Arrdahai the level 12 Cornac Sun Paladin by Hruse

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp12 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 37)
Dexterity16 (base 10)
Constitution18 (base 10)
Magic41 (base 28)
Willpower13 (base 10)
Cunning14 (base 10)

Resources

Life376/429
Positive33/33
Stamina137/140
Healing Factor1.1711363549267
Regeneration3.8061931535118

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage42
Accuracy34
Crit Chance15%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower30
Crit Chance8%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+3%
Light+20%
Fire+7%
Arcane+20%
Mind+9%
Nature+9%

Offense: Damage Penetration

Arcane+25%

Defense: Base

Armour (hardiness)26.413408721348 (65.897138898113%)
Defense8
Ranged Defense8
Fatigue21
Physical Save34
Spell Save20
Mental Save33

Defense: Resistances

Lightning+ 11%( 70%)
Light+ 55%( 70%)
Cold+ 14%( 70%)
Arcane+ 11%( 70%)
Fire+ 8%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance25%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
1/5
0/5
Celestial / Sun1.30
3/5
2/5
2/5
0/5
Technique / Shield offense1.00
1/5
1/5
1/5
1/5
Celestial / Radiance1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
1/5
2/5
0/5
Celestial / Chants1.30
4/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
failed
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Arrdahai the Cornac Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 15:46
see stats
Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Arrdahai the Cornac Sun Paladin level 4
2nd Mirth 122nd year of Ascendancy at 18:14
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Arrdahai the Cornac Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 15:55
see stats

Log

Talent Assault is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


Arrdahai wears:
psionicist's copper ring of aether (+11%).

Arrdahai wears (replacing
blurring rough leather belt): rough leather belt 'Glildana'.

Arrdahai wears (replacing
prismatic iron mail armour (2 def, 4 armour)): fortifying iron mail armour (2 def, 4 armour).

You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 30 turns).
You gain 0.87 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.69 gold from the transmogrification of
spellwoven linen wizard hat of darkness (+16%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.75 gold from the transmogrification of
pair of iron boots of evasion (3 def, 3 armour).
You gain 2.55 gold from the transmogrification of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 2.50 gold from the transmogrification of
Surefire.
You gain 0.95 gold from the transmogrification of
acidic iron greatsword of massacre (24-38 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.60 gold from the transmogrification of
blink rune (range 3; phase 12; cd 19).
You gain 0.79 gold from the transmogrification of
regeneration infusion (heal 97; 17 cd).
You gain 1.00 gold from the transmogrification of
regeneration infusion (heal 168; 12 cd).
You gain 1.14 gold from the transmogrification of
healing infusion of the duelist (heal 80; cd 13).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.