Alaril the level 10 Whitehoof Archmage by alaril

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignOrcs
ModeNormal Roguelike
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp10 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic46 (base 34)
Willpower21 (base 24)
Cunning12 (base 11)

Resources

Life-60/210
Mana163/218
Steam100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage20
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance9%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+20%

Defense: Base

Armour (hardiness)5 (30%)
Defense21
Ranged Defense21
Fatigue1
Physical Save21
Spell Save21
Mental Save23

Defense: Resistances

Lightning+ 21%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
2/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
1/5
0/5
0/5

Effects

detrimental effect
detrimental effect
beneficial effect

Quests

active
active
done
active
active

Equipment

Tool
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Alaril the Whitehoof Archmage level 10
20th Retaking 124th year of Ascendancy at 07:36
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the south (sun-mage)).

Alaril casts
Rune: Shielding.
A shield forms around Alaril.

Alaril casts
Chain Lightning.
Alaril hits Sun-mage for 187 lightning damage.
Orc gunslinger uses
Overheat Bullets.
Orc gunslinger tweaks some of his bullets.

Orc gunslinger uses
Infusion: Wild.
Orc gunslinger lessens the pain.

Sun-mage casts
Firebeam.
Sun-mage's spell attains critical power!
Sun-mage hits Alaril for (5 resist armour), (60 absorbed), 0 fire (0 total damage).
Sun-mage hits Orc gunslinger for 56 fire damage.

Alaril casts
Lightning.
Alaril hits Sun-mage for 159 lightning damage.
Sun-mage casts
Sun Flare.
Alaril loses sight!

Your shield crumbles under the damage!

The shield around Alaril crumbles.

Something hits
Alaril for (4 resist armour), (70 absorbed), 132 light (132 total damage).
Something hits Something for
177 light damage.

Alaril casts
Arcane Reconstruction.
Alaril receives 184 healing.
Something hits
Alaril for (3 resist armour), 41 fire, (3 resist armour), 154 light (194 total damage).

Saving game...