Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 34 / 97% |
Size | medium |
Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:56 / 119Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:13 Killed by Ivetha the Guardian at level 10 on the 19th Dusk 122nd year of Ascendancy at 15:03 Killed by Eluwe the Guardian at level 10 on the 21st Dusk 122nd year of Ascendancy at 12:04 Killed by shadow at level 10 on the 21st Dusk 122nd year of Ascendancy at 19:30 Killed by skeleton warrior at level 11 on the 59th Dusk 122nd year of Ascendancy at 16:04 Killed by Leuriased the shalore at level 12 on the 61st Dusk 122nd year of Ascendancy at 05:31 Killed by ghoul at level 12 on the 62nd Dusk 122nd year of Ascendancy at 02:07 Killed by armoured skeleton warrior at level 12 on the 63rd Dusk 122nd year of Ascendancy at 11:49 Killed by skeleton archer at level 12 on the 63rd Dusk 122nd year of Ascendancy at 21:36 Killed by Celia at level 13 on the 78th Dusk 122nd year of Ascendancy at 08:38 Killed by Celia at level 13 on the 78th Dusk 122nd year of Ascendancy at 10:04 Killed by Xerewen the skeleton warrior at level 13 on the 78th Dusk 122nd year of Ascendancy at 11:53 Killed by Porebeth the vampire at level 13 on the 78th Dusk 122nd year of Ascendancy at 13:56 Killed by Porebeth the vampire at level 13 on the 78th Dusk 122nd year of Ascendancy at 15:09 Killed by Glalle the lesser vampire at level 13 on the 78th Dusk 122nd year of Ascendancy at 16:51 Killed by Guta the master vampire at level 13 on the 78th Dusk 122nd year of Ascendancy at 18:52 Killed by Xerewen the skeleton warrior at level 13 on the 78th Dusk 122nd year of Ascendancy at 21:32 Killed by Xerewen the skeleton warrior at level 13 on the 78th Dusk 122nd year of Ascendancy at 22:57 Killed by Xerewen the skeleton warrior at level 13 on the 78th Dusk 122nd year of Ascendancy at 23:52 Killed by Celia at level 13 on the 79th Dusk 122nd year of Ascendancy at 02:34 Killed by Glalle the lesser vampire at level 13 on the 79th Dusk 122nd year of Ascendancy at 04:16 Killed by Showl's Inner Demon at level 13 on the 79th Dusk 122nd year of Ascendancy at 05:49 Killed by Glalle the lesser vampire at level 13 on the 79th Dusk 122nd year of Ascendancy at 07:05 Killed by Islarin the lesser vampire at level 13 on the 79th Dusk 122nd year of Ascendancy at 08:12 Killed by Glalle the lesser vampire at level 13 on the 79th Dusk 122nd year of Ascendancy at 10:01 Killed by Celia at level 13 on the 79th Dusk 122nd year of Ascendancy at 11:15 Killed by thought-forged bowman at level 13 on the 79th Dusk 122nd year of Ascendancy at 12:58 Killed by thought-forged bowman at level 13 on the 79th Dusk 122nd year of Ascendancy at 14:10 Killed by thought-forged bowman at level 13 on the 79th Dusk 122nd year of Ascendancy at 15:45 Killed by Xerewen the skeleton warrior at level 13 on the 79th Dusk 122nd year of Ascendancy at 17:36 Killed by Glalle the lesser vampire at level 13 on the 79th Dusk 122nd year of Ascendancy at 18:53 Killed by Glalle the lesser vampire at level 13 on the 79th Dusk 122nd year of Ascendancy at 20:32 Killed by Celia at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:59 Killed by broken golem at level 13 on the 17th Haze 122nd year of Ascendancy at 06:19 Killed by Glorulaith the polar bear at level 13 on the 36th Haze 122nd year of Ascendancy at 09:27 Killed by Islytira the giant fire ant at level 14 on the 37th Haze 122nd year of Ascendancy at 09:18 Killed by gwelgoroth at level 14 on the 38th Haze 122nd year of Ascendancy at 05:43 Killed by giant venus flytrap at level 14 on the 38th Haze 122nd year of Ascendancy at 07:11 Killed by gwelgoroth at level 14 on the 38th Haze 122nd year of Ascendancy at 10:22 Killed by red crystal at level 14 on the 39th Haze 122nd year of Ascendancy at 12:10 Killed by Shardskin at level 14 on the 39th Haze 122nd year of Ascendancy at 14:28 Killed by Showl at level 14 on the 39th Haze 122nd year of Ascendancy at 15:56 Killed by Shardskin at level 14 on the 39th Haze 122nd year of Ascendancy at 17:20 Killed by ultimate gwelgoroth at level 15 on the 42nd Haze 122nd year of Ascendancy at 23:45 Killed by Showl at level 15 on the 43rd Haze 122nd year of Ascendancy at 01:18 Killed by Urkis, the High Tempest at level 15 on the 45th Haze 122nd year of Ascendancy at 09:06 Killed by storm drake hatchling at level 16 on the 46th Haze 122nd year of Ascendancy at 02:32 Killed by Zubogawe the blue ooze at level 16 on the 55th Haze 122nd year of Ascendancy at 15:54 Killed by thief at level 17 on the 56th Haze 122nd year of Ascendancy at 14:17 Killed by copperhead snake at level 17 on the 56th Haze 122nd year of Ascendancy at 16:02 Killed by cutpurse at level 17 on the 71st Haze 122nd year of Ascendancy at 23:03 Killed by slaver at level 18 on the 7th Allure 123rd year of Ascendancy at 09:56 Killed by slaver at level 18 on the 8th Allure 123rd year of Ascendancy at 07:39 Killed by Blood Master at level 18 on the 9th Allure 123rd year of Ascendancy at 12:13 Killed by ritch flamespitter at level 18 on the 19th Regrowth 123rd year of Ascendancy at 15:02 Killed by Silotira the sand-drake at level 18 on the 20th Regrowth 123rd year of Ascendancy at 21:08 Killed by Silotira the sand-drake at level 18 on the 20th Regrowth 123rd year of Ascendancy at 22:40 Killed by Vorokira the carrion worm mass at level 19 on the 21st Regrowth 123rd year of Ascendancy at 17:31 Killed by assassin at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 21:07 Killed by Showl at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 23:05 Killed by minotaur at level 20 on the 34th Regrowth 123rd year of Ascendancy at 14:04 Killed by entrenched horror at level 20 on the 36th Regrowth 123rd year of Ascendancy at 15:34 Killed by Weirdling Beast at level 20 on the 37th Regrowth 123rd year of Ascendancy at 08:16 Killed by Borfast the Broken at level 20 on the 63rd Regrowth 123rd year of Ascendancy at 23:17 Killed by Yvolraba the skeleton warrior at level 20 on the 64th Regrowth 123rd year of Ascendancy at 00:42 Killed by skeleton master archer at level 21 on the 66th Regrowth 123rd year of Ascendancy at 21:55 Killed by ruin banshee at level 22 on the 67th Regrowth 123rd year of Ascendancy at 12:25 Killed by ruin banshee at level 22 on the 67th Regrowth 123rd year of Ascendancy at 15:17 Killed by Showl at level 22 on the 68th Regrowth 123rd year of Ascendancy at 09:36 Killed by Xerimiwyn the grey mold at level 22 on the 68th Regrowth 123rd year of Ascendancy at 15:36 Killed by Showl at level 22 on the 68th Regrowth 123rd year of Ascendancy at 19:08 Killed by skeleton warrior at level 22 on the 68th Regrowth 123rd year of Ascendancy at 23:45 Killed by Emomivea the oozing horror at level 23 on the 11st Pyre 123rd year of Ascendancy at 19:10 Killed by Emomivea the oozing horror at level 23 on the 11st Pyre 123rd year of Ascendancy at 20:48 Killed by Eilinalema the cave bear at level 23 on the 28th Pyre 123rd year of Ascendancy at 04:22 Killed by Nerywen the war bear at level 24 on the 28th Pyre 123rd year of Ascendancy at 19:24 Killed by Showl at level 24 on the 29th Pyre 123rd year of Ascendancy at 14:15 Killed by elven blood mage at level 24 on the 32nd Pyre 123rd year of Ascendancy at 15:49 Killed by elven cultist at level 25 on the 34th Pyre 123rd year of Ascendancy at 18:18 Killed by elven cultist at level 25 on the 34th Pyre 123rd year of Ascendancy at 19:27 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 35th Pyre 123rd year of Ascendancy at 11:57 Killed by Voryta the elven corruptor at level 25 on the 35th Pyre 123rd year of Ascendancy at 23:48 Killed by elven cultist at level 25 on the 36th Pyre 123rd year of Ascendancy at 02:33 Killed by orc blood mage at level 26 on the 75th Pyre 123rd year of Ascendancy at 23:41 Killed by Xassra the snow giant chieftain at level 26 on the 76th Pyre 123rd year of Ascendancy at 12:09 Killed by void horror at level 27 on the 78th Pyre 123rd year of Ascendancy at 13:29 Killed by Chronolith Twin at level 27 on the 79th Pyre 123rd year of Ascendancy at 01:13 Killed by thief at level 27 on the 1st Mirth 123rd year of Ascendancy at 02:21 Killed by Castha the human at level 27 on the 18th Dusk 123rd year of Ascendancy at 23:58 Killed by bloated ooze at level 27 on the 19th Dusk 123rd year of Ascendancy at 01:12 Killed by elven corruptor at level 28 on the 37th Dusk 123rd year of Ascendancy at 11:47 Killed by elven corruptor at level 28 on the 38th Dusk 123rd year of Ascendancy at 18:21 Killed by Grand Corruptor at level 28 on the 39th Dusk 123rd year of Ascendancy at 14:29 Killed by Grand Corruptor at level 28 on the 39th Dusk 123rd year of Ascendancy at 16:05 Killed by Grand Corruptor at level 28 on the 39th Dusk 123rd year of Ascendancy at 17:39 Killed by Simre the halfling at level 28 on the 56th Dusk 123rd year of Ascendancy at 19:42 Killed by fire wyrm at level 29 on the 7th Haze 123rd year of Ascendancy at 12:27 Killed by Glorith the spire dragon at level 29 on the 9th Haze 123rd year of Ascendancy at 11:37 Killed by Kelad, the One Who Stole Poosh at level 29 on the 9th Haze 123rd year of Ascendancy at 20:00 Killed by Silarin the warg at level 31 on the 21st Haze 123rd year of Ascendancy at 03:26 Killed by Showl at level 31 on the 74th Haze 123rd year of Ascendancy at 08:15 Killed by Ivilewyn the losselhing at level 31 on the 74th Haze 123rd year of Ascendancy at 09:43 Killed by Isana the orc warrior at level 33 on the 8th Decay 123rd year of Ascendancy at 20:01 Killed by orc necromancer at level 33 on the 1st Allure 124th year of Ascendancy at 06:46 Killed by orc grand master assassin at level 33 on the 2nd Allure 124th year of Ascendancy at 12:47 Killed by orc master assassin at level 33 on the 2nd Allure 124th year of Ascendancy at 14:06 Killed by orc master assassin at level 33 on the 2nd Allure 124th year of Ascendancy at 15:52 Killed by orc master assassin at level 33 on the 2nd Allure 124th year of Ascendancy at 17:42 Killed by Rak'shor, Grand Necromancer of the Pride at level 33 on the 4th Allure 124th year of Ascendancy at 06:32 Killed by Rak'shor, Grand Necromancer of the Pride at level 33 on the 4th Allure 124th year of Ascendancy at 08:22 Killed by orc blood mage at level 34 on the 4th Allure 124th year of Ascendancy at 17:29 Killed by eternal bone giant at level 34 on the 4th Allure 124th year of Ascendancy at 20:51 Killed by armoured skeleton warrior at level 34 on the 4th Allure 124th year of Ascendancy at 22:16 Killed by Rotting Titan at level 34 on the 5th Allure 124th year of Ascendancy at 08:55 Killed by Rotting Titan at level 34 on the 5th Allure 124th year of Ascendancy at 10:59 Killed by Showl at level 34 on the 5th Allure 124th year of Ascendancy at 13:30 Killed by Rotting Titan at level 34 on the 5th Allure 124th year of Ascendancy at 15:43 Killed by Elydhewe the orc master wyrmic at level 34 on the 7th Regrowth 124th year of Ascendancy at 20:52 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 33 (base 12) |
Constitution | 32 (base 12) |
Magic | 89 (base 60) |
Willpower | 65 (base 53) |
Cunning | 50 (base 27) |
Resources
Life | 433/433 |
Mana | 376/380 |
Healing Factor | 1 |
Regeneration | 0.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
See Stealth | -5.0004445029117E-13 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 36 |
Accuracy | 27 |
Crit Chance | 35% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60.318656570026 |
Crit Chance | 66% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 41.833333333333 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 15.944597784094 (30%) |
Defense | 25.725 |
Ranged Defense | 25.725 |
Fatigue | 0 |
Physical Save | 16.1 |
Spell Save | 51.983333333333 |
Mental Save | 30.65 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 8 turns. While Heroism is active, you will only die when reaching -351 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 545 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1147% over 10 turns and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Spell / Phantasm | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stone Skin |
talent | Arcane Power |
talent | Spellcraft |
talent | Quicken Spells |
talent | Arcane Shield |
talent | Shielding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by thief. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 93. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed pouch of luminous horror dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed bear paw. * You've found the needed vial of fire wyrm saliva. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Quiver | Star Shot (20/20, 32-38.4 power, 15 apr) Star Shot (20/20, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Fire Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 43.46 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | Ariruidan (0 def, 3 armour) Ariruidan (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag / +8 Con Changes resistances: +9% cold Changes damage: +3% arcane Allows you to breathe in: water Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +20.00 A cap made of leather. |
Tool | Runirand the voratun pickaxe (dig speed 11 turns) Runirand the voratun pickaxe (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +1 Con Changes resistances: +8% darkness / +7% fire Grants telepathy: Humanoid/Orc Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | sneakthief's gold ring of darkness (+24%) sneakthief's gold ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 Changes stats: +6 Cun / +5 Dex Changes resistances: +24% darkness Changes damage: +12% darkness Rings can have magical properties. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +2 Mag / +3 Cun / +6 Lck Trap disarming bonus: +12 Stealth bonus: +7 Mana each turn: +0.18 Maximum mana: +29.00 Infravision radius: +4 A belt that goes around your waist. |
In main hand | Galemoon the elven-wood magestaff (25-30 power, 5 apr, arcane element) Galemoon the elven-wood magestaff (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to disease Damage (Melee): +8 lightning Burst (radius 2) on crit: +8 blight When wielded/worn: Physical crit. chance: +7.0% Changes damage: +5% lightning / +25% arcane Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +18 Spell crit. chance: +19% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 90.71 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | Glimmerkarma (5 def, 0 armour) Glimmerkarma (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +1 Con / +1 Mag Changes resistances: +18% mind Changes damage: +18% mind / +12% light Grants telepathy: Dragon Spell save: +41 Spellpower: +7 Spell crit. chance: +8% Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 12/28) : Effective talent level: 2.8 Power cost: 28 out of 12/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 168.73 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +5 Dex / +3 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Inventory
healing infusion of the psychic (heal 186) healing infusion of the psychic (heal 186)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+9 for 8 turns, die at -504) heroism infusion of the duelist (+9 for 8 turns, die at -504)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 8 turns. While Heroism is active, you will only die when reaching -504 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (21 nature damage, 20% healing reduction)insidious poison infusion (21 nature damage, 20% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 21.13 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (465% speed; 6 turns) movement infusion (465% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 465% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 315 over 5 turns)regeneration infusion (heal 315 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 389 over 5 turns) regeneration infusion of the psychic (heal 389 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure mental) wild infusion (resist 10%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 10% for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (48 cold damage; 20 apply power)biting gale rune (48 cold damage; 20 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 48.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the psychic (215 lightning damage) lightning rune of the psychic (215 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 71.94 to 215.83 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the titan (193 lightning damage)lightning rune of the titan (193 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 64.64 to 193.91 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
titan's steel ring of perseverance titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 Stun/Freeze immunity: +23% Life regen: +1.20 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe of the leech (43-64.5 power, 3 apr)quick stralite battleaxe of the leech (43-64.5 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% On weapon hit: * Slows global speed by 16% * leeches stamina from the target When wielded/worn: Accuracy: +12 Damage when hit (Melee): 16 nature slow Changes stats: +6 Dex Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic stralite dagger of crippling (30.5-39.65 power, 9 apr)acidic stralite dagger of crippling (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +10 acid When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing iron dagger of daylight (10-13 power, 5 apr)arcing iron dagger of daylight (10-13 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 light / +6 lightning Damage against: +7% Undead Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of amnesia (27-35.1 power, 9 apr)warbringer's stralite dagger of amnesia (27-35.1 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Physical power: +8 Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +17% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite greatmaul of the leech (52-78 power, 3 apr)insidious stralite greatmaul of the leech (52-78 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 14% * leeches stamina from the target Damage (Melee): +40 insidious poison When wielded/worn: Damage when hit (Melee): 17 nature slow Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. hateful stralite greatsword of projection (48-76.8 power, 3 apr)hateful stralite greatsword of projection (48-76.8 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 mind / +14 darkness Damage against: +19% Living It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite mace of erosion (36-50.4 power, 5 apr)quick stralite mace of erosion (36-50.4 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% Damage (Melee): +10 nature / +11 temporal When wielded/worn: Accuracy: +9 Changes stats: +3 Dex Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of life (13-14.3 power, 32 apr, mind damage)gifted pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +1.00 Maximum life: +10.00 Mindpower: +10 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Salilravea the hardened leather slingSalilravea the hardened leather sling Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +9 Physical crit. chance: +8.0% Changes stats: +1 Mag / +3 Wil Changes resistances: +12% acid / +10% fire / +10% lightning / +11% cold Changes resistances penetration: +14% physical Changes damage: +3% blight / +14% physical Critical mult.: +5.00% Spell save: +11 Damage Shield penetration: +10% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. glacial reinforced leather sling of true flightglacial reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +10 cold When wielded/worn: Accuracy: +7 Physical crit. chance: +9.0% Armour: +8 Changes resistances penetration: +11% cold Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood vilestaff of illumination (25-30 power, 5 apr, fire element)earthen elven-wood vilestaff of illumination (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +5% Defense: +7 Effects on melee hit: * 9% chance to blind Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +6 Spellpower: +12 Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 93.81 light damage. Staves designed for wielders of magic, by the greats of the art. |
noble's rough leather belt of unlife noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Urthylathadil (18 def, 0 armour)Urthylathadil (18 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 Changes resistances: +3% temporal Changes resistances penetration: +10% temporal Physical save: +10 Mental save: +25 Hate when firing a critical mind attack: +2.00 Mindpower: +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of natural resilience (4 def, 8 armour)spiked stralite mail armour of natural resilience (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when hit (Melee): 13 physical Changes resistances: +14% nature / +14% blight Reduced damage from: +10% Unnatural A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of delving (4 def, 8 armour)stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +9 Str Changes resistances: +14% darkness / +8% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour (5 def, 8 armour)multi-hued drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when hit (Melee): 10 acid / 8 fire / 10 cold / 8 lightning Changes resistances: +10% acid / +8% fire / +7% lightning / +9% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. living stralite shield (10 def, 2 armour, 136.5 block)living stralite shield (10 def, 2 armour, 136.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 15 nature Changes resistances: +14% nature / +13% blight Talent granted: +4 Block Maximum life: +74.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Daytaint' (10 def, 10 armour, 226 block)stralite shield 'Daytaint' (10 def, 10 armour, 226 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects on melee hit: * 30% chance to blind Changes stats: +2 Wil / +6 Con Talent granted: +4 Block Physical save: +13 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +1% Damage Shield penetration: +10% Handheld deflection devices. |
215 alchemist agate 215 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elven-wood totem of thorny skin 'Wretchvagrant' [power 68] (20 cooldown) elven-wood totem of thorny skin 'Wretchvagrant' [power 68] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +12% nature Changes resistances penetration: +10% nature It can be used to harden the skin for 7 turns increasing armour by 68 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Gloomoblivion [power 11] (6 cooldown) Gloomoblivion [power 11] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances: +6% darkness Changes resistances penetration: +5% mind It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 11), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
arcane elven-wood wand of trap destruction [power 80] (15 cooldown) arcane elven-wood wand of trap destruction [power 80] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to try to disarm traps in a line (disarm power 80), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 9 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Showl the Shalore Archmage level 27
35th Dusk 123rd year of Ascendancy at 12:23 see stats
By Showl the Shalore Archmage level 32
77th Haze 123rd year of Ascendancy at 04:38 see stats
By Showl the Shalore Archmage level 31
73rd Haze 123rd year of Ascendancy at 08:12 see stats
By Showl the Shalore Archmage level 23
71st Regrowth 123rd year of Ascendancy at 01:21 see stats
By Showl the Shalore Archmage level 24
30th Pyre 123rd year of Ascendancy at 09:20 see stats
By Showl the Shalore Archmage level 32
7th Decay 123rd year of Ascendancy at 01:45 see stats
By Showl the Shalore Archmage level 13
72nd Dusk 122nd year of Ascendancy at 03:35 see stats
By Showl the Shalore Archmage level 30
19th Haze 123rd year of Ascendancy at 14:50 see stats
By Showl the Shalore Archmage level 29
9th Haze 123rd year of Ascendancy at 21:35 see stats
By Showl the Shalore Archmage level 17
56th Haze 122nd year of Ascendancy at 17:19 see stats
By Showl the Shalore Archmage level 15
45th Haze 122nd year of Ascendancy at 11:22 see stats
By Showl the Shalore Archmage level 20
37th Regrowth 123rd year of Ascendancy at 13:54 see stats
By Showl the Shalore Archmage level 10
19th Dusk 122nd year of Ascendancy at 14:35 see stats
By Showl the Shalore Archmage level 20
34th Regrowth 123rd year of Ascendancy at 10:43 see stats
By Showl the Shalore Archmage level 30
16th Haze 123rd year of Ascendancy at 08:04 see stats
By Showl the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:43 see stats
By Showl the Shalore Archmage level 18
72nd Haze 122nd year of Ascendancy at 16:50 see stats
By Showl the Shalore Archmage level 25
36th Pyre 123rd year of Ascendancy at 19:44 see stats
By Showl the Shalore Archmage level 30
17th Haze 123rd year of Ascendancy at 12:10 see stats
By Showl the Shalore Archmage level 31
19th Haze 123rd year of Ascendancy at 20:17 see stats
By Showl the Shalore Archmage level 17
56th Haze 122nd year of Ascendancy at 16:01 see stats
By Showl the Shalore Archmage level 7
7th Dusk 122nd year of Ascendancy at 23:03 see stats
By Showl the Shalore Archmage level 18
8th Allure 123rd year of Ascendancy at 09:08 see stats
By Showl the Shalore Archmage level 26
74th Pyre 123rd year of Ascendancy at 14:53 see stats
By Showl the Shalore Archmage level 17
56th Haze 122nd year of Ascendancy at 21:20 see stats
By Showl the Shalore Archmage level 22
70th Regrowth 123rd year of Ascendancy at 07:56 see stats
Log
Aether Breach from Showl hits Orc summoner for 318 arcane damage.
Aether Breach from Showl hits Orc mage-hunter for (39 antimagic), 226 arcane (227 total damage).
Showl casts Manathrust.
Orc mage-hunter is invigorated by the attack!
Orc mage-hunter is invigorated by the attack!
You collect a new ingredient: orc heart.
Orc mage-hunter uses Pride of the Orcs.
Orc mage-hunter uses Pride of the Orcs.
Showl hits Orc mage-hunter for (39 antimagic), 194 arcane (195 total damage).
Showl hits Orc summoner for 280 arcane damage.
Showl hits Orc mage-hunter for (39 antimagic), 194 arcane (195 total damage).
Orc mage-hunter receives 77 healing from Pride of the Orcs.
Orc mage-hunter receives 85 healing from Pride of the Orcs.
Showl killed Orc summoner!
You collect a new ingredient: orc heart.
You collect a new ingredient: orc heart.
Aether Breach from Showl hits Orc mage-hunter for (39 antimagic), 226 arcane (227 total damage).
Aether Breach from Showl hits Orc mage-hunter for (39 antimagic), 226 arcane (227 total damage).
Aether Breach from Showl killed Orc mage-hunter!
Aether Breach from Showl killed Orc mage-hunter!
Talent Manathrust is ready to use.
Showl picks up (c.): insidious poison infusion (21 nature damage, 20% healing reduction).
You pickup 2.20 gold pieces.
Showl is no longer surging arcane power.