





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 19 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 38 (base 38) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 28 (base 28) |
| Willpower | 11 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 377/377 |
| Hate | 100/100 |
| Vim | 142/142 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 1.8076923076923 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 36 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 36 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 19.551211628464 (74.117647058824%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 24 |
| Physical Save | 27 |
| Spell Save | 17 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 99%(100%) |
| Nature | + 22%(100%) |
| Blight | + 99%(100%) |
| Physical | + 6%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
Quests
Equipment
| In off hand | chilling dwarven-steel longsword of massacre (30.5-42.7 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 cold Sharp, long, and deadly. |
| Main armor | rejuvenating dwarven-steel plate armour of stability (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Changes resistances: +6% physical Physical save: +13 (+7 eff.) Life regen: +2.50 Stamina each turn: +0.80 A suit of armour made of metal plates. |
| In main hand | thought-forged dwarven-steel waraxe of massacre (27.5-38.5 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 11% chance to cause random gloom Damage (Melee): +8 mind When wielded/worn: Changes stats: +2 Cun / +1 Wil One-handed war axes. |
Inventory
Achievements
Log
Resting starts...
Talent Rune: Shielding is ready to use.
Worm that walks (servant of Ashka) stops regenerating health quickly.
Talent Pustulent Fulmination is ready to use.
Talent Lash Out is ready to use.
Talent Constrict is ready to use.
Talent Writhing Hairs is ready to use.
Talent Infusion: Movement is ready to use.
Talent Tendrils Eruption is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
You pickup 0.60 gold pieces.
Ashka picks up (A.): natural yew totem of thorny skin [power 43] (20 cooldown).
Ashka picks up (l.): dwarven-steel gauntlets (0 def, 2 armour).
Ashka picks up (e.): steel dagger 'Hellsnight' (11-14.3 power, 6 apr).
Talent Overgrowth is ready to use.
Today is the 33rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Grace of the Eternals is ready to use.
Saving game...
Character control switched to worm that walks (servant of Ashka).
Saving done.
Worm that walks (servant of Ashka) deactivates Infestation.
Worm that walks (servant of Ashka) activates Infestation.
Worm that walks (servant of Ashka) deactivates Worm that Walks Link.
Worm that walks (servant of Ashka) activates Worm that Walks Link.
Ashka deactivates Chaos Orbs.
Worm that walks (servant of Ashka) deactivates Worm that Walks Link.
Worm that walks (servant of Ashka) deactivates Infestation.






























