Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 8 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 23:48 / 28Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 00:32 Killed by Celia at level 5 on the 28th Voratun 122nd year of Ascendancy at 11:39 Killed by Celia at level 5 on the 28th Voratun 122nd year of Ascendancy at 12:15 Killed by skeleton mage at level 5 on the 28th Voratun 122nd year of Ascendancy at 12:25 Killed by Bossh the thalore at level 7 on the 10th Profit 122nd year of Ascendancy at 08:48 Killed by Bossh the thalore at level 7 on the 10th Profit 122nd year of Ascendancy at 09:18 Killed by forest wight at level 7 on the 10th Profit 122nd year of Ascendancy at 21:27 Killed by snow giant thunderer at level 7 on the 42nd Profit 122nd year of Ascendancy at 12:38 Killed by teluvorta at level 8 on the 43rd Profit 122nd year of Ascendancy at 08:29 Killed by greater teluvorta at level 8 on the 43rd Profit 122nd year of Ascendancy at 09:34 Killed by greater telugoroth at level 8 on the 43rd Profit 122nd year of Ascendancy at 18:57 Killed by ultimate telugoroth at level 8 on the 43rd Profit 122nd year of Ascendancy at 19:44 Killed by ultimate telugoroth at level 8 on the 43rd Profit 122nd year of Ascendancy at 20:32 Killed by ultimate telugoroth at level 8 on the 43rd Profit 122nd year of Ascendancy at 21:14 Killed by telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 00:29 Killed by telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 00:49 Killed by greater telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 01:19 Killed by Vorossra the telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 02:09 Killed by Vorossra the telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 02:26 Killed by Vorossra the telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 10:59 Killed by teluvorta at level 8 on the 44th Profit 122nd year of Ascendancy at 11:46 Killed by greater telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 14:00 Killed by greater telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 14:13 Killed by greater telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 14:54 Killed by Vorossra the telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 15:04 Killed by Vorossra the telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 15:51 Killed by Vorossra the telugoroth at level 8 on the 44th Profit 122nd year of Ascendancy at 16:35 |
Primary Stats
| Strength | 31 (base 19) |
| Dexterity | 15 (base 10) |
| Constitution | 18 (base 12) |
| Magic | 20 (base 22) |
| Willpower | 23 (base 20) |
| Cunning | 12 (base 10) |
Resources
| Life | 323/323 |
| Mana | 207/207 |
| Equilibrium | 0 |
| Healing Factor | 1.12 |
| Regeneration | 2.52 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 11 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 11 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.45 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 19.75 |
| Ranged Defense | 23.875 |
| Fatigue | 10 |
| Physical Save | 26.575 |
| Spell Save | 15.05 |
| Mental Save | 22.125 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by cold drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 1 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one length of troll intestine. Kindly empty it before returning.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing iron helm of the bounder (0 def, 3 armour) stabilizing iron helm of the bounder (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +6 Str / +6 Dex Physical save: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand iron gauntlets (0 def, 7 armour) sand iron gauntlets (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 6 physical Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Rings can have magical properties. |
| On fingers | Cuthylaleg the copper ring Cuthylaleg the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% arcane Changes damage: +10% arcane Grants telepathy: Humanoid/Orc Mental save: +6 Rings can have magical properties. |
| Around neck | Eremuldir the copper amulet Eremuldir the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +2 Changes stats: +1 Dex Changes resistances: +12% mind Confusion immunity: +22% Maximum life: +20.00 Amulets can have magical properties. |
| In main hand | iron shield of fire resistance (+16%) (4 def, 2 armour, 11 dam, 19 block) iron shield of fire resistance (+16%) (4 def, 2 armour, 11 dam, 19 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 11.0 - 13.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +19 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices. |
| Around waist | Velynne VelynnePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -2% Mental save: +6 Spellpower: +6 A belt that goes around your waist. |
| In off hand | corrosive iron shield of temporal resistance (+11%) (4 def, 2 armour, 8.5 dam, 21 block) corrosive iron shield of temporal resistance (+11%) (4 def, 2 armour, 8.5 dam, 21 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +21 Damage (Melee): +11 acid When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Effects when hit in melee: * 11% chance to corrode armor * 10% chance to gain 10% of a turn Changes stats: +1 Con Changes resistances: +11% acid / +11% temporal Talent granted: +1 Block Handheld deflection devices. |
| Cloak | enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant linen robe of life (0 def, 0 armour) verdant linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +5% blight Changes damage: +5% nature Poison immunity: +20% Disease immunity: +20% Life regen: +2.00 Maximum life: +41.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 26) healing infusion (heal 26)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 26 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 5; power 45; turns 5; dispells darkness) sun infusion of the wizard (rad 5; power 45; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 22). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 45) for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 6; power 15; dur 3) phase door rune (range 6; power 15; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
alchemist's lamp alchemist's lamp1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick steel torque of kinetic psionic shield [power 23] (15 cooldown) quick steel torque of kinetic psionic shield [power 23] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Chris the Dwarf Stone Warden level 7
2nd Profit 122nd year of Ascendancy at 00:46 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Chris the Dwarf Stone Warden level 4
17th Voratun 122nd year of Ascendancy at 09:27 see stats
Log
Greater telugoroth hits Chris for (8 resist armour), 0 temporal (0 total damage).
Greater telugoroth's Turn Back the Clock hits Chris for (30 resist armour), 11 temporal (11 total damage).
Chris misses Greater telugoroth.
Chris misses Greater telugoroth.
Vorossra the telugoroth hits Chris for 29 physical, (7 resist armour), 0 nature, (5 resist armour), 0 temporal (29 total damage).
Talent Pulverizing Auger is ready to use.
Greater telugoroth hits Chris for (8 resist armour), 0 temporal (0 total damage).
Greater telugoroth hits Chris for (9 resist armour), 0 temporal (0 total damage).
Chris casts Pulverizing Auger.
Greater telugoroth casts Echoes From The Past.
Greater telugoroth hits Chris for (8 resist armour), 0 temporal (0 total damage).
Chris hits Greater telugoroth for 77 physical damage.
Vorossra the telugoroth hits Chris for 27 physical damage.
Greater telugoroth hits Greater telugoroth for 0 temporal, 0 temporal (0 total damage).
Greater telugoroth hits Chris for (30 resist armour), 16 temporal, (26 resist armour), 0 temporal (16 total damage).
Greater telugoroth hits Vorossra the telugoroth for 0 temporal, 0 temporal (0 total damage).
Chris the level 8 dwarf stone warden was eviscerated to death by Vorossra the telugoroth (yet again) and lost outside time on level 1 of Temporal Rift.
Chris feels pain again.
Chris's skin returns to normal.
Chris has regained its natural age.
Chris deactivates Stone Skin.
Chris stops regenerating health quickly.
From the brink of death you seem to be yanked to another plane.
Saving game...
Greater telugoroth killed Chris!
Saving done.
You are sent back to the material plane!
