








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Skeleton |
Class | Brawler |
Level / Exp | 39 / 35% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 75 (base 32) |
Dexterity | 91 (base 60) |
Constitution | 53 (base 11) |
Magic | 15 (base 10) |
Willpower | 17 (base 10) |
Cunning | 73 (base 60) |
Resources
Life | 1257/1257 |
Stamina | 194/194 |
Healing Factor | 1.29457841929 |
Regeneration | 24.273345361687 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Barehand
Damage | 107 |
Accuracy | 75 |
Crit Chance | 55% |
APR | 15 |
Speed | 1.11 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Light | +12% |
Physical | -10% |
Defense: Base
Armour (hardiness) | 16 (44.574340358689%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 44 |
Mental Save | 31 |
Defense: Resistances
Acid | + 37%( 70%) |
Lightning | + 38%( 70%) |
Cold | + 37%( 70%) |
Physical | + 20%( 70%) |
Fire | + 45%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Pugilism | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed training | 1.50 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Exploit Weakness |
talent | Precise Strikes |
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 57% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 8 acid / 9 fire / 8 cold / 8 lightning Changes stats: +5 Mag / +4 Wil When used to modify unarmed attacks: Base power: 31.0 - 43.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 ice / +15 fire / +26 acid / +29 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 644 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 25 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +14 (+3 eff.) Changes stats: +7 Cun Changes resistances: +20% acid / +24% fire / +23% lightning / +16% cold Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +14 (+5 eff.) Stun/Freeze immunity: +35% Life regen: +8.00 Maximum stamina: +20.00 Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Damage (Melee): 11 light / 12 darkness Effects when hit in melee: * 10% chance to reduce damage dealt by 19% * 12% chance to blind Changes stats: +7 Dex / +6 Cun / +7 Con Changes damage: +12% light / +12% darkness Life regen: +3.00 Stamina each turn: +1.20 Movement speed: +10% Amulets make your neck look great! |
Main armor | ![]() Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes resistances: +10% acid / +11% physical / +14% cold / +8% lightning / +15% fire Maximum life: +31.00 Mindpower: +7 (+3 eff.) A suit of armour made of leather. |
Cloak | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +2 (+0 eff.) Fatigue: -6% Changes stats: +3 Wil Mental save: +11 (+5 eff.) Maximum life: +76.00 Maximum stamina: +23.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +17% Damage (Melee): +14 darkness Damage against: +16% Living Massive two-handed battleaxes. |
![]() horrifying living mindstar (16-18 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 10 mind / 9 darkness Changes damage: +7% mind / +7% darkness Talent granted: +1 Attune Mindstar Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +15 (+10 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Fatigue: +5% Mental save: +9 (+4 eff.) Maximum life: +62.00 When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +3 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Fatigue: +15% Changes stats: +7 Cun / +7 Wil Physical save: +14 (+7 eff.) Mental save: +25 (+11 eff.) A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Adomina the Skeleton Brawler level 20
76th Pyre 122nd year of Ascendancy at 02:40 see stats
By Adomina the Skeleton Brawler level 34
79th Pyre 122nd year of Ascendancy at 04:08 see stats
By Adomina the Skeleton Brawler level 10
75th Pyre 122nd year of Ascendancy at 00:08 see stats
By Adomina the Skeleton Brawler level 20
76th Pyre 122nd year of Ascendancy at 02:40 see stats
By Adomina the Skeleton Brawler level 30
77th Pyre 122nd year of Ascendancy at 21:10 see stats
By Adomina the Skeleton Brawler level 38
1st Mirth 122nd year of Ascendancy at 07:46 see stats
By Adomina the Skeleton Brawler level 32
78th Pyre 122nd year of Ascendancy at 15:54 see stats
By Adomina the Skeleton Brawler level 31
78th Pyre 122nd year of Ascendancy at 09:41 see stats
Log
The shield around Adomina crumbles.
Talent Double Strike is ready to use.
Rej Arkatis fails to use Illuminate.
Fumble from Adomina hits Rej Arkatis for 129 physical damage.
Bleeding from Adomina hits Rej Arkatis for 124 physical damage.
Adomina throws two quick punches.
Rej Arkatis resists!
Adomina hits Rej Arkatis for 173 physical, 13 cold, 12 fire, 24 lightning, 21 acid, 7 acid, 10 light, 7 cold, 7 fire, 7 lightning, 8 darkness, 156 physical, 13 cold, 12 fire, 24 lightning, 21 acid, 7 acid, 10 light, 7 cold, 7 fire, 7 lightning, 8 darkness (563 total damage).
Rej Arkatis fails to use Illuminate.
Fumble from Adomina hits Rej Arkatis for 140 physical damage.
Bleeding from Adomina hits Rej Arkatis for 107 physical damage.
Adomina performs a melee critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena (Roguelike)!
Welcome to level 39 [Adomina].
Adomina has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Adomina hits Rej Arkatis for 202 physical damage.
Adomina killed Rej Arkatis!
Talent Double Strike is ready to use.
Talent Spinning Backhand is ready to use.
There is an item here: horrifying living mindstar (16-18 power, 40 apr, nature damage)
Adomina picks up (b.): horrifying living mindstar (16-18 power, 40 apr, nature damage).
Talent Uppercut is ready to use.