Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 33 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by black crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:35 / 125Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:00 Killed by elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:53 Killed by Polenn the elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:36 Killed by Gulaith the giant carpenter ant at level 5 on the 79th Pyre 122nd year of Ascendancy at 20:54 Killed by Polonne the elven mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 17:09 Killed by Rhaloren Inquisitor at level 6 on the 3rd Mirth 122nd year of Ascendancy at 13:29 Killed by Isovena the sandworm at level 8 on the 1st Summertide 122nd year of Ascendancy at 06:59 Killed by sandworm destroyer at level 8 on the 1st Summertide 122nd year of Ascendancy at 12:00 Killed by Isovena the sandworm at level 8 on the 1st Summertide 122nd year of Ascendancy at 12:55 Killed by Sandworm Queen at level 8 on the 2nd Summertide 122nd year of Ascendancy at 07:53 Killed by Sandworm Queen at level 8 on the 2nd Summertide 122nd year of Ascendancy at 09:23 Killed by Sandworm Queen at level 8 on the 2nd Summertide 122nd year of Ascendancy at 10:27 Killed by Beliminn the white worm mass at level 9 on the 2nd Summertide 122nd year of Ascendancy at 17:47 Killed by Shalore Summoner at level 10 on the 3rd Summertide 122nd year of Ascendancy at 10:05 Killed by Aeryressra the lesser vampire at level 10 on the 2nd Dusk 122nd year of Ascendancy at 19:54 Killed by Aeryressra the lesser vampire at level 10 on the 2nd Dusk 122nd year of Ascendancy at 21:05 Killed by Glukira the Guardian at level 10 on the 9th Dusk 122nd year of Ascendancy at 14:59 Killed by Nerygakira the lesser vampire at level 11 on the 10th Dusk 122nd year of Ascendancy at 15:13 Killed by Nerygakira the lesser vampire at level 11 on the 10th Dusk 122nd year of Ascendancy at 16:18 Killed by dredge at level 13 on the 23rd Dusk 122nd year of Ascendancy at 14:42 Killed by Horned Horror at level 14 on the 26th Dusk 122nd year of Ascendancy at 22:52 Killed by Horned Horror at level 14 on the 27th Dusk 122nd year of Ascendancy at 00:32 Killed by thief at level 14 on the 27th Dusk 122nd year of Ascendancy at 17:36 Killed by ultimate gwelgoroth at level 14 on the 30th Dusk 122nd year of Ascendancy at 12:03 Killed by cold drake at level 15 on the 39th Dusk 122nd year of Ascendancy at 03:34 Killed by snow giant boulder thrower at level 15 on the 40th Dusk 122nd year of Ascendancy at 07:22 Killed by snow giant boulder thrower at level 16 on the 42nd Dusk 122nd year of Ascendancy at 20:00 Killed by Salugatta the snow giant chieftain at level 16 on the 42nd Dusk 122nd year of Ascendancy at 23:54 Killed by snow giant thunderer at level 16 on the 43rd Dusk 122nd year of Ascendancy at 03:06 Killed by Salugatta the snow giant chieftain at level 16 on the 43rd Dusk 122nd year of Ascendancy at 07:58 Killed by Salugatta the snow giant chieftain at level 16 on the 43rd Dusk 122nd year of Ascendancy at 08:38 Killed by Salugatta the snow giant chieftain at level 16 on the 43rd Dusk 122nd year of Ascendancy at 08:54 Killed by Urkis, the High Tempest at level 17 on the 62nd Dusk 122nd year of Ascendancy at 07:33 Killed by Urkis, the High Tempest at level 17 on the 62nd Dusk 122nd year of Ascendancy at 09:26 Killed by Urkis, the High Tempest at level 17 on the 62nd Dusk 122nd year of Ascendancy at 10:11 Killed by Urkis, the High Tempest at level 17 on the 62nd Dusk 122nd year of Ascendancy at 14:17 Killed by Burb the snow giant champion at level 17 on the 63rd Dusk 122nd year of Ascendancy at 22:21 Killed by unknown at level 19 on the 51st Haze 122nd year of Ascendancy at 17:07 Killed by orc grand master assassin at level 19 on the 51st Haze 122nd year of Ascendancy at 19:22 Killed by unknown at level 19 on the 52nd Haze 122nd year of Ascendancy at 01:15 Killed by skeleton warrior at level 19 on the 54th Haze 122nd year of Ascendancy at 07:38 Killed by armoured skeleton warrior at level 20 on the 55th Haze 122nd year of Ascendancy at 19:42 Killed by skeleton warrior at level 20 on the 57th Haze 122nd year of Ascendancy at 22:20 Killed by skeleton warrior at level 20 on the 59th Haze 122nd year of Ascendancy at 13:25 Killed by skeleton warrior at level 20 on the 59th Haze 122nd year of Ascendancy at 14:14 Killed by unknown at level 21 on the 59th Haze 122nd year of Ascendancy at 15:13 Killed by armoured skeleton warrior at level 21 on the 60th Haze 122nd year of Ascendancy at 17:38 Killed by ghast at level 21 on the 60th Haze 122nd year of Ascendancy at 18:54 Killed by armoured skeleton warrior at level 21 on the 60th Haze 122nd year of Ascendancy at 20:41 Killed by The Master at level 21 on the 60th Haze 122nd year of Ascendancy at 21:00 Killed by skeleton master archer at level 21 on the 60th Haze 122nd year of Ascendancy at 21:00 Killed by will o' the wisp at level 21 on the 61st Haze 122nd year of Ascendancy at 00:39 Killed by will o' the wisp at level 21 on the 61st Haze 122nd year of Ascendancy at 05:09 Killed by skeleton warrior at level 21 on the 61st Haze 122nd year of Ascendancy at 07:33 Killed by fire drake at level 21 on the 61st Haze 122nd year of Ascendancy at 10:14 Killed by The Master at level 21 on the 61st Haze 122nd year of Ascendancy at 14:34 Killed by elven corruptor at level 21 on the 63rd Haze 122nd year of Ascendancy at 00:08 Killed by elven corruptor at level 21 on the 63rd Haze 122nd year of Ascendancy at 01:13 Killed by elven cultist at level 21 on the 63rd Haze 122nd year of Ascendancy at 09:47 Killed by Grand Corruptor at level 21 on the 63rd Haze 122nd year of Ascendancy at 19:52 Killed by Emelusenn the ghoul at level 21 on the 68th Haze 122nd year of Ascendancy at 04:42 Killed by Nerevea the eternal bone giant at level 21 on the 68th Haze 122nd year of Ascendancy at 06:03 Killed by Cyrykira the vampire at level 21 on the 68th Haze 122nd year of Ascendancy at 07:41 Killed by Cyrykira the vampire at level 21 on the 68th Haze 122nd year of Ascendancy at 08:35 Killed by Layuvea the skeleton warrior at level 21 on the 68th Haze 122nd year of Ascendancy at 11:29 Killed by Layuvea the skeleton warrior at level 21 on the 68th Haze 122nd year of Ascendancy at 13:12 Killed by Xeryreda the skeleton warrior at level 21 on the 68th Haze 122nd year of Ascendancy at 15:20 Killed by Cyrurivea the elder vampire at level 21 on the 68th Haze 122nd year of Ascendancy at 17:22 Killed by Celia at level 21 on the 68th Haze 122nd year of Ascendancy at 18:31 Killed by armoured skeleton warrior at level 21 on the 68th Haze 122nd year of Ascendancy at 18:48 Killed by skeleton master archer at level 21 on the 68th Haze 122nd year of Ascendancy at 19:42 Killed by Celia at level 21 on the 68th Haze 122nd year of Ascendancy at 22:09 Killed by Arutta the slaver at level 21 on the 69th Haze 122nd year of Ascendancy at 22:27 Killed by Mathahepar the shalore at level 22 on the 19th Regrowth 123rd year of Ascendancy at 22:20 Killed by Xunor the stone troll at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 20:41 Killed by Xunor the stone troll at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 22:17 Killed by mucus ooze at level 22 on the 24th Regrowth 123rd year of Ascendancy at 01:26 Killed by armoured skeleton warrior at level 22 on the 24th Regrowth 123rd year of Ascendancy at 10:00 Killed by skeleton warrior at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 16:01 Killed by armoured skeleton warrior at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 17:31 Killed by skeleton mage at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 17:37 Killed by skeleton warrior at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 19:14 Killed by unknown at level 24 on the 64th Regrowth 123rd year of Ascendancy at 00:10 Killed by elven cultist at level 24 on the 64th Regrowth 123rd year of Ascendancy at 02:17 Killed by elven cultist at level 24 on the 65th Regrowth 123rd year of Ascendancy at 01:16 Killed by Mayasemina the elven tempest at level 24 on the 65th Regrowth 123rd year of Ascendancy at 15:07 Killed by eternal bone giant at level 24 on the 65th Regrowth 123rd year of Ascendancy at 16:54 Killed by unknown at level 25 on the 66th Regrowth 123rd year of Ascendancy at 23:48 Killed by unknown at level 25 on the 71st Regrowth 123rd year of Ascendancy at 09:37 Killed by Xeryreda the skeleton warrior at level 26 on the 4th Pyre 123rd year of Ascendancy at 19:10 Killed by Lisobrelle the vampire at level 26 on the 4th Pyre 123rd year of Ascendancy at 21:52 Killed by Nerevea the eternal bone giant at level 26 on the 5th Pyre 123rd year of Ascendancy at 07:10 Killed by Nerevea the eternal bone giant at level 26 on the 5th Pyre 123rd year of Ascendancy at 09:13 Killed by Bethanor the great wolf at level 28 on the 11st Pyre 123rd year of Ascendancy at 13:33 Killed by orc blood mage at level 28 on the 52nd Pyre 123rd year of Ascendancy at 19:55 Killed by orc corruptor at level 28 on the 52nd Pyre 123rd year of Ascendancy at 20:42 Killed by orc blood mage at level 28 on the 69th Pyre 123rd year of Ascendancy at 20:39 Killed by shade of minotaur at level 28 on the 70th Pyre 123rd year of Ascendancy at 14:57 Killed by unknown at level 28 on the 70th Pyre 123rd year of Ascendancy at 16:01 Killed by Yverath the ninurlhing at level 29 on the 1st Mirth 123rd year of Ascendancy at 08:39 Killed by fire drake hatchling at level 29 on the 1st Mirth 123rd year of Ascendancy at 10:47 Killed by unknown at level 29 on the 1st Mirth 123rd year of Ascendancy at 17:40 Killed by orc high cryomancer at level 30 on the 6th Flare 123rd year of Ascendancy at 21:36 Killed by overpowered greater multi-hued wyrm at level 30 on the 7th Flare 123rd year of Ascendancy at 00:26 Killed by overpowered greater multi-hued wyrm at level 30 on the 7th Flare 123rd year of Ascendancy at 00:31 Killed by overpowered greater multi-hued wyrm at level 30 on the 7th Flare 123rd year of Ascendancy at 03:15 Killed by orc archer at level 30 on the 7th Flare 123rd year of Ascendancy at 03:47 Killed by Warmaster Gnarg at level 30 on the 7th Flare 123rd year of Ascendancy at 05:01 Killed by master vampire at level 30 on the 8th Flare 123rd year of Ascendancy at 03:36 Killed by orc pyromancer at level 30 on the 8th Flare 123rd year of Ascendancy at 20:03 Killed by orc high pyromancer at level 30 on the 9th Flare 123rd year of Ascendancy at 06:13 Killed by orc assassin at level 30 on the 9th Flare 123rd year of Ascendancy at 23:23 Killed by orc high cryomancer at level 31 on the 2nd Dusk 123rd year of Ascendancy at 23:56 Killed by orc pyromancer at level 31 on the 3rd Dusk 123rd year of Ascendancy at 04:44 Killed by unknown at level 31 on the 3rd Dusk 123rd year of Ascendancy at 20:27 Killed by Vor, Grand Geomancer of the Pride at level 31 on the 3rd Dusk 123rd year of Ascendancy at 21:45 Killed by Vor, Grand Geomancer of the Pride at level 31 on the 3rd Dusk 123rd year of Ascendancy at 23:37 Killed by Vor, Grand Geomancer of the Pride at level 31 on the 4th Dusk 123rd year of Ascendancy at 01:20 Killed by Vor, Grand Geomancer of the Pride at level 31 on the 4th Dusk 123rd year of Ascendancy at 03:10 Killed by Vorymira the orc cryomancer at level 32 on the 4th Dusk 123rd year of Ascendancy at 23:33 Killed by Elalle the orc necromancer at level 32 on the 21st Dusk 123rd year of Ascendancy at 05:01 Killed by skeleton warrior at level 32 on the 23rd Dusk 123rd year of Ascendancy at 02:03 Killed by unknown at level 32 on the 25th Dusk 123rd year of Ascendancy at 01:03 Killed by multi-hued drake at level 33 on the 28th Dusk 123rd year of Ascendancy at 11:42 |
Primary Stats
| Strength | 26 (base 18) |
| Dexterity | 23 (base 11) |
| Constitution | 14 (base 13) |
| Magic | 20 (base 10) |
| Willpower | 100 (base 60) |
| Cunning | 77 (base 59) |
Resources
| Life | 598/598 |
| Mana | 742/742 |
| Equilibrium | 0 |
| Healing Factor | 1.44 |
| Regeneration | 3.024 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 22 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 58 |
| Crit Chance | 28% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 58 |
| Crit Chance | 28% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62.2 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 21.775 |
| Ranged Defense | 21.775 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 36 |
| Mental Save | 53.316666666667 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Bleed Resistance | 50% |
| Confusion Resistance | 70% |
| Knockback Resistance | 100% |
| Stun Resistance | 30% |
| Poison Resistance | 20% |
| Blind Resistance | 31% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Spellblaze Crystal. Escort: lost anorithil (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by snow giant thunderer. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 189. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed honey tree root. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | watchleader's dwarven lantern of clarity watchleader's dwarven lantern of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +11 Blindness immunity: +31% Confusion immunity: +18% Light radius: +8 See stealth: +22 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 5.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 48 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | stabilizing elven-silk wizard hat of decomposition (3 def, 0 armour) stabilizing elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +8 Wil Changes resistances: +6% lightning / +5% temporal / +6% light / +5% fire / +6% nature / +4% acid / +6% blight / +5% cold / +7% darkness Physical save: +9 A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
| Tool | elven-wood totem of cure ailments [power 3] (9 cooldown) elven-wood totem of cure ailments [power 3] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 9 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | clarifying steel amulet of healing clarifying steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% mind Cut immunity: +50% Confusion immunity: +22% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 381 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | harmonious living mindstar of storms (16.5-18.15 power, 40 apr, mind damage) harmonious living mindstar of storms (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances: +2% nature / +20% lightning Changes resistances penetration: +5% nature / +7% lightning Changes damage: +9% nature / +13% lightning Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.70 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 18 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Damage (Melee): 30 dreamforge Changes stats: +3 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +15 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 22 power out of 30/30) : Effective talent level: 3.6 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 36.65 mind damage, 36.65 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 3.16 mind and 3.16 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 18 power out of 20/20) : Effective talent level: 2.4 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | dreamer's cashmere robe of life (2 def, 0 armour) dreamer's cashmere robe of life (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +10% blight / +15% mind / +14% darkness Physical save: +11 Spell save: +10 Mental save: +27 Life regen: +1.70 Maximum life: +49.00 Healing mod.: +13% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (439% speed; 7 turns) movement infusion (439% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune of the warrior (314 lightning damage) lightning rune of the warrior (314 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 104.64 to 313.91 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1200% regen over 10 turns; 60 instant mana) manasurge rune of the psychic (1200% regen over 10 turns; 60 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1200% over 10 turns and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 12; power 31; dur 4) phase door rune of the sneak (range 12; power 31; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 7; power 20; dur 4) phase door rune of the titan (range 7; power 20; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 122) teleportation rune of the psychic (range 122)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 122 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 22 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
gold amulet 'Zuborin' gold amulet 'Zuborin'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +3% acid / +6% light Mental save: +10 Silence immunity: +5% Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 38 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Xanemira XanemiraInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 16 arcane Changes stats: +3 Con Changes resistances: +3% mind Physical save: +6 Life regen: +1.30 Maximum life: +91.00 Healing mod.: +26% Rings can have magical properties. |
psionicist's copper ring of power psionicist's copper ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +3 Wil Mental save: +6 Spellpower: +5 Mindpower: +5 Rings can have magical properties. |
solipsist's gold ring of pilfering solipsist's gold ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +7 Changes stats: +5 Cun / +5 Wil Mindpower: +6 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. wizard's stralite ring of miserywizard's stralite ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 10 bleed Effects on ranged hit: * 12% chance to cause random insanity Damage (Ranged): 12 bleed Changes stats: +1 Cun / +5 Mag Spell save: +10 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul of projection (53.5-80.25 power, 3 apr)balanced stralite greatmaul of projection (53.5-80.25 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +14 mind When wielded/worn: Accuracy: +7 Defense: +12 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul (54-81 power, 3 apr)elemental stralite greatmaul (54-81 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +16% acid / +13% fire / +20% lightning / +16% cold Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. fungal elven-wood longbow of recursionfungal elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +4 Con Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 124 life over 5 turns, placing all other charms into a 18 cooldown. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword of crippling (34.5-48.3 power, 5 apr)warbringer's stralite longsword of crippling (34.5-48.3 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +22% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Glurima (37-51.8 power, 5 apr)Glurima (37-51.8 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 9% chance to corrode armor When wielded/worn: Accuracy: +9 Physical power: +9 Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 acid Changes stats: +4 Dex / +2 Con Changes resistances: +3% acid Changes resistances penetration: +23% acid / +8% physical / +10% temporal Changes damage: +6% acid Disarm immunity: +18% Life regen: +1.30 Blunt and deadly. |
horrifying living mindstar of life (17.5-19.25 power, 40 apr, mind damage) horrifying living mindstar of life (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 mind / 4 darkness Changes damage: +3% mind / +6% darkness Life regen: +1.00 Maximum life: +38.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of storms (16.5-18.15 power, 40 apr, mind damage) nature's living mindstar of storms (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 lightning Changes stats: +2 Str / +4 Dex / +2 Mag / +4 Wil / +2 Cun / +2 Con Changes resistances: +9% lightning / +5% blight Changes resistances penetration: +9% lightning Changes damage: +11% lightning / +6% nature Disease immunity: +13% Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of amnesia (29-40.6 power, 5 apr)quick stralite waraxe of amnesia (29-40.6 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +10 Changes stats: +4 Dex One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Coalglory (3 def, 0 armour) Coalglory (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +7 Defense: +3 Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 darkness Changes stats: +5 Cun / +4 Dex Changes resistances: +3% blight / +15% darkness / +5% arcane Changes resistances penetration: +8% darkness Changes damage: +15% darkness Stealth bonus: +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 80.69 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
This item will automatically be transmogrified when you leave the level. Eryruidir the elven-silk wizard hat (3 def, 0 armour)Eryruidir the elven-silk wizard hat (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +1 Wil Changes resistances: +21% nature Changes damage: +14% nature Mana when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +6 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of Toknor (2 def, 4 armour)spiked cured leather armour of Toknor (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 13 physical Critical mult.: +12.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of elven-wood arrows of gravity (20/20, 45-63 power, 14 apr)psychokinetic quiver of elven-wood arrows of gravity (20/20, 45-63 power, 14 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * 10% chance to crush the target * 10% chance to knock the target back Damage (Ranged): +9 gravity / +33 physical Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
103 alchemist agate 103 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of delving (dig speed 30 turns) dwarven-steel pickaxe of delving (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Str / +3 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
13 emerald 13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of clarity alchemist's lamp of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 Light radius: +3 See stealth: +11 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Shalore Summoner the Shalore Summoner level 23
46th Regrowth 123rd year of Ascendancy at 21:28 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shalore Summoner the Shalore Summoner level 31
4th Dusk 123rd year of Ascendancy at 15:34 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Shalore Summoner the Shalore Summoner level 30
3rd Mirth 123rd year of Ascendancy at 14:15 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Shalore Summoner the Shalore Summoner level 30
7th Flare 123rd year of Ascendancy at 00:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Shalore Summoner the Shalore Summoner level 28
58th Pyre 123rd year of Ascendancy at 05:09 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Shalore Summoner the Shalore Summoner level 28
71st Pyre 123rd year of Ascendancy at 18:50 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Shalore Summoner the Shalore Summoner level 27
10th Pyre 123rd year of Ascendancy at 12:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Shalore Summoner the Shalore Summoner level 16
41st Dusk 122nd year of Ascendancy at 21:29 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shalore Summoner the Shalore Summoner level 17
62nd Dusk 122nd year of Ascendancy at 18:06 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Shalore Summoner the Shalore Summoner level 26
4th Pyre 123rd year of Ascendancy at 18:41 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shalore Summoner the Shalore Summoner level 22
12nd Regrowth 123rd year of Ascendancy at 09:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shalore Summoner the Shalore Summoner level 10
2nd Summertide 122nd year of Ascendancy at 23:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Shalore Summoner the Shalore Summoner level 20
55th Haze 122nd year of Ascendancy at 09:18 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Shalore Summoner the Shalore Summoner level 30
2nd Mirth 123rd year of Ascendancy at 13:07 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Shalore Summoner the Shalore Summoner level 28
10th Pyre 123rd year of Ascendancy at 14:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Shalore Summoner the Shalore Summoner level 22
42nd Regrowth 123rd year of Ascendancy at 18:58 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Shalore Summoner the Shalore Summoner level 17
60th Dusk 122nd year of Ascendancy at 04:38 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Shalore Summoner the Shalore Summoner level 29
71st Pyre 123rd year of Ascendancy at 20:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Shalore Summoner the Shalore Summoner level 16
46th Dusk 122nd year of Ascendancy at 21:16 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Shalore Summoner the Shalore Summoner level 22
43rd Regrowth 123rd year of Ascendancy at 07:06 see stats
Log
Fire drake's fire area effect hits Multi-hued drake hatchling for 16 fire damage.
Burning from Greater multi-hued wyrm hits Minotaur for 49 fire damage.
Burning from Greater multi-hued wyrm killed Minotaur!
Multi-hued drake breathes sand!
Multi-hued drake hits Shalore Summoner for 123 physical damage.
Burning from Fire drake hits Greater multi-hued wyrm for 17 fire damage.
Shalore Summoner the level 33 shalore summoner was struck to death by a multi-hued drake on level 1 of Gorbat Pride.
Shalore Summoner stops burning.
Shalore Summoner meditates on nature.
Shalore Summoner deactivates Chant of Fortress.
Shalore Summoner has finished recovering.
Shalore Summoner deactivates Master Summoner.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Multi-hued drake killed Shalore Summoner!
Saving done.
Ran for 2 turns (stop reason: interesting character).
Resting starts...
Talent Fire Drake is ready to use.
Talent Minotaur is ready to use.
Talent Master Summoner is ready to use.
Talent Vitality is ready to use.
Talent War Hound is ready to use.
Talent Chant of Fortress is ready to use.
Talent Meditation is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
