





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 19 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 15) |
| Magic | 42 (base 39) |
| Willpower | 10 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 381/381 |
| Hate | 100/100 |
| Vim | 102/102 |
| Healing Factor | 0.54054054054055 |
| Regeneration | 2.1081081081081 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 44 |
| Crit Chance | 15% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 44 |
| Crit Chance | 4% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -41% |
| Darkness | -54% |
| All | -60% |
Offense: Damage Penetration
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 13.5 (43.636363636364%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 14 |
| Physical Save | 26 |
| Spell Save | 25 |
| Mental Save | 21 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Darkness | + 26%(100%) |
| Fire | -15%(100%) |
| All | + 16%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (1/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | pixie's copper ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Cun / +3 Mag Mental save: +6 (+3 eff.) Confusion immunity: +20% Spellpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | savior's copper ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight Physical save: +7 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +6 (+3 eff.) Rings can have magical properties. |
| Around waist | KayablekInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +6 Damage when hit (Melee): 8 physical Changes resistances penetration: +20% physical Physical save: +9 (+5 eff.) Maximum stamina: +20.00 Mindpower: +5 (+4 eff.) A belt that goes around your waist. |
| Main armor | rejuvenating steel mail armour of acid resistance (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes resistances: +17% acid Life regen: +2.90 Stamina each turn: +0.60 A suit of armour made of mail. |
| In off hand | dwarven-steel mace 'Jetwrack' (29.5-41.3 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +7 light Damage against: +8% Undead When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction * 20% chance to disease Damage when hit (Melee): 8 blight Changes resistances: +12% darkness Changes damage: +6% darkness Blunt and deadly. |
| In main hand | Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Inventory
savior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Physical save: +7 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Spellpower: +6 (+2 eff.) Mindpower: +6 (+5 eff.) Rings can have magical properties. |
wizard's copper ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +20% light Changes damage: +10% light Spell save: +6 (+3 eff.) Rings can have magical properties. |
Balyhir the dwarven-steel plate armour (11 def, 19 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +19 Defense: +11 (+11 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +24% Changes stats: +3 Str / +4 Dex / +2 Con Changes resistances: +18% acid A suit of armour made of metal plates. |
Achievements
Log
You gain 7.92 gold from the transmogrification of Raguroddahell the linen wizard hat (1 def, 0 armour).
Writhing Ghoul 02 drops on the floor: Sludgegrip (0 def, 0 armour).
Your Sludgegrip (0 def, 0 armour) is magically sorted by the storage room.
Writhing Ghoul 02 drops on the floor: Flamewrought (0 def, 2 armour).
Your Flamewrought (0 def, 2 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Writhing Ghoul 02 wears (replacing void yew wand of conjuration [power 235] (2/10 cooldown)): Zubathra the Smearseam [power 1] (10 cooldown).
Writhing Ghoul 02 no longer seems to be in sync with his ally.
Writhing Ghoul 02 deactivates Premonition.
Writhing Ghoul 02 activates Premonition.
Writhing Ghoul 02 deactivates Chaos Orbs.
Writhing Ghoul 02 activates Chaos Orbs.
Writhing Ghoul 02 deactivates Chant of Fortitude.
Writhing Ghoul 02 activates Chant of Fortitude.
Character control switched to worm that walks (servant of Writhing Ghoul 02).
Worm that walks (servant of Writhing Ghoul 02) deactivates Infestation.
Worm that walks (servant of Writhing Ghoul 02) activates Infestation.
Worm that walks (servant of Writhing Ghoul 02) deactivates Ruin.
Worm that walks (servant of Writhing Ghoul 02) activates Ruin.
Worm that walks (servant of Writhing Ghoul 02) deactivates Worm that Walks Link.
Worm that walks (servant of Writhing Ghoul 02) activates Worm that Walks Link.
Writhing Ghoul 02 deactivates Chaos Orbs.
Writhing Ghoul 02 deactivates Chant of Fortitude.
Writhing Ghoul 02 deactivates Premonition.
Worm that walks (servant of Writhing Ghoul 02) deactivates Infestation.
Worm that walks (servant of Writhing Ghoul 02) deactivates Ruin.
Worm that walks (servant of Writhing Ghoul 02) deactivates Worm that Walks Link.

































