Zalyff the level 8 Dwarf Alchemist by Zalyff

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassAlchemist
Level / Exp8 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity8 (base 10)
Constitution25 (base 20)
Magic31 (base 32)
Willpower16 (base 11)
Cunning10 (base 10)

Resources

Life284/284
Mana149/149
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth10

Offense: Mainhand

Damage18
Accuracy2
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower29.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense2.3
Ranged Defense2.3
Fatigue8
Physical Save18.35
Spell Save16.45
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
5/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
3/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

Quiver
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Zalyff the Dwarf Alchemist level 4
19th Voratun 122nd year of Ascendancy at 07:59
see stats

Log


Resting starts...

Talent Throw Bomb is ready to use.
The shield around golem (servant of Zalyff) crumbles.

Golem (servant of Zalyff)'s ice coating crumbles away.

Rested for 4 turns (stop reason: all resources and life at maximum).


Zalyff picks up (a.):
healing infusion (heal 22).
There is a way to the previous level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.76 gold from the transmogrification of
rough leather armour of cold resistance (1 def, 2 armour).
You gain 0.44 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 1.87 gold from the transmogrification of
Unruvor the linen robe (0 def, 0 armour).
You gain 1.98 gold from the transmogrification of
flaming iron waraxe of projection (13-18.2 power, 2 apr).
You gain 2.50 gold from the transmogrification of
shimmering elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 1.65 gold from the transmogrification of
mighty rough leather sling.
You gain 1.55 gold from the transmogrification of
horrifying mossy mindstar of balance (2-2.2 power, 12 apr, mind damage).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 22).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.