Training for Insane RL the level 31 Skeleton Adventurer by kingvictory

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp31 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 12)
Dexterity67 (base 37)
Constitution31 (base 12)
Magic68 (base 51)
Willpower30 (base 12)
Cunning77 (base 44)

Resources

Mana420/420
Psi100/100
Vim220/220
Life668/668
Stamina210/210
Insanity63/100
Healing Factor1.1658714593979
Regeneration6.120825161839

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite10
Infravision6
See Stealth52.391578486422
See Invisible51.391578486422

Offense: Barehand

Damage70
Accuracy56
Crit Chance60%
APR15
Speed0.80

Offense: Spell

Spellpower49
Crit Chance51%
Speed1

Offense: Mind

Mindpower35
Crit Chance32%
Speed1

Offense: Damage Bonus

Blight+6%
Arcane+15%
Cold+31%
All0%
Darkness+24%
Light+9%
Physical+10%
Fire+12%
Nature+9%

Offense: Damage Penetration

Darkness+35%
Physical+67%
Arcane+10%
Mind+10%
Cold+26%

Defense: Base

Armour (hardiness)35 (59.574340358689%)
Defense56
Ranged Defense56
Fatigue0
Physical Save42
Spell Save46
Mental Save37

Defense: Resistances

Darkness+ 26%( 70%)
Physical+ 12%( 70%)
Nature+ 19%( 70%)
Lightning+ 14%( 70%)
Arcane+ 16%( 70%)
Cold+ 45%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance91%
Confusion Resistance45%
Fear Resistance100%
Poison Resistance100%
Blind Resistance27%
Silence Resistance32%
Bleed Resistance100%
Teleport Resistance10%
Instadeath Resistance100%
Disarm Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Tentacles1.00
5/5
1/5
1/5
1/5
Technique / Pugilism1.00
4/5
1/5
3/5
1/5
Technique / Magical combat1.00
2/5
1/5
2/5
1/5
Technique / Unarmed discipline1.00
5/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
0/5
1/5
0/5
Spell / Stone1.00
5/5
1/5
1/5
5/5

Generic Talents

Undead / Skeleton1.10
2/5
5/5
0/5
0/5
Technique / Unarmed training1.00
1/5
1/5
1/5
1/5
Corruption / Vile life1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
2/5
3/5
0/5
0/5
Spell / Aegis1.00
3/5
1/5
1/5
1/5
Spell / Conveyance1.00
5/5
1/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
done
done
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active
active
done
active
active
done
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done

Equipment

Psionic focus
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
On feet
On hands
Cloak
Around neck

Inventory

Achievements

A View From The Gallery (Insane (Adventure) difficulty) Briefly lived as a lowly halfling during the time of the Sher'tuls.
By Training for Insane RL the Skeleton Adventurer level 26
44th Haze 122nd year of Ascendancy at 13:56
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Training for Insane RL the Skeleton Adventurer level 23
38th Haze 122nd year of Ascendancy at 07:39
see stats
Eye of the storm (Insane (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Training for Insane RL the Skeleton Adventurer level 22
40th Dusk 122nd year of Ascendancy at 18:04
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By Training for Insane RL the Skeleton Adventurer level 23
61st Dusk 122nd year of Ascendancy at 18:19
see stats
Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Training for Insane RL the Skeleton Adventurer level 22
42nd Dusk 122nd year of Ascendancy at 20:25
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Training for Insane RL the Skeleton Adventurer level 10
1st Summertide 122nd year of Ascendancy at 14:21
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Training for Insane RL the Skeleton Adventurer level 20
26th Dusk 122nd year of Ascendancy at 01:48
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Training for Insane RL the Skeleton Adventurer level 30
64th Haze 122nd year of Ascendancy at 02:10
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Training for Insane RL the Skeleton Adventurer level 23
20th Haze 122nd year of Ascendancy at 06:25
see stats
Savior of the damsels in distress (Insane (Adventure) difficulty) Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Training for Insane RL the Skeleton Adventurer level 28
53rd Haze 122nd year of Ascendancy at 18:47
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Training for Insane RL the Skeleton Adventurer level 16
13rd Dusk 122nd year of Ascendancy at 20:35
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Training for Insane RL the Skeleton Adventurer level 27
50th Haze 122nd year of Ascendancy at 00:38
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Training for Insane RL the Skeleton Adventurer level 8
9th Mirth 122nd year of Ascendancy at 17:11
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Training for Insane RL the Skeleton Adventurer level 8
8th Mirth 122nd year of Ascendancy at 06:09
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Training for Insane RL the Skeleton Adventurer level 21
29th Dusk 122nd year of Ascendancy at 08:50
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Training for Insane RL the Skeleton Adventurer level 16
15th Dusk 122nd year of Ascendancy at 13:31
see stats

Log

Training for Insane RL lashes out with a spinning backhand.
Training for Insane RL's spell attains critical power!
Training for Insane RL is surging arcane power.

Training for Insane RL performs a melee critical strike against Bloated horror!
Training for Insane RL casts
Earthen Missiles.
Training for Insane RL uses
Cripple.
Training for Insane RL performs a melee critical strike against Bloated horror!
Training for Insane RL performs a melee critical strike against Bloated horror!
You collect a new ingredient:
bloated horror heart (1).
Training for Insane RL performs a melee critical strike against Bloated horror!
Training for Insane RL performs a melee critical strike against Bloated horror!
Training for Insane RL hits Bloated horror for 257 physical, 4 nature, 278 physical, 72 physical, 7 nature, 166 darkness (784 total damage).
Blood Splash hits
Training for Insane RL for 18 healing, 12 healing (0 total damage) [30 healing].
Training for Insane RL killed Bloated horror!

The Searing Horror adds a reflective shield to its allies!

Talent Spinning Backhand is ready to use.

Training for Insane RL is no longer surging arcane power.

The Searing Horror adds a reflective shield to its allies!
There is a next level here (press '' or right click to use).

Resting starts...

The Searing Horror adds a reflective shield to its allies!
The Searing Horror adds a reflective shield to its allies!
Rested for 15 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.