Pol the level 7 Cornac Adventurer by maerlon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp7 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity14 (base 12)
Constitution20 (base 12)
Magic33 (base 23)
Willpower22 (base 22)
Cunning12 (base 12)

Resources

Life213/213
Mana161/166
Psi111/112
Steam100/100
Healing Factor1.1870588855781
Regeneration0.29676472139453

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth10

Offense: Mainhand

Damage9
Accuracy16
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy16
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
Acid+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save14
Spell Save19
Mental Save11

Defense: Resistances

Lightning+ 4%( 70%)
Light+ 30%( 70%)
Cold+ 15%( 70%)
Fire+ 4%( 70%)
Acid+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Implants
Infusions

Class Talents

Spell / Arcane1.00
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.00
1/5
0/5
0/5
0/5
Psionic / Action at a distance1.00
5/5
0/5
0/5
0/5
Spell / Golemancy1.00
2/5
2/5
0/5
0/5
Spell / Explosive admixtures1.00
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Blacksmith1.00
2/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.00
4/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

Quiver
On hands
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You collect a new ingredient: lump of iron (1).
You gain 1.60 gold from the melting of
deadly pouch of iron shots of wind (15/15, 118% power, 1 apr).
You gain 0.15 gold from the melting of
iron pickaxe (dig speed 40 turns).
You gain 4.26 gold from the melting of
Flashglory the rough leather armour (3 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.65 gold from the melting of
iron helm of dexterity (+2) (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 4.65 gold from the melting of
mighty iron steamgun.
You gain 2.29 gold from the melting of
elm starstaff of warding (100% power, 2 apr, temporal element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (118% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron dagger of massacre (109% power, 5 apr).
You gain 1.03 gold from the melting of
teleportation rune of the wizard (range 52; cd 19).
You gain 1.09 gold from the melting of
shatter afflictions rune of the wizard (absorb 62; cd 19).
You gain 2.00 gold from the melting of
blink rune of the warrior (range 3; phase 13; cd 14).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.50 gold from the melting of
wild infusion of the titan (res 19%; magical; dur 3; cd 10).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.63 gold from the melting of
healing infusion (heal 45; cd 14).
You gain 2.00 gold from the melting of
steam generator implant of the psychic (steam 5).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 72%).
You gain 2.65 gold from the melting of
medical injector implant (efficiency 86% / cooldown 86%).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.

Pol deactivates
Acid Infusion.
Pol activates
Acid Infusion.