






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 18 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 40 (base 37) |
| Dexterity | 16 (base 12) |
| Constitution | 15 (base 14) |
| Magic | 25 (base 21) |
| Willpower | 13 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 382/448 |
| Mana | 183/183 |
| Stamina | 178/188 |
| Healing Factor | 1.5460311219418 |
| Regeneration | 1.5460311219418 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 47 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 16 |
| Physical Save | 22 |
| Spell Save | 16 |
| Mental Save | 12 |
Defense: Resistances
| Mind | + 15%(100%) |
| Light | + 2%(100%) |
| Fire | + 1%(100%) |
| All | -5%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The target is on fire, taking 33.80 fire damage per turn. Burning |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 38.03 fire damage, and talent cooldowns are increased by 32% plus 1 turn. Burning Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| In off hand | wrathful steel shield of shrapnel (0 def, 4 armour, 43 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 193 physical damage over 5 turns (1/turn) * Deals 50 light and fire damage to each enemy blocked Changes resistances: +7% light / +6% fire Talent granted: +1 Block Handheld deflection devices. |
| Main armor | drakeskin leather armour of the hero (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Changes stats: +3 Str / +4 Dex / +4 Mag / +3 Wil / +4 Cun Maximum life: +30.00 A suit of armour made of leather. |
| In main hand | Shocksteel (20-29 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +8 lightning When wielded/worn: Physical power: +15 (+5 eff.) Changes stats: +1 Con Changes resistances penetration: +20% physical Only die when reaching: -40.00 life Maximum stamina: +30.00 Sharp, long, and deadly. |
Inventory
elemental steel greatsword (23-37 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 34 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +10% cold Changes damage: +16% cold Massive two-handed swords. |
Mucusoblivion the voratun longsword (44-61 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 nature When wielded/worn: Accuracy: +20 (+6 eff.) Armour: +4 Changes stats: +1 Str / +5 Dex / +2 Mag / +6 Wil Changes damage: +9% nature / +12% physical Spellpower: +8 (+4 eff.) Combat speed: +10% Sharp, long, and deadly. |
acidic steel longsword of daylight (16-22 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (Melee): +6 light Damage against: +7% Undead Sharp, long, and deadly. |
hateful dwarven-steel longsword of vileness (22-30 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 13 Damage (Melee): +8 blight / +10 darkness Damage against: +10% Living Sharp, long, and deadly. |
steel longsword 'Galerot' (18-25 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 cold When wielded/worn: Changes stats: +3 Mag Changes resistances penetration: +10% arcane / +5% lightning Spell save: +3 (+3 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +5 (+3 eff.) Sharp, long, and deadly. |
truestriking steel longsword of massacre (22-30 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +6 Changes resistances penetration: +7% physical Sharp, long, and deadly. |
arcing steel mace of massacre (19-27 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage Blunt and deadly. |
impenetrable iron mail armour of command (8 def, 13 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +13 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +2 Cun Mental save: +10 (+9 eff.) A suit of armour made of mail. |
impenetrable iron plate armour of resilience (0 def, 13 armour)Requires: - Massive armour training - Strength 22 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Fatigue: +22% Maximum life: +20.00 A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Achievements
Log
Glebeth the skeleton magus performs a melee critical strike against Levitate!
Glebeth the skeleton magus receives 23 healing from Blood Splash.
Glebeth the skeleton magus hits Levitate for (20 to ice), 31 blight, (2 to ice), 2 temporal, (20 to ice), 30 blight, (1 to ice), 2 cold (65 total damage).
Melee retaliation hits Iceblock for 15 cold, 15 cold (29 total damage).
Levitate casts Channel Staff.
Maugrim (servant of Levitate) uses Taunt.
Maugrim (servant of Levitate) provokes Glebeth the skeleton magus to attack it.
Maugrim (servant of Levitate) is on fire!
Shards of metal explode from Maugrim (servant of Levitate)'s shield!
Glebeth the skeleton magus's Soul Rot hits Levitate for (42 to ice), 64 blight (64 total damage).
Glebeth the skeleton magus hits Maugrim (servant of Levitate) for (32 blocked), 0 fire (0 total damage).
Maugrim (servant of Levitate) hits Glebeth the skeleton magus for 50 fire, 42 light, 21 physical (113 total damage).
Levitate is free from the ice.
Levitate hits Glebeth the skeleton magus for 14 lightning damage.
Burning from Glebeth the skeleton magus hits Maugrim (servant of Levitate) for (28 blocked), 0 fire (0 total damage).
Glebeth the skeleton magus is knocked back!
Levitate is recovering from the damage!
Maugrim (servant of Levitate) is knocked back!
Levitate's tidal wave hits Maugrim (servant of Levitate) for (23 blocked), 0 cold, (14 blocked), 0 physical (0 total damage).
Levitate's tidal wave hits Glebeth the skeleton magus for 19 cold, 9 physical (28 total damage).
Maugrim (servant of Levitate) hits Levitate for 31 fire, 28 light (59 total damage).
Glebeth the skeleton magus casts Manathrust.
Glebeth the skeleton magus performs a melee critical strike against Levitate!
Character control switched to Maugrim (servant of Levitate).
Blood Splash hits Glebeth the skeleton magus for 23 healing, 23 healing (0 total damage) [47 healing].
Glebeth the skeleton magus hits Levitate for 111 arcane, 53 blight (164 total damage).
Melee retaliation hits Glebeth the skeleton magus for 14 cold, 14 cold (29 total damage).
Glebeth the skeleton magus killed Levitate!


















