Max.HP +36.00 ---------- misc See.Invis +3 A belt that goes around your waist. |
| In main hand | Ivobrewen the elven-wood starstaff (129% power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Random Unique] Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% lightning Res.pen +10% arcane ----- def ----- Defense +29 (+10 eff.) Resists +9% cold Phys.save +6 (+3 eff.) Max.HP +40.00 ---------- misc Light +9 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 114.64 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | brawler's rough leather gloves of strength (+6) (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +6 Str +2 Dex +2 Cun dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +16% nature ----- def ----- Resists +9% blight +13% all Max.HP +74.00 HP.reg +2.60 Heal.mod +15% Poison- +20% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Pusstinger (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +7 (+3 eff.) Resists +9% nature Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gathra0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Dex +7 Cun dps ---------- On Hit (Melee): * 10% chance to reduce armor by 35% ----- def ----- Resists +3% fire Max.HP +20.00 Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 528%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 528% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Brightvagrant0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +3% mind Res.pen +25% light ----- def ----- Resists +24% lightning +9% mind Rings make your fingers look great! |
Hanimadir the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Dex +5 Cun dps ---------- Res.pen +25% acid Acc +6 (+2 eff.) Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 35% Rings make your fingers look great! |
titan's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.86 cold and 8.80 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Lightningreeve (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon [Random Unique] Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +2% Spell.pwr +15 (+5 eff.) Dmg.mod +15% fire ----- def ----- Defense +6 (+2 eff.) Resists +9% lightning +6% darkness +3% light HP.reg +1.20 Heal.mod +21% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 114.64 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Dreroddadechak (12 def, 6 armour)9.0 T2 light armor [Random Unique] Master While equipped: Stats +5 Str +7 Dex +4 Cun dps ---------- Dmg.mod +3% blight ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Resists +19% fire Phys.save +6 (+3 eff.) Spell.save +9 (+5 eff.) ---------- misc Light +2 A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen cloak 'Arada' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +2 Cun +3 Con dps ---------- Acc +4 (+2 eff.) Apr +4 On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Defense +1 (+1 eff.) Resists +3% mind ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Xerura' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Armour +1 Resists +3% cold HP.reg +2.00 Heal.mod +11% ---------- misc See.Invis +3 A pair of boots made of leather. |
linen wizard hat of the Brotherhood (1 def, 0 armour) =ARCANE EYE=2.0 T1 head armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +5% arcane ----- def ----- Defense +1 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Kykalthofast (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +3% physical Res.pen +20% mind ----- def ----- Armour +7 Fatigue +3% ---------- misc Light +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 86.2 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
dwarven-steel helm 'Beehek' (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Str dps ---------- Crit.mult +10.00% Melee Ret 2 physical ----- def ----- Armour +7 Fatigue +4% Phys.save +9 (+5 eff.) Die.at -40.00 life ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Huroblek the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +7 Str +1 Dex dps ---------- Dmg.mod +3% acid Res.pen +10% acid ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Geth' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Crit.mult +15.00% Phys.pwr +5 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +11% nature Die.at -60.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Apachephobic Midget the Halfling Arcane Blade level 18
33rd Dusk 122nd year of Ascendancy at 04:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Apachephobic Midget the Halfling Arcane Blade level 10
6th Mirth 122nd year of Ascendancy at 05:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Apachephobic Midget the Halfling Arcane Blade level 20
37th Haze 122nd year of Ascendancy at 07:09 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Apachephobic Midget the Halfling Arcane Blade level 18
78th Dusk 122nd year of Ascendancy at 03:34 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Apachephobic Midget the Halfling Arcane Blade level 14
3rd Dusk 122nd year of Ascendancy at 17:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Apachephobic Midget the Halfling Arcane Blade level 7
79th Pyre 122nd year of Ascendancy at 09:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Apachephobic Midget the Halfling Arcane Blade level 17
24th Dusk 122nd year of Ascendancy at 15:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Apachephobic Midget the Halfling Arcane Blade level 23
47th Haze 122nd year of Ascendancy at 23:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Apachephobic Midget the Halfling Arcane Blade level 14
3rd Dusk 122nd year of Ascendancy at 10:33 see stats
Log
Apachephobic Midget hits Iceblock for 28 physical, 22 arcane, 21 lightning (71 total damage).
Melee retaliation hits Iceblock for 6 nature damage.
Arebrewyn the lesser vampire casts Draining Assault.
Arebrewyn the lesser vampire performs a melee critical strike against Apachephobic Midget!
Apachephobic Midget tries to evade attacks.
Cultist shrugs off the effect 'Dazzled'!
Apachephobic Midget has temporarily forgotten Infusion: Movement for 3 turns!
Apachephobic Midget is disabled.
Apachephobic Midget is on fire!
Arebrewyn the lesser vampire performs a melee critical strike against Apachephobic Midget!
Arebrewyn the lesser vampire steals life from Something!
Arebrewyn the lesser vampire steals life from Cultist!
Arebrewyn the lesser vampire steals life from Apachephobic Midget!
Apachephobic Midget hits Arebrewyn the lesser vampire for 59 healing, 3 healing, 15 healing, 3 healing, 54 healing, 3 healing, 15 healing, 3 healing (0 total damage) [156 healing].
Melee retaliation hits Arebrewyn the lesser vampire for 35 healing, 1 nature, 1 nature (1 total damage) [35 healing].
Phantasmal Shield hits Apachephobic Midget for 115 light damage.
Phantasmal Shield hits Cultist for (129 to bones), 0 light (0 total damage).
Arebrewyn the lesser vampire hits Apachephobic Midget for 198 physical, 12 blight, 51 darkness, 10 fire, 179 physical, 12 blight, 51 darkness, 10 fire (521 total damage).
Arebrewyn the lesser vampire receives 39 healing from Something.
Arebrewyn the lesser vampire receives 39 healing from Cultist.
Burning from Arebrewyn the lesser vampire hits Apachephobic Midget for 6 fire damage.
Something hits Iceblock for 4 physical damage.
Burning from Harerath, the lone alchemist hits Iceblock for 9 fire damage.
Arebrewyn the lesser vampire casts Shadow Veil.
Arebrewyn the lesser vampire performs a melee critical strike against Apachephobic Midget!
Arebrewyn the lesser vampire's spell attains critical power!
Arebrewyn the lesser vampire is covered in a veil of shadows!
Melee retaliation hits Arebrewyn the lesser vampire for 1 nature damage.
Arebrewyn the lesser vampire hits Apachephobic Midget for 305 darkness damage.
Apachephobic Midget the level 23 halfling arcane blade was darkened to death by Arebrewyn the lesser vampire on level 2 of Daikara.





























































































