Skirmy the level 1 Cornac Skirmisher by Magnetar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassSkirmisher
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity17 (base 17)
Constitution5 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning14 (base 14)

Resources

Life-16/80
Stamina102/102
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage18
Accuracy22
Crit Chance5%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense7.45
Ranged Defense11.45
Fatigue12
Physical Save5.25
Spell Save7.35
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.10
0/5
0/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log

You feel mildly anxious, and walk with caution.
Saving game...

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.


Saving done.


There is a Very old halfling ruins here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (ghoul)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (ghoul)).

Saving done.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (ghoul)).


Ghoul hits Skirmy for 22 physical damage.

Ghoul hits Skirmy for 21 physical damage.
Ghoul diseases Skirmy.

Skirmy is afflicted by a rotting disease!


Rotting Disease from Ghoul hits
Skirmy for 20 blight damage.
Ghoul hits Skirmy for 18 physical damage.

Rotting Disease from Ghoul hits
Skirmy for 20 blight damage.
Saving game...