




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 20 (base 18) |
| Dexterity | 12 (base 12) |
| Constitution | 37 (base 30) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 343/436 |
| Mana | 129/156 |
| Stamina | 132/142 |
| Healing Factor | 2.0625311548047 |
| Regeneration | 8.2501246192188 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 23 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 5 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 25.777011280365 (92.952380952381%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 24 |
| Physical Save | 12 |
| Spell Save | 5 |
| Mental Save | 4 |
Defense: Resistances
| Mind | + 20%(100%) |
| Acid | + 24%(100%) |
| Darkness | + 24%(100%) |
| Cold | + 28%(100%) |
| Blight | + 24%(100%) |
| Physical | + 23%(100%) |
| Fire | + 32%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 162 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze. Dazed |
| beneficial effect | The target's combat damage is improved by 11. Mighty Blows |
Quests
Equipment
| In off hand | Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| In main hand | plaguebringer's steel waraxe (14-19.6 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +7 blight When wielded/worn: Disease immunity: +13% One-handed war axes. |
Inventory
Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+5 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Achievements
Log
Greyfade feels pain again.
Greyfade is no longer poisoned.
Assassin Lord casts Shadowstep.
Golem (servant of Greyfade) resists the vile poison!
Golem (servant of Greyfade) is dazed!
Something hits Golem (servant of Greyfade) for 31 darkness, 22 darkness, 6 nature (58 total damage).
Greyfade casts Invoke Golem.
Golem (servant of Greyfade) looks menacing.
Golem (servant of Greyfade) misses Shadowblade.
Shadowblade misses Greyfade.
Shadowblade misses Greyfade.
Greyfade uses Infusion: Regeneration.
Greyfade starts regenerating health quickly.
Golem (servant of Greyfade) uses Block.
A wave of icy water sprays out from Golem (servant of Greyfade) towards Shadowblade!
Shadowblade hits Golem (servant of Greyfade) for (1 blocked), 0 physical, (10 blocked), 0 darkness, (1 blocked), 0 physical, (10 blocked), 0 darkness (0 total damage).
Golem (servant of Greyfade) hits Shadowblade for 15 cold damage.
Bandit deactivates Stealth.
Greyfade is not dazed anymore.
Character control switched to golem (servant of Greyfade).
Bandit performs a melee critical strike against Greyfade!
Melee retaliation hits Bandit for 11 cold, 11 cold (22 total damage).
Bandit hits Greyfade for 32 physical damage.
Bandit killed Greyfade!
Talent Eye Beam is ready to use.
Golem (servant of Greyfade) is not dazed anymore.
Golem (servant of Greyfade) looks less menacing.












