Bilbil the level 6 Higher Archmage by nyancotu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp6 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic35 (base 29)
Willpower17 (base 13)
Cunning15 (base 15)

Resources

Life132/132
Mana87/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6

Offense: Mainhand

Damage14
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Mind+5%
Arcane+10%
Cold+10%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save12
Spell Save18
Mental Save11

Defense: Resistances

Acid+ 21%( 70%)
Fire+ 13%( 70%)
Darkness+ 21%( 70%)
Arcane+ 19%( 70%)
Cold+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
5/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
active
failed

Equipment

Tool
On feet
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


Ran for 3 turns (stop reason: hostile spotted to the southwest (white crystal)).


Bilbil casts
Flame.
Bilbil's Flame hits White crystal for
130 fire damage.
Bilbil's Flame killed White crystal!

Resting starts...

Talent Flame is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: hostile spotted to the east (white worm mass)).


Bilbil casts
Manathrust.
Bilbil hits White worm mass for 164 arcane damage.
Bilbil killed White worm mass!

Talent Manathrust is ready to use.

Bilbil casts
Manathrust.
Bilbil hits Blue crystal for 164 arcane damage.
Bilbil killed Blue crystal!

Bilbil deactivates
Shielding.
Bilbil deactivates
Arcane Power.