





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 24 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 43 (base 36) |
| Dexterity | 14 (base 12) |
| Constitution | 22 (base 16) |
| Magic | 35 (base 32) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 577/577 |
| Mana | 202/202 |
| Stamina | 174/174 |
| Healing Factor | 1.2861490498812 |
| Regeneration | 0.32153726247029 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 11 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 31 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22.26934837382 (74.530927835052%) |
| Defense | 21 |
| Ranged Defense | 25 |
| Fatigue | 36 |
| Physical Save | 40 |
| Spell Save | 26 |
| Mental Save | 11 |
Defense: Resistances
| Physical | + 29%(100%) |
| Lightning | + 15%(100%) |
| Light | + 27%(100%) |
| Mind | + 10%(100%) |
| Darkness | + 16%(100%) |
| Arcane | + 10%(100%) |
| Fire | + 21%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Disarm Resistance | 31% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 190 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 16) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any demon around. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | crackling dwarven-steel shield of radiance (8 def, 2 armour, 85 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 11% chance to daze at end of turn * 21% chance to blind Changes stats: +2 Dex / +3 Mag / +5 Con Changes resistances: +11% lightning / +12% light Talent granted: +3 Block Handheld deflection devices. |
| Main armor | Nerona the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +1 Con / +2 Wil Changes resistances: +12% light / +18% fire / +12% darkness / +6% arcane Spell save: +12 (+6 eff.) Maximum psi: +30.00 Light radius: +2 Infravision radius: +1 A suit of armour made of metal plates. |
| In main hand | dwarven-steel waraxe 'Islyrekira' (27.5-38.5 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +8 (+4 eff.) Damage when hit (Melee): 20 physical Changes stats: +5 Str Changes resistances: +6% mind Changes damage: +6% mind Physical save: +30 (+10 eff.) Disarm immunity: +31% One-handed war axes. |
Inventory
Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Bethana the stralite mace (35-49 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Changes stats: +6 Dex / +4 Wil Changes resistances: +9% darkness Critical mult.: +14.00% Reduces incoming crit damage: 15.00% Light radius: +2 Blunt and deadly. |
thunderous dwarven-steel waraxe of crippling (18.5-25.9 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to daze at end of turn On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Changes stats: +2 Str / +2 Dex / +3 Mag / +3 Wil / +1 Cun / +3 Con Changes resistances penetration: +6% lightning One-handed war axes. |
crackling steel shield of radiance (6 def, 2 armour, 39.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 12% chance to blind * 11% chance to daze at end of turn Changes stats: +1 Dex / +1 Mag / +3 Con Changes resistances: +10% light / +11% lightning Talent granted: +2 Block Handheld deflection devices. |
dwarven-steel shield of radiance (8 def, 2 armour, 82.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 10% chance to blind Changes stats: +2 Mag / +3 Con Changes resistances: +12% light Talent granted: +3 Block Handheld deflection devices. |
Achievements
Log
Boom-Boom hits Skeleton magus for 402 cold damage.
Boom-Boom hits Giant lightning ant for 402 cold damage.
Boom-Boom hits Rattlesnake for 402 cold damage.
Boom-Boom hits Rattlesnake for 353 cold damage.
Boom-Boom killed Skeleton magus!
Boom-Boom killed Giant lightning ant!
Boom-Boom killed Rattlesnake!
Boom-Boom killed Rattlesnake!
You pickup 0.70 gold pieces.
Boom-Boom picks up (p.): dwarven-steel longsword of erosion (22.5-31.5 power, 4 apr).
Boom-Boom picks up (u.): Shinewend (20-24 power, 4 apr, fire element).
Boom-Boom picks up (f.): phase door rune (range 5; power 19; dur 5).
Resting starts...
Talent Throw Bomb is ready to use.
Golem (servant of Boom-Boom)'s ice coating crumbles away.
The shield around Boom-Boom crumbles.
Talent Rune: Shielding is ready to use.
Talent Flash Freeze is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).
There is a ladder to worldmap here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).
Character control switched to golem (servant of Boom-Boom).
Boom-Boom deactivates Frost Infusion.
Boom-Boom deactivates Ice Core.















