Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 46 / 21% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 87 (base 56) |
| Dexterity | 21 (base 10) |
| Constitution | 66 (base 51) |
| Magic | 62 (base 57) |
| Willpower | 15 (base 10) |
| Cunning | 30 (base 20) |
Resources
| Life | 1338/1338 |
| Stamina | 248/248 |
| Vim | 235/235 |
| Healing Factor | 1 |
| Regeneration | 9.1461524619839 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 162 |
| Accuracy | 57 |
| Crit Chance | 51% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.25 |
| Crit Chance | 12% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 117.08453708906 (100%) |
| Defense | 27.625 |
| Ranged Defense | 27.625 |
| Fatigue | 34 |
| Physical Save | 45.825 |
| Spell Save | 51.791666666667 |
| Mental Save | 22.3375 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 7 turns. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 220.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 34. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Abyssal Shield |
| talent | Eternal Suffering |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | catburglar's dwarven-steel helm of fortune (0 def, 4 armour) catburglar's dwarven-steel helm of fortune (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +4 Fatigue: +4% Changes stats: +11 Lck / +5 Dex Changes resistances: +18% darkness Spell crit. chance: +4% Mental crit. chance: +2% Infravision radius: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | natural dragonbone totem of thorny skin [power 55] (20 cooldown) natural dragonbone totem of thorny skin [power 55] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 55 and armour hardiness by 70%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 10 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's gold ring of light (+24%) warrior's gold ring of light (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
| On fingers | sneakthief's steel ring of lightning (+24%) sneakthief's steel ring of lightning (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Changes stats: +5 Cun / +5 Dex Changes resistances: +24% lightning Changes damage: +12% lightning Rings can have magical properties. |
| Around waist | insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold A belt that goes around your waist. |
| In main hand | thunderous stralite battleaxe of ruin (44.5-66.75 power, 3 apr) thunderous stralite battleaxe of ruin (44.5-66.75 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 37% chance to daze When wielded/worn: Armour penetration: +16 Physical crit. chance: +13.0% Changes stats: +6 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +9% lightning Critical mult.: +26.00% Massive two-handed battleaxes. |
| On hands | sand iron gauntlets of dexterity (+2) (0 def, 7 armour) sand iron gauntlets of dexterity (+2) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +7 Damage (Melee): 5 physical Changes stats: +2 Dex Changes damage: +4% physical When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +6 physical Burst (radius 2) on crit: +6 physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | hardened voratun plate armour of implacability (9 def, 34 armour) hardened voratun plate armour of implacability (9 def, 34 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +34 Defense: +9 Fatigue: +18% Changes resistances: +10% acid / +10% physical / +7% cold / +11% lightning / +11% fire Physical save: +14 A suit of armour made of metal plates. |
| Cloak | enveloping cashmere cloak of protection (10 def, 0 armour) enveloping cashmere cloak of protection (10 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Physical save: +8 Spell save: +8 Mental save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet of the eclipse voratun amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 10 light / 15 darkness Effects when hit in melee: * 9% chance to inflict damage reduction * 11% chance to blind Changes damage: +10% light / +11% darkness Amulets can have magical properties. |
Inventory
shielding rune (absorb 316 for 6 turns) shielding rune (absorb 316 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 316 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
stralite battleaxe of the mystic (45-67.5 power, 3 apr) stralite battleaxe of the mystic (45-67.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +2 Wil Spellpower: +7 Massive two-handed battleaxes. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
searing steel mail armour (2 def, 6 armour) searing steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage (Melee): 10 acid / 10 fire Damage when hit (Melee): 10 acid / 8 fire Changes resistances: +10% acid / +11% fire A suit of armour made of mail. |
reinforced steel shield of radiance (6 def, 8 armour, 74.5 block) reinforced steel shield of radiance (6 def, 8 armour, 74.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +8 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 21% chance to blind Changes stats: +2 Mag / +4 Con Changes resistances: +13% light Talent granted: +2 Block Handheld deflection devices. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Bean Burrito the Cornac Doombringer level 26
76th Pyre 122nd year of Ascendancy at 05:48 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Bean Burrito the Cornac Doombringer level 41
79th Pyre 122nd year of Ascendancy at 17:40 see stats
Level 10 (Roguelike)
Got a character to level 10.By Bean Burrito the Cornac Doombringer level 10
74th Pyre 122nd year of Ascendancy at 20:40 see stats
Level 20 (Roguelike)
Got a character to level 20.By Bean Burrito the Cornac Doombringer level 20
75th Pyre 122nd year of Ascendancy at 17:49 see stats
Level 30 (Roguelike)
Got a character to level 30.By Bean Burrito the Cornac Doombringer level 30
76th Pyre 122nd year of Ascendancy at 23:36 see stats
Level 40 (Roguelike)
Got a character to level 40.By Bean Burrito the Cornac Doombringer level 40
79th Pyre 122nd year of Ascendancy at 10:08 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Bean Burrito the Cornac Doombringer level 45
1st Mirth 122nd year of Ascendancy at 19:45 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Bean Burrito the Cornac Doombringer level 39
79th Pyre 122nd year of Ascendancy at 09:37 see stats
Ten at one blow (Roguelike)
Killed 10 or more enemies in one single attack in the arena.By Bean Burrito the Cornac Doombringer level 7
74th Pyre 122nd year of Ascendancy at 16:03 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Bean Burrito the Cornac Doombringer level 40
79th Pyre 122nd year of Ascendancy at 14:53 see stats
Log
Welcome to level 46 [Bean Burrito].
Bean Burrito has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Bean Burrito's weapon surges with fire!
Bean Burrito's spell attains critical power!
Bean Burrito hits Rej Arkatis for 175 physical damage.
Bean Burrito killed Rej Arkatis!
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
The shield around Bean Burrito crumbles.
You are unable to move!
You are unable to move!
Talent Burning Sacrifice is ready to use.
Talent Draining Assault is ready to use.
Bean Burrito is not dazed anymore.
Talent Reckless Strike is ready to use.
Bean Burrito's is no longer blazing.
Talent Fiery Torment is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rush is ready to use.
