












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 12 / 55% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 48 (base 33) |
| Dexterity | 24 (base 20) |
| Constitution | 31 (base 22) |
| Magic | 12 (base 10) |
| Willpower | 9 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | 643/643 |
| Stamina | 110/110 |
| Healing Factor | 1.2658714593978 |
| Regeneration | 4.6426430435334 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 8 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 39 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Physical | +4% |
| All | 0% |
Offense: Damage Penetration
| Physical | +12% |
| Fire | +10% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 60.753286859119 (89.749889547741%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 32 |
| Physical Save | 34 |
| Spell Save | 31 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 7%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 7%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 10%( 70%) |
| Temporal | + 13%( 70%) |
| Darkness | + 7%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 15% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 237 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 835% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Belenor' (0 def, 3 armour) (On feet)]pair of rough leather boots 'Belenor' (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Str +1(-) Wil +3(-) Con ----- def ----- Armour +3 (-) Crit.dmg- 5.00% (-) ---------- misc Infravis +5 (-) A pair of boots made of leather. |
| Quiver | [vs. Eilinusethra the pouch of iron shots (17/17, 15-18 power, 2 apr) (Quiver)]Eilinusethra the pouch of iron shots (17/17, 15-18 power, 2 apr) 3.0 T1 shot ammo Reqs Dex 11 [Rare] Psionic Power 15.0 - 18.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +4.0% (-) Capacity 17 (-) Proj.spd +100% (-) Ranged+ +5(-) physical On Hit: * 20% chance to knock the target back 3 spaces and deal 16 physical damage While equipped: ---------- misc Reload +3 (-) Shots are used with slings to pummel your foes to death. |
| Light source | [vs. brass lantern 'Umbrastreak' (Light source)]brass lantern 'Umbrastreak' 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee+ 0(-20) item nature slow 0(-10) item darkness numbing On Hit (Melee): * 20% chance to slow global speed by 32% * 10% chance to reduce damage dealt by 7% ----- def ----- Resists +5%(-) arcane Mind.save +6 (+6 eff.) (-) ---------- misc Light +3 (-) See.Stealth +8 (-) See.Invis +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Amiromildil the rough leather cap (0 def, 3 armour) (On head)]Amiromildil the rough leather cap (0 def, 3 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2(-) Cun +3(-) Dex dps ---------- Phys.pwr +5 (+1 eff.) (-) Acc +10 (+4 eff.) (-) Apr +4 (-) ----- def ----- Armour +3 (-) Fatigue +1% (-) Resists +6%(-) temporal +3%(-) fire Die.at -20.00 life (-) A cap made of leather. |
| On hands | [vs. sand iron gauntlets (0 def, 6 armour) (On hands)]sand iron gauntlets (0 def, 6 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 7(-) physical Dmg.mod +4%(-) physical ----- def ----- Armour +6 (-) Fatigue +1% (-) Unarmed combat: Power 9.0 - 12.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 83% (-) On Hit.r1 +6(-) physical On Crit.r2 +6(-) physical On Hit: 10% Sand Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Kindleclamor the elm totem of thorny skin [power 16] (20 cooldown) (Tool)]Kindleclamor the elm totem of thorny skin [power 16] (20 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +4(-) Str dps ---------- Melee+ 0(-10) item expose Res.pen +5%(-) light Melee Ret 6(-) light On Hit (Melee): * 10% chance to reduce all saves and defense by 7 ---------- misc Infravis +2 (-) Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Coalsquall the copper ring (On fingers, 1 of 2)]Coalsquall the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6(-) Str dps ---------- Crit.mult +5.00% (-) Dmg.mod +3%(-) darkness Res.pen +10%(-) fire ----- def ----- Armour +4 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Coalsquall the copper ring (On fingers, 1 of 2)]Beluwe the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +0(-6) Str dps ---------- Crit.mult +0.00% (-5.00%) Dmg.mod +0%(-3%) darkness Res.pen +0%(-10%) fire ----- def ----- Armour +0 (-4) Defense +31 (+12 eff.) Resists +3% temporal Crit.dmg- 5.00% Spell.save +9 (+4 eff.) Heal.mod +10% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet of constitution (+3) (Around neck)]copper amulet of constitution (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Con Amulets make your neck look great! |
| In main hand | [vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]Maladunadekor the Rainraptor (18-26 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Master Power 17.5 - 26.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +0.5% (-) Atk.spd 100% (-) While equipped: Stats +2(-) Cun +3(-) Con dps ---------- Phys.pwr +9 (+2 eff.) (-) Melee+ 0(-20) item nature slow Dmg.mod +3%(-) darkness Res.pen +7%(-) physical On Hit (Melee): * 20% chance to slow global speed by 32% ----- def ----- Resists +3%(-) darkness +9%(-) nature Disarm- +15% (-) Massive two-handed mauls. |
| Around waist | [vs. Blackripper (Around waist)]Blackripper 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) darkness ----- def ----- Resists +6%(-) lightning +3%(-) fire +3%(-) blight Crit.dmg- 5.00% (-) Phys.save +9 (+5 eff.) (-) Max.HP +32.00 (-) A belt that goes around your waist. |
| In off hand | [vs. Snowburst (0 def, 2 armour, 9-11 power, 22.5 block) (In off hand)]Snowburst (0 def, 2 armour, 9-11 power, 22.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Rare] Nature When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +22 (-) On Hit.r1 +12(-) cold While equipped: dps ---------- Melee+ 0(-20) item nature slow Melee Ret 2(-) lightning On Hit (Melee): * 20% chance to slow global speed by 32% ----- def ----- Armour +2 (-) Fatigue +8% (-) Resists +3%(-) cold Max.HP +41.00 (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Harihek (1 def, 0 armour) (Cloak)]Harihek (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3(-) Cun +2(-) Dex dps ---------- Crit.mult +10.00% (-) Acc +19 (+7 eff.) (-) Apr +3 (-) ----- def ----- Defense +1 (+1 eff.) (-) Die.at -20.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. iron plate armour 'Salybrenor' (5 def, 7 armour) (Main armor)]iron plate armour 'Salybrenor' (5 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: dps ---------- Phys.crit +4.0% (-) Res.pen +5%(-) physical Acc +5 (+2 eff.) (-) ----- def ----- Armour +7 (-) Defense +5 (+3 eff.) (-) Fatigue +22% (-) Resists +15%(-) acid ---------- misc Max.stam +10.00 (-) A suit of armour made of metal plates. |
Inventory
[vs. Infusion: Healing [healing infusion of the warrior (heal 150; cd 11)] (on body)]healing infusion of the psychic (heal 65; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 65 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the titan (heal 262; 13 cd)] (on body)]regeneration infusion (heal 60; 12 cd) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the psychic (damage 71; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 70.74 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper amulet of constitution (+3) (Around neck)]restful copper amulet of mastery (0.11 Technique / Battle tactics) 0.1 T1 amulet jewelry [Ego] Master While equipped: Stats +0(-3) Con ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Masteries +0.11 Technique/Battle tactics Amulets make your neck look great! |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]Hathegorn (14-20 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Rare] Nature Power 13.5 - 20.2(-4.0 - -6.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +4.5% (+4.0%) Atk.spd 100% (-) Melee+ +7 nature While equipped: Stats +0(-2) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness Res.pen +0%(-7%) physical On Hit (Melee): * 10% chance to slow global speed by 32% * 20% chance to reduce armor by 14% ----- def ----- Resists +3% acid +0%(-3%) darkness +0%(-9%) nature Disarm- +0% (-15%) Massive two-handed battleaxes. |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand, 1 of 2)]Shantiz the Stormblade (15-20 power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5(-2.5 - -6.8) Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 (+19) Crit +10.0% (+9.5%) Atk.spd 100% (-) On Hit: + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex +0(-2) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness Res.pen +0%(-7%) physical ----- def ----- Resists +0%(-3%) darkness +0%(-9%) nature Proj.slow +40% Disarm- +0% (-15%) Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. Tap to cycle through comparison choices |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand, 1 of 2)]Snowraven the steel dagger (14-18 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Power 13.5 - 17.6(-4.0 - -8.7) Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 (+5) Crit +5.0% (+4.5%) Atk.spd 100% (-) Melee+ +8 acid On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +0(-2) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness +3% cold Res.pen +15% acid +7%(-) physical Acc +7 (+2 eff.) Apr +5 ----- def ----- Resists +3% cold +0%(-3%) darkness +0%(-9%) nature Disarm- +0% (-15%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand, 1 of 2)]acidic steel dagger of massacre (20-25 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Power 19.5 - 25.4(+2.0 - -0.9) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 (+5) Crit +5.0% (+4.5%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +0(-2) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness Res.pen +0%(-7%) physical ----- def ----- Resists +0%(-3%) darkness +0%(-9%) nature Disarm- +0% (-15%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand, 1 of 2)]truestriking steel dagger (12-16 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 12.0 - 15.6(-5.5 - -10.6) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 (+5) Crit +5.0% (+4.5%) Atk.spd 100% (-) While equipped: Stats +0(-2) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness Res.pen +7%(-) physical Acc +5 (+2 eff.) Apr +5 ----- def ----- Resists +0%(-3%) darkness +0%(-9%) nature Disarm- +0% (-15%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(+12.5 - +24.8) Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (+6) Crit +1.5% (+1.0%) Atk.spd 100% (-) While equipped: Stats +0(-2) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness Res.pen +0%(-7%) physical ----- def ----- Resists +0%(-3%) darkness +0%(-9%) nature Disarm- +0% (-15%) Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]balanced steel greatsword (24-38 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Master Power 23.5 - 37.6(+6.0 - +11.4) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +3.0% (+2.5%) Atk.spd 100% (-) While equipped: Stats +0(-2) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness Res.pen +0%(-7%) physical Acc +9 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Resists +0%(-3%) darkness +0%(-9%) nature Disarm- +28% (+13%) Massive two-handed swords. |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]thought-forged steel greatsword of erosion (28-44 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature/Psionic Power 27.5 - 44.0(+10.0 - +17.8) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +3.0% (+2.5%) Atk.spd 100% (-) Melee+ +10 nature +9 mind On Hit: * 19% chance to reduce all saves and defense by 7 While equipped: Stats +5 Wil +2(-) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness Res.pen +0%(-7%) physical ----- def ----- Resists +0%(-3%) darkness +0%(-9%) nature Disarm- +0% (-15%) Massive two-handed swords. |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]Betunn the iron longsword (10-14 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 10.0 - 14.0(-7.5 - -12.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +2.5% (+2.0%) Atk.spd 100% (-) While equipped: Stats +4 Wil +0(-2) Cun +2(-1) Con dps ---------- Phys.pwr +7 (+2 eff.) (-2 (+0 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness Res.pen +6%(-1%) physical On Hit (Melee): * 10% chance to slow global speed by 32% ----- def ----- Resists +3% lightning +3% temporal +0%(-3%) darkness +5% arcane +0%(-9%) nature Disarm- +12% (-3%) ---------- misc See.Invis +3 Sharp, long, and deadly. |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]iron longsword 'Corruptionfury' (16-22 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 16.0 - 22.4(-1.5 - -3.9) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit.r1 +4 light +12 nature While equipped: Stats +0(-2) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness Res.pen +0%(-7%) physical ----- def ----- Resists +3%(-6%) nature +0%(-3%) darkness Disarm- +0% (-15%) Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, long, and deadly. |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]iron mace 'Hanylathagrim' (12-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Arcane Power 12.5 - 17.5(-5.0 - -8.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (+1) Crit +0.5% (-) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +1 Wil +0(-2) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +0%(-3%) darkness Res.pen +0%(-7%) physical Phasing +30% Melee Ret 2 blight ----- def ----- Resists +0%(-3%) darkness +0%(-9%) nature Spell.save +6 (+3 eff.) Disarm- +0% (-15%) ---------- misc Mana/turn +0.12 Blunt and deadly. |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]Cobraqueller 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-1) Crit +0.0% (-0.5%) Atk.spd 100% (-) Range +6 Ranged+ +4 fire On Hit.r1 +4 nature While equipped: Stats +0(-2) Cun +0(-3) Con dps ---------- Phys.crit +2.0% Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +3% mind +0%(-3%) darkness Res.pen +0%(-7%) physical Acc +6 (+2 eff.) ----- def ----- Resists +15%(+6%) nature +0%(-3%) darkness Disarm- +0% (-15%) Slings are used to hurl stones or metal shots at your foes. |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]Bethiwe (10-12 power, 2 apr, blight element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 10.0 - 12.0(-7.5 - -14.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (+1) Crit +2.5% (+2.0%) Atk.spd 100% (-) While equipped: Stats +0(-2) Cun +0(-3) Con dps ---------- Spell.crit +1% Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Spell.pwr +7 (+6 eff.) Melee+ 0(-20) item nature slow Dmg.mod +10% blight +10% fire +10%(+7%) darkness +10% acid Res.pen +0%(-7%) physical Acc +30 (+8 eff.) Melee Ret 4 physical ----- def ----- Resists +3% blight +0%(-3%) darkness +0%(-9%) nature Phys.save +9 (+4 eff.) Mind.save +3 (+3 eff.) Disarm- +0% (-15%) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]Eclipse (18-22 power, 4 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6(+0.5 - -4.7) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (+3) Crit +3.5% (+3.0%) Atk.spd 100% (-) While equipped: Stats +0(-2) Cun +0(-3) Con dps ---------- Spell.crit +8% Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Spell.pwr +12 (+10 eff.) Melee+ 0(-20) item nature slow Dmg.mod +15%(+12%) darkness +15% physical +15% light +15% temporal Res.pen +0%(-7%) physical ----- def ----- Resists +0%(-3%) darkness +0%(-9%) nature Disarm- +0% (-15%) ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]elm vilestaff of wizardry (10-12 power, 2 apr, blight element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane Power 10.0 - 12.0(-7.5 - -14.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (+1) Crit +2.5% (+2.0%) Atk.spd 100% (-) While equipped: Stats +2 Mag +2 Wil +0(-2) Cun +0(-3) Con dps ---------- Spell.crit +1% Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Spell.pwr +6 (+5 eff.) Melee+ 0(-20) item nature slow Dmg.mod +10% blight +0%(-3%) darkness Res.pen +0%(-7%) physical ----- def ----- Resists +0%(-3%) darkness +0%(-9%) nature Disarm- +0% (-15%) ---------- misc Max.mana +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Maladunadekor the Rainraptor (18-26 power, 1 apr) (In main hand)]Demonwild the steel waraxe (14-19 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Arcane/Master/Psionic Power 13.5 - 18.9(-4.0 - -7.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (+2) Crit +4.0% (+3.5%) Atk.spd 100% (-) Melee+ +5 darkness Against +7% Living On Crit.r2 +4 darkness On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +3 Str +0(-2) Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 0(-20) item nature slow Dmg.mod +6% lightning +6% physical +0%(-3%) darkness Res.pen +0%(-7%) physical Acc +8 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 7% ----- def ----- Resists +0%(-3%) darkness +0%(-9%) nature Disarm- +0% (-15%) One-handed war axes. |
[vs. Blackripper (Around waist)]Cutherak 1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Crit.mult +10.00% Phys.pwr +3 (+1 eff.) Dmg.mod +3% arcane +0%(-3%) darkness ----- def ----- Resists +0%(-6%) lightning +0%(-3%) fire +0%(-3%) blight Crit.dmg- 0.00% (-5.00%) Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Spell.save +6 (+3 eff.) Mind.save +12 (+8 eff.) Max.HP +0.00 (-32.00) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.08 Equi/ret +0.04 Size +1 A belt that goes around your waist. |
[vs. Blackripper (Around waist)]rough leather belt 1.0 T1 belt armor [Normal] While equipped: dps ---------- Dmg.mod +0%(-3%) darkness ----- def ----- Resists +0%(-6%) lightning +0%(-3%) fire +0%(-3%) blight Crit.dmg- 0.00% (-5.00%) Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Max.HP +0.00 (-32.00) A belt that goes around your waist. |
[vs. Blackripper (Around waist)]rough leather belt of resilience 1.0 T1 belt armor [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-3%) darkness ----- def ----- Resists +0%(-6%) lightning +0%(-3%) fire +0%(-3%) blight Crit.dmg- 0.00% (-5.00%) Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Max.HP +30.00 (-2.00) A belt that goes around your waist. |
[vs. Harihek (1 def, 0 armour) (Cloak)]Freezejam (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-3) Cun +0(-2) Dex dps ---------- Phys.crit +2.0% Crit.mult +0.00% (-10.00%) Phys.pwr +2 (+1 eff.) Dmg.mod +15% mind Res.pen +10% cold Acc +0 (+0 eff.) (-19 (-7 eff.)) Apr +0 (-3) Melee Ret 2 mind 2 fire ----- def ----- Defense +1 (+1 eff.) (-) Fatigue -2% Resists +3% cold Die.at +0.00 life (+20.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Harihek (1 def, 0 armour) (Cloak)]Yaribar (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Str +0(-2) Dex +2 Mag +1 Wil +0(-3) Cun dps ---------- Crit.mult +0.00% (-10.00%) Acc +0 (+0 eff.) (-19 (-7 eff.)) Apr +1 (-2) ----- def ----- Defense +1 (+1 eff.) (-) Die.at +0.00 life (+20.00 life) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Harihek (1 def, 0 armour) (Cloak)]thick linen cloak (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-3) Cun +0(-2) Dex dps ---------- Crit.mult +0.00% (-10.00%) Acc +0 (+0 eff.) (-19 (-7 eff.)) Apr +0 (-3) ----- def ----- Armour +6 Defense +1 (+1 eff.) (-) Resists +11% cold Die.at +0.00 life (+20.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. iron plate armour 'Salybrenor' (5 def, 7 armour) (Main armor)]psion's linen robe of light (+16%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Phys.crit +0.0% (-4.0%) Mind.crit +1% Mind.pwr +5 (+4 eff.) Dmg.mod +6% mind +11% light Res.pen +6% mind +0%(-5%) physical Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +0 (-7) Defense +0 (+0 eff.) (-5 (-3 eff.)) Fatigue +0% (-22%) Resists +0%(-15%) acid +16% light +7% all ---------- misc Psi/turn +0.30 Max.stam +0.00 (-10.00) Max.psi +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. pair of rough leather boots 'Belenor' (0 def, 3 armour) (On feet)]pair of rough leather boots 'Umbrawind' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +4 Dex +0(-1) Wil +0(-3) Con +5 Lck dps ---------- Spell.crit +1% S.pwr/crit +2 ----- def ----- Armour +1 (-2) Resists +6% darkness +6% fire Crit.dmg- 0.00% (-5.00%) Stealth +6 ---------- misc Mana/s.crit +2.00 Infravis +0 (-5) A pair of boots made of leather. |
[vs. pair of rough leather boots 'Belenor' (0 def, 3 armour) (On feet)]stealthy pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-2) Str +4 Dex +0(-1) Wil +0(-3) Con +5 Lck ----- def ----- Armour +1 (-2) Crit.dmg- 0.00% (-5.00%) Stealth +5 ---------- misc Stam/turn +0.40 Max.stam +10.00 Infravis +0 (-5) A pair of boots made of leather. |
[vs. sand iron gauntlets (0 def, 6 armour) (On hands)]steady rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Melee+ 0(-7) physical Dmg.mod +3% arcane +0%(-4%) physical Acc +6 (+2 eff.) ----- def ----- Armour +1 (-5) Fatigue +0% (-1%) Phys.save +6 (+3 eff.) Mind.save +5 (+4 eff.) Disarm- +21% Unarmed combat: Power 6.5 - 7.2(-2.5 - -5.5) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +1 (-2) Crit +1.0% (-1.0%) Atk.spd 100% (+17%) Melee+ +5 arcane On Hit.r1 +0(-6) physical On Crit.r2 +6 arcane +0(-6) physical On Hit: 10% Sand Breath 1 On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Amiromildil the rough leather cap (0 def, 3 armour) (On head)]iron helm of trickery (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2(-) Cun +2(-1) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Acc +0 (+0 eff.) (-10 (-4 eff.)) Apr +4 (-) ----- def ----- Armour +3 (-) Fatigue +5% (+4%) Resists +0%(-6%) temporal +0%(-3%) fire Die.at +0.00 life (+20.00 life) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Amiromildil the rough leather cap (0 def, 3 armour) (On head)]linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: Stats +0(-2) Cun +0(-3) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Acc +0 (+0 eff.) (-10 (-4 eff.)) Apr +0 (-4) ----- def ----- Armour +0 (-3) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resists +0%(-6%) temporal +0%(-3%) fire Die.at +0.00 life (+20.00 life) A pointy cloth hat, very wizardly... |
[vs. Amiromildil the rough leather cap (0 def, 3 armour) (On head)]miner's rough leather cap (0 def, 2 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +0(-2) Cun +0(-3) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Acc +0 (+0 eff.) (-10 (-4 eff.)) Apr +0 (-4) ----- def ----- Armour +2 (-1) Fatigue +1% (-) Resists +0%(-6%) temporal +0%(-3%) fire Die.at +0.00 life (+20.00 life) ---------- misc Infravis +1 A cap made of leather. |
[vs. Amiromildil the rough leather cap (0 def, 3 armour) (On head)]rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: Stats +0(-2) Cun +0(-3) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Acc +0 (+0 eff.) (-10 (-4 eff.)) Apr +0 (-4) ----- def ----- Armour +1 (-2) Fatigue +1% (-) Resists +0%(-6%) temporal +0%(-3%) fire Die.at +0.00 life (+20.00 life) A cap made of leather. |
[vs. iron plate armour 'Salybrenor' (5 def, 7 armour) (Main armor)]enlightening iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Phys.crit +0.0% (-4.0%) Res.pen +0%(-5%) physical Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +4 (-3) Defense +2 (+1 eff.) (-3 (-2 eff.)) Fatigue +12% (-10%) Resists +0%(-15%) acid Mind.save +10 (+7 eff.) ---------- misc Max.stam +0.00 (-10.00) A suit of armour made of mail. |
[vs. iron plate armour 'Salybrenor' (5 def, 7 armour) (Main armor)]impenetrable steel mail armour of lightning resistance (2 def, 13 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: dps ---------- Phys.crit +0.0% (-4.0%) Res.pen +0%(-5%) physical Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +13 (+6) Defense +2 (+1 eff.) (-3 (-2 eff.)) Fatigue +12% (-10%) Resists +16% lightning +0%(-15%) acid ---------- misc Max.stam +0.00 (-10.00) A suit of armour made of mail. |
[vs. iron plate armour 'Salybrenor' (5 def, 7 armour) (Main armor)]cured leather armour of resilience (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Nature While equipped: dps ---------- Phys.crit +0.0% (-4.0%) Res.pen +0%(-5%) physical Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +4 (-3) Defense +6 (+3 eff.) (+1 (+0 eff.)) Fatigue +7% (-15%) Resists +0%(-15%) acid Max.HP +30.00 ---------- misc Max.stam +0.00 (-10.00) A suit of armour made of leather. |
[vs. iron plate armour 'Salybrenor' (5 def, 7 armour) (Main armor)]rejuvenating cured leather armour (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Nature While equipped: dps ---------- Phys.crit +0.0% (-4.0%) Res.pen +0%(-5%) physical Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +4 (-3) Defense +6 (+3 eff.) (+1 (+0 eff.)) Fatigue +7% (-15%) Resists +0%(-15%) acid HP.reg +3.30 ---------- misc Stam/turn +0.50 Max.stam +0.00 (-10.00) A suit of armour made of leather. |
[vs. Snowburst (0 def, 2 armour, 9-11 power, 22.5 block) (In off hand)]reinforced iron shield of lightning resistance (+15%) (0 def, 3 armour, 10-11 power, 43.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master When used to Attack: Power 9.5 - 11.4(+0.5 - +0.6) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +44 (+21) On Hit.r1 +0(-12) cold While equipped: dps ---------- Melee+ 0(-20) item nature slow Melee Ret 0(-2) lightning ----- def ----- Armour +3 (+1) Fatigue +8% (-) Resists +15% lightning +0%(-3%) cold Max.HP +0.00 (-41.00) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. Snowburst (0 def, 2 armour, 9-11 power, 22.5 block) (In off hand)]swashbuckler's iron shield (0 def, 2 armour, 10-11 power, 20 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego+] Master When used to Attack: Power 9.5 - 11.4(+0.5 - +0.6) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +20 (-2) On Hit.r1 +0(-12) cold While equipped: Stats +2 Str +2 Dex dps ---------- Melee+ 0(-20) item nature slow Acc +5 (+2 eff.) Melee Ret 0(-2) lightning ----- def ----- Armour +2 (-) Fatigue +8% (-) Resists +0%(-3%) cold Max.HP +0.00 (-41.00) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. Kindleclamor the elm totem of thorny skin [power 16] (20 cooldown) (Tool)]Nerorethra (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1(-3) Str dps ---------- Melee+ 0(-10) item expose Dmg.mod +6% arcane Res.pen +0%(-5%) light +15% arcane +15% mind Acc +4 (+1 eff.) Melee Ret 0(-6) light ----- def ----- Resists +3% mind ---------- misc Infravis +2 (-) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. brass lantern 'Umbrastreak' (Light source)]brass lantern of focus 2.0 T1 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Melee+ 0(-20) item nature slow 0(-10) item darkness numbing Dmg.mod +6% mind ----- def ----- Resists +0%(-5%) arcane Mind.save +0 (+0 eff.) (-6 (-6 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-8) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Kindleclamor the elm totem of thorny skin [power 16] (20 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-4) Str dps ---------- Melee+ 0(-10) item expose Res.pen +0%(-5%) light Melee Ret 0(-6) light ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Infravis +0 (-2) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Kindleclamor the elm totem of thorny skin [power 16] (20 cooldown) (Tool)]elm wand of conjuration 'Bethebremithra' [power 105] (15 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +0(-4) Str dps ---------- Melee+ 0(-10) item expose Res.pen +0%(-5%) light Melee Ret 0(-6) light ----- def ----- Resists +3% darkness Blind- +10% Poison- +10% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +0 (-2) Fire a magical bolt dealing 105 cold damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Khol Ziz the Ogre Bulwark level 10
7th Flare 122nd year of Ascendancy at 02:59 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Khol Ziz the Ogre Bulwark level 11
13rd Dusk 122nd year of Ascendancy at 00:16 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Khol Ziz the Ogre Bulwark level 5
3rd Mirth 122nd year of Ascendancy at 12:38 see stats
Log
Khol Ziz rushes out!
Grey mold's is vulnerable to attacks and effects!
Grey mold slows down.
Grey mold is dazed!
Khol Ziz hits Grey mold for 89 physical, 3 physical (92 total damage).
Grey mold misses Khol Ziz.
Khol Ziz performs a melee critical strike against Grey mold!
Grey mold is not dazed anymore.
Khol Ziz hits Grey mold for 150 physical, 3 physical (154 total damage).
Khol Ziz hits Grey mold for 94 physical, 3 physical (98 total damage).
Grey mold misses Khol Ziz.
Khol Ziz hits Grey mold for 100 physical damage.
Khol Ziz killed Grey mold!
Lore found: letter (rhaloren camp)
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
Talent Rush is ready to use.
Ran for 15 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).

















































































