Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Dual Staves 1.0.5Although short staves only take one hand to use, they cannot be dual-wielded in 1.0.5. This was mentioned in the forums, and has been fixed for 1.0.6. But I reaaaally want to play a dual staff reaver and I'm impatient, so boom. Addon. This is exactly how staves will work (barring future changes) in 1.0.6. I "borrowed" the code from the ToME git. Probably not compatible with any other staff-related addons, sorry. I'm lazy and use overload functions. Also, friggin' delete it when 1.0.6 comes out. Adventurer Plus Addon 1.0.5Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Infinite500: Revised high level play for ToME v2.0 1.0.5Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Infinite Farportal 1.0.4"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Brawler |
| Level / Exp | 32 / 42% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 78 (base 60) |
| Dexterity | 65 (base 57) |
| Constitution | 23 (base 10) |
| Magic | 34 (base 10) |
| Willpower | 53 (base 10) |
| Cunning | 50 (base 13) |
Resources
| Life | 1018/1222 |
| Stamina | 390/446 |
| Healing Factor | 1 |
| Regeneration | 7.95 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 9 |
Offense: Barehand
| Damage | 91 |
| Accuracy | 61 |
| Crit Chance | 111% |
| APR | 60 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 41.333333333333 |
| Crit Chance | 73% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 60.275 |
| Crit Chance | 95% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +22% |
| Acid | +20% |
| Physical | +45% |
| Mind | +94% |
| Lightning | +20% |
Offense: Damage Penetration
| Lightning | +39% |
| Mind | +69% |
| Physical | +90% |
| Blight | +46% |
| Arcane | +34% |
| Fire | +49% |
| All | +29% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 41.083333333333 |
| Ranged Defense | 41.083333333333 |
| Fatigue | 0 |
| Physical Save | 82.82 |
| Spell Save | 70.55 |
| Mental Save | 78.45 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 40%( 70%) |
| Cold | + 32%( 70%) |
| Mind | + 29%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 6%( 70%) |
| Darkness | + 15%( 70%) |
| Arcane | -12%( 70%) |
| Fire | + 15%( 70%) |
| Nature | -13%( 70%) |
Defense: Immunities
| Silence Resistance | 5% |
| Bleed Resistance | 20% |
| Confusion Resistance | 30% |
| Teleport Resistance | 5% |
| Instadeath Resistance | 100% |
| Poison Resistance | 5% |
| Stun Resistance | 10% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Pugilism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 500 more runs. | active |
Equipment
| On feet | Umbravengeance (0 def, 5 armour) Umbravengeance (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +17.0% Physical power: +18 Armour: +5 Fatigue: +5% Changes stats: +3 Str / +10 Mag / +3 Wil / +1 Con Changes resistances penetration: +15% physical Changes damage: +3% darkness Allows you to breathe in: water Physical save: +12 Spell save: +23 Mental save: +15 Lowers spell cool-downs by: 10% Infravision radius: +3 It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
| On hands | Gorigrim (0 def, 3 armour) Gorigrim (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +40.0% Physical power: +20 Armour: +3 Changes stats: +6 Str / +6 Con Damage when the wearer hits(melee): 6 blight Changes resistances penetration: +5% arcane Changes damage: +6% mind Critical mult.: +73.00% Physical save: +28 Spell save: +10 Mental save: +10 Life regen: +7.70 Stamina each turn: +4.00 Maximum stamina: +80.00 Spell crit. chance: +39% Mental crit. chance: +40% When used to modify unarmed attacks: Base power: 57.5 - 63.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +33.0% Attack speed: 60% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Slumber (20% chance level 5). When this weapon crits: Cripple (40% chance level 5). Damage when this weapon hits: +29 physical / +24 arcane Burst (radius 1) on hit: +4 blight It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Gloretha the Lightningsin (3 def, 0 armour) Gloretha the Lightningsin (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +1 Dex / +12 Mag / +7 Wil / +7 Cun Damage when the wearer is hit: 4 mind / 8 lightning Changes resistances: +20% physical / +20% mind / +30% lightning / +15% darkness / +30% acid Changes resistances penetration: +10% lightning Changes damage: +20% physical / +20% lightning / +20% acid / +13% darkness / +24% mind Critical mult.: +5.00% Physical save: +15 Mental save: +33 Maximum hate: +15.00 Maximum psi: +40.00 Spellpower: +6 Mindpower: +20 Mental crit. chance: +10% A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. It is drawn to the Ring of Perception. |
| On fingers | Ring of Perception Ring of PerceptionRequires: - Level 20 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. The set is complete. When wielded/worn: Physical power: +8 Physical save: +16 Spell save: +16 Mental save: +16 Maximum life: +50.00 Spellpower: +8 Mindpower: +8 A black ring, filled with much power. It is drawn to the Amulet of Inception. |
| Around neck | Amulet of Inception Amulet of InceptionRequires: - Level 30 1.00 Encumbrance. [Plot Item] Type: jewelry / amulet It is part of a set of items. The set is complete. When wielded/worn: Physical power: +10 Physical save: +20 Spell save: +20 Mental save: +20 Maximum life: +50.00 Spellpower: +10 Mindpower: +10 A black amulet, positively humming with power. It is drawn to the Ring of Deception. |
| Main armor | elven-silk robe 'Lustrerain' (10 def, 5 armour) elven-silk robe 'Lustrerain' (10 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Changes stats: +18 Cun / +8 Wil Changes resistances: +18% physical / -12% arcane / +15% fire / -13% cold / -13% nature / +15% blight / +6% light / +3% mind / +6% temporal Changes resistances penetration: +19% physical / +20% fire / +40% mind / +17% blight Changes damage: +36% mind Critical mult.: +40.00% Physical save: +49 Spell save: +20 Mental save: +40 Disease immunity: +10% Cut immunity: +10% Psi each turn: +1.68 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +12 Hate when firing a critical mind attack: +5.00 Maximum psi: +65.00 Spell crit. chance: +18% Mindpower: +20 Mental crit. chance: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Nightravager the dwarven lantern Nightravager the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +29 Armour: +4 Changes stats: +14 Wil Changes resistances: +6% mind Changes resistances penetration: +29% all Changes damage: +28% mind / +6% darkness Poison immunity: +5% Disease immunity: +15% Confusion immunity: +15% Stun/Freeze immunity: +10% Teleport immunity: +5% Maximum life: +80.00 Light radius: +13 Defense after a teleport: +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Rharab the elven-silk cloak (3 def, 13 armour) Rharab the elven-silk cloak (3 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +48 Armour penetration: +15 Armour: +13 Defense: +3 Fatigue: -10% Changes stats: +10 Str / +8 Wil / +5 Cun / +6 Con Damage when the wearer is hit: 8 physical Changes resistances: +2% physical / +30% cold Changes resistances penetration: +10% physical Critical mult.: +40.00% Stealth bonus: +15 Physical save: +22 Spell save: +14 Mental save: +10 Maximum life: +220.00 Mental crit. chance: +8% It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 2.2 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | drakeskin leather belt 'Blazepyre' drakeskin leather belt 'Blazepyre'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +15 Defense: +24 Changes stats: +6 Dex / +6 Cun / +10 Lck Damage when the wearer hits(melee): 8 light Changes resistances: +15% cold Changes resistances penetration: +17% physical Changes damage: +25% physical Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +27 Physical save: +3 Spell save: +15 Cut immunity: +10% Silence immunity: +5% Confusion immunity: +15% Maximum life: +130.00 Maximum mana: +70.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +40.00 Maximum vim: +40.00 Light radius: +2 Infravision radius: +6 Reduces paradox failures(equivalent to willpower): +38 A belt that goes around your waist. |
Inventory
regeneration infusion of the duelist (heal 458 over 5 turns) regeneration infusion of the duelist (heal 458 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 458 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 20%; cure magical, physical) wild infusion of the wizard (resist 20%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 20% for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 327 for 4 turns) shielding rune of the psychic (absorb 327 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
conjurer's steel ring of blinding strikes conjurer's steel ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +4 Wil Damage when the wearer hits(melee): 4 physical / 5 lightning / 3 blinding Damage when the wearer is hit: 5 physical / 3 lightning / 7 blinding Spellpower: +7 Rings can have magical properties. |
Fulykath the Dazzlevortex (62.5-81.25 power, 9 apr) Fulykath the Dazzlevortex (62.5-81.25 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 62.5 - 81.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +16 mind / +8 light Burst (radius 1) on hit: +12 light Damage conversion: 20% darkness / 40% ice When wielded/worn: Armour penetration: +24 Physical crit. chance: +9.0% Armour: +12 Changes resistances penetration: +10% physical / +12% cold Changes damage: +12% physical Critical mult.: +26.00% Mana when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +12 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
acidic stralite dagger of crippling (28-36.4 power, 9 apr) acidic stralite dagger of crippling (28-36.4 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +5 acid When wielded/worn: Physical crit. chance: +4.0% Sharp, short and deadly. |
elemental voratun dagger of ruin (36.5-47.45 power, 9 apr) elemental voratun dagger of ruin (36.5-47.45 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 10% fire / 12% cold / 10% lightning / 8% acid When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Critical mult.: +10.00% Sharp, short and deadly. |
Rotstrike the dragonbone magestaff (41-49.2 power, 6 apr, cold damage) Rotstrike the dragonbone magestaff (41-49.2 power, 6 apr, cold damage)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 41.0 - 49.2 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 nature / +4 temporal When wielded/worn: Accuracy: +15 Physical crit. chance: +25.0% Physical power: +15 Changes stats: +7 Con Damage when the wearer hits(melee): 4 darkness / 19 silence Changes resistances: +6% nature / +9% darkness / +3% temporal Changes resistances penetration: +5% nature / +15% cold Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +48.00% Life regen: +1.80 Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +63 Spell crit. chance: +15% Healing mod.: +26% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
spiritwalker's rough leather belt of the mystic spiritwalker's rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Mag Mental save: +5 Mana each turn: +0.14 Maximum mana: +20.00 Spellpower: +3 A belt that goes around your waist. |
linen cloak of conjuring (1 def, 0 armour) linen cloak of conjuring (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances penetration: +5% arcane Changes damage: +6% arcane Critical mult.: +10.00% Maximum mana: +35.00 Spellpower: +3 Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of sorcery (1 def, 0 armour) regal linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +5 Wil Mental save: +5 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven silk robe of power (3 def, 0 armour) spellwoven silk robe of power (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes damage: +9% physical / +5% arcane / +7% fire / +5% cold / +8% lightning / +5% acid / +6% nature / +5% blight Spell save: +20 Spellpower: +12 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of rough leather boots of speed (0 def, 1 armour) blood-soaked pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 Armour: +1 Fatigue: +1% Movement speed: +20% A pair of boots made of leather. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% Metal gloves protecting the hands up to the middle of the lower arm. |
restful rough leather gloves of magic (+2) (0 def, 1 armour) restful rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Life regen: +1.20 Stamina each turn: +0.60 Maximum stamina: +13.00 When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% When this weapon hits: Slumber (10% chance level 1). Damage when this weapon hits: +5 arcane Burst (radius 2) on crit: +6 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellwoven linen wizard hat of the Brotherhood (1 def, 0 armour) spellwoven linen wizard hat of the Brotherhood (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +1 Con Changes damage: +5% arcane Mana each turn: +0.12 Spellpower: +3 Spell crit. chance: +3% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
This item will automatically be transmogrified when you leave the level. Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Mental save: +10 Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed
Amassed 8000 gold pieces.By ready to derp the Shalore Brawler level 32
74th Pyre 122nd year of Ascendancy at 16:38 see stats
Level 10
Got a character to level 10.By ready to derp the Shalore Brawler level 10
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 20
Got a character to level 20.By ready to derp the Shalore Brawler level 20
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 30
Got a character to level 30.By ready to derp the Shalore Brawler level 30
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By ready to derp the Shalore Brawler level 32
74th Pyre 122nd year of Ascendancy at 16:38 see stats
Treasure Hunter
Amassed 1000 gold pieces.By ready to derp the Shalore Brawler level 32
74th Pyre 122nd year of Ascendancy at 13:03 see stats
Log
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
The merchant carefully hands you: drakeskin leather belt 'Blazepyre'
Ready to derp wears(replacing): drakeskin leather belt 'Blazepyre'.
Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 16:45.
Ready to derp wears(replacing): Nightravager the dwarven lantern.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
The merchant carefully hands you: Gloretha the Lightningsin (3 def, 0 armour)
Ready to derp wears: Gloretha the Lightningsin (3 def, 0 armour).
