Daroir the level 5 Higher Archmage by Kleckerl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp5 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 27)
Willpower17 (base 16)
Cunning11 (base 11)

Resources

Life-4/123
Mana107/138
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance7%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+16%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save15
Mental Save9

Defense: Resistances

Arcane+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Daroir the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:08
see stats

Log

Xanuremina the bee swarm shoots!
Talent Manathrust is ready to use.

Stone troll hits Daroir for 17 physical damage.
Daroir casts Teleport.


Daroir uses Infusion: Regeneration.

Daroir starts regenerating health quickly.


Daroir feels pain again.


Resting starts...

Daroir stops regenerating health quickly.

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 7 turns (stop reason: hostile spotted to the east (Xanuremina the bee swarm)).


Daroir casts Manathrust.

Daroir hits Xanuremina the bee swarm for 154 arcane damage.
Xanuremina the bee swarm shoots!

Xanuremina the bee swarm's Shoot hits
Daroir for 19 physical, 5 nature, 3 darkness (28 total damage).
Xanuremina the bee swarm hits Daroir for 3 mind damage.
Xanuremina the bee swarm shoots!


Daroir uses Infusion: Regeneration.

Daroir starts regenerating health quickly.

Xanuremina the bee swarm's Shoot hits
Daroir for 22 physical, 5 nature, 3 darkness (31 total damage).
Xanuremina the bee swarm hits Daroir for 3 mind damage.
Xanuremina the bee swarm uses Psyshot.

Saving game...