Cobe the level 4 Skeleton Skirmisher by Reacant

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceSkeleton
ClassSkirmisher
Level / Exp4 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity40 (base 25)
Constitution10 (base 10)
Magic10 (base 10)
Willpower12 (base 12)
Cunning14 (base 14)

Resources

Life182/182
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage49
Accuracy33
Crit Chance5%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower7.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense15
Ranged Defense19
Fatigue14
Physical Save11
Spell Save7
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
0/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Ran for 21 turns (stop reason: at exit).

Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Cobe wears:
cleansing rough leather cap (0 def, 1 armour).

Cobe wears:
iron torque of thermal psionic shield [power 23] (20 cooldown).

You gain 2.71 gold from the transmogrification of
scorching brass lantern of focus.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.48 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 0.47 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 2.66 gold from the transmogrification of
shimmering elm starstaff of fate (10-12 power, 2 apr, temporal element).
You gain 2.86 gold from the transmogrification of
potent elm vilestaff of illumination (13-15.6 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 27; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 108 over 5 turns).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 22).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 23).
There is a previous level here (press '' or right click to use).
There is a next level (necrotic air) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


You feel very confident walking into this place.