Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 19 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 42 (base 32) |
| Dexterity | 18 (base 12) |
| Constitution | 18 (base 12) |
| Magic | 36 (base 30) |
| Willpower | 16 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 443/443 |
| Mana | 172/172 |
| Stamina | 169/169 |
| Healing Factor | 1.2 |
| Regeneration | 0.3 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 29 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 26.92 (81.030927835052%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 22 |
| Physical Save | 23 |
| Spell Save | 27 |
| Mental Save | 14 |
Defense: Resistances
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 147.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 43. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| In main hand | steel greatsword 'Kindleshear' (51.5-82.4 power, 2 apr) steel greatsword 'Kindleshear' (51.5-82.4 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 blight When wielded/worn: Damage when hit (Melee): 8 light Changes damage: +6% light Light radius: +2 Massive two-handed swords. |
| Main armor | Cyredawe the Skysaw (4 def, 16 armour) Cyredawe the Skysaw (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 8 lightning Changes stats: +4 Str Changes resistances: +6% temporal / +5% physical / +10% darkness / +6% arcane Changes damage: +6% temporal Spell save: +12 (+6 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
plaguebringer's voratun battleaxe (55-82.5 power, 4 apr) plaguebringer's voratun battleaxe (55-82.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease Damage (Melee): +7 blight When wielded/worn: Disease immunity: +46% Massive two-handed battleaxes. |
hateful voratun dagger of persecution (39-50.7 power, 9 apr) hateful voratun dagger of persecution (39-50.7 power, 9 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +4% Living / +20% Unnatural When wielded/worn: Changes stats: +2 Wil Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+9 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Achievements
Log
You extract amethyst from steel greatsword of phasing (25-40 power, 14 apr)
Alaor casts Extract Gems.
You extract topaz from steel shield of fire resistance (+16%) (6 def, 2 armour, 37.5 block)
You gain 3.43 gold from the transmogrification of cured leather armour of command (10 def, 9 armour).
You gain 8.52 gold from the transmogrification of undeterred pair of rough leather boots of disengagement (0 def, 1 armour).
You gain 0.68 gold from the transmogrification of woollen robe of nature (+15%) (0 def, 0 armour).
You gain 1.39 gold from the transmogrification of spellwoven woollen robe of light (+18%) (0 def, 0 armour).
You gain 1.81 gold from the transmogrification of shimmering woollen robe of light (+19%) (0 def, 0 armour).
You gain 3.67 gold from the transmogrification of surging ash starstaff of might (15-18 power, 3 apr, darkness element).
You gain 4.19 gold from the transmogrification of lifebinding ash vilestaff (15-18 power, 3 apr, blight element).
You gain 7.39 gold from the transmogrification of elm magestaff 'Earthradiance' (10-12 power, 2 apr, fire element).
You gain 3.69 gold from the transmogrification of cruel ash starstaff of power (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of cured leather sling.
You gain 0.80 gold from the transmogrification of steel ring of fire (+22%).
You gain 1.00 gold from the transmogrification of wild infusion (resist 10%; cure physical).
There is a previous level here (press '' or right click to use).
Alaor deactivates Acid Infusion.
Alaor activates Acid Infusion.
Alaor deactivates Defensive Posture.
Alaor activates Defensive Posture.
Character control switched to golem (servant of Alaor).
Golem (servant of Alaor) deactivates Reflective Skin.
Golem (servant of Alaor) activates Reflective Skin.
Golem (servant of Alaor) deactivates Reflective Skin.
Alaor deactivates Acid Infusion.
Alaor deactivates Defensive Posture.
