Reinhart the level 1 Cornac Adventurer by maerlon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp1 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity12 (base 12)
Constitution15 (base 12)
Magic14 (base 14)
Willpower13 (base 13)
Cunning12 (base 12)

Resources

Life120/120
Mana115/115
Stamina108/108
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save10
Spell Save9
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
2/5
0/5
0/5
0/5
Spell / Earth1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
1/5
0/5
0/5
0/5
Spell / Enhancement1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.00
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the melting of elm starstaff (100% power, 2 apr, darkness element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (72% power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (101% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (107% power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (110% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (110% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.24 gold from the melting of
iron greatmaul of erosion (118% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (100% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (102% power, 5 apr).
You gain 1.06 gold from the melting of
shatter afflictions rune of the duelist (absorb 32; cd 18).
You gain 0.59 gold from the melting of
manasurge rune (regen 600% over 10 turns; mana 30; cd 16).
You gain 2.00 gold from the melting of
steam generator implant of the duelist (steam 5).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 3.00 gold from the melting of
medical injector implant of the psychic (efficiency 89% / cooldown 52%).
You gain 2.55 gold from the melting of
medical injector implant (efficiency 82% / cooldown 69%).
You gain 2.70 gold from the melting of
medical injector implant (efficiency 88% / cooldown 99%).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)