Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 10 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 32 (base 32) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 238/238 |
| Mana | 136/136 |
| Stamina | 127/127 |
| Healing Factor | 1.4 |
| Regeneration | 0.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 48 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 23.56 (94.030927835052%) |
| Defense | 6.7 |
| Ranged Defense | 8.7 |
| Fatigue | 22 |
| Physical Save | 17.84362938871 |
| Spell Save | 9.1565842292364 |
| Mental Save | 19.420254569023 |
Defense: Resistances
| All | + 12%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level. Sunsin (4 def, 9 armour)Sunsin (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+3 eff.) Fatigue: +22% Changes resistances: +6% mind / +3% acid Changes resistances penetration: +10% fire Mental save: +11 (+5 eff.) A suit of armour made of metal plates. |
| In main hand | This item will automatically be transmogrified when you leave the level. steel battleaxe 'Beluda' (32.5-48.75 power, 2 apr)steel battleaxe 'Beluda' (32.5-48.75 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+2 eff.) Changes resistances: +3% mind Massive two-handed battleaxes. |
Inventory
Newly picked up infusioninfusion Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 |
Newly picked up steel longswordsteel longsword Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 |
Newly picked up pair of rough leather bootspair of rough leather boots Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 |
Newly picked up rough leather glovesrough leather gloves Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 |
Newly picked up rough leather caprough leather cap 2.00 Encumbrance. Type: armor / head ; tier 1 |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Golem (servant of Iviur) picks up (a.): pair of rough leather boots.
There is an item here: infusion
Golem (servant of Iviur) picks up (a.): infusion.
Talent Rune: Shielding is ready to use.
Resting starts...
Talent Taunt is ready to use.
Rested for 88 turns (stop reason: all resources and life at maximum).
There is an item here: rough leather gloves
Ran for 5 turns (stop reason: object seen).
Golem (servant of Iviur) picks up (c.): rough leather gloves.
There is an item here: rough leather cap
Ran for 3 turns (stop reason: object seen).
Golem (servant of Iviur) picks up (d.): rough leather cap.
Golem (servant of Iviur) picks up (e.): spinel.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an item here: steel longsword
Ran for 3 turns (stop reason: object seen).
Golem (servant of Iviur) picks up (b.): steel longsword.
