




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 5 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 170/170 |
| Mana | 116/116 |
| Stamina | 112/112 |
| Healing Factor | 1.3357318137626 |
| Regeneration | 1.3357318137626 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 46 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12.317011280365 (72.903125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 12 |
| Spell Save | 8 |
| Mental Save | 7 |
Defense: Resistances
| Mind | + 11%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | iron battleaxe (14-22 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
iron greatmaul (21-32 power, 1 apr)Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
balanced iron mace of massacre (18-26 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+5 eff.) Disarm immunity: +21% Blunt and deadly. |
icy iron shield (0 def, 2 armour, 18.5 block)Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Damage (Melee): 5 cold Damage when hit (Melee): 1 ice Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
There is a stairs back to Trollmire here (press '' or right click to use).
Levitate wears: savior's copper ring of fire (+22%).
Levitate wears: psionicist's steel ring of sensing.
You gain 10.25 gold from the transmogrification of supercharged steel torque of gale force [power 210] (18 cooldown).
You gain 1.12 gold from the transmogrification of thought-forged pouch of iron shots (17/17, 14-17 power, 1 apr).
You gain 1.76 gold from the transmogrification of impenetrable iron mail armour of cold resistance (2 def, 10 armour).
You gain 0.79 gold from the transmogrification of linen robe of corrosion (+18%) (0 def, 0 armour).
You gain 1.40 gold from the transmogrification of resilient linen cloak of Iron Throne (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of iron mace (14-19 power, 2 apr).
You gain 2.66 gold from the transmogrification of hateful iron mace of erosion (14-20 power, 2 apr).
You gain 3.03 gold from the transmogrification of hateful iron longsword of daylight (10-15 power, 2 apr).
You gain 1.62 gold from the transmogrification of iron dagger of dampening (11-14 power, 5 apr).
You gain 2.38 gold from the transmogrification of warrior's steel amulet of strength (+2).
You gain 1.70 gold from the transmogrification of grounding steel amulet of mastery (0.10 Spell / Stone alchemy).
You gain 1.71 gold from the transmogrification of shielding rune of the titan (absorb 111; dur 3; cd 16).
You gain 1.18 gold from the transmogrification of regeneration infusion of the warrior (heal 94; 15 cd).
You gain 1.11 gold from the transmogrification of healing infusion of the psychic (heal 66; cd 10).
There is a collapsed tower here (press '' or right click to use).
Saving game...
Saving done.
Levitate deactivates Flame Infusion.
Levitate activates Flame Infusion.
Character control switched to golem (servant of Levitate).
Levitate casts Rune: Manasurge.
Levitate starts to surge mana.













