Cybermancer the level 12 Kruk Ghoul Psyshot by Parcae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignOrcs
ModeMadness Adventure
SexMale
RaceKruk Ghoul
ClassPsyshot
Level / Exp12 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity21 (base 13)
Constitution26 (base 10)
Magic10 (base 10)
Willpower26 (base 22)
Cunning21 (base 18)

Resources

Life335/364
Psi100/106
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision3

Offense: Mainhand

Damage10
Accuracy22
Crit Chance6%
APR24
Speed1.00

Offense: Offhand

Damage7
Accuracy22
Crit Chance6%
APR18
Speed1.00

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower30
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)12 (30%)
Defense25
Ranged Defense25
Fatigue14
Physical Save24
Spell Save12
Mental Save16

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
0/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
2/5
0/5
0/5
0/5
Psionic / Psionic fog1.30
1/5
1/5
0/5
0/5
Psionic / Action at a distance1.30
1/5
1/5
0/5
0/5
Steamtech / Mechstar1.30
0/5
0/5
0/5
0/5
Psionic / Gestalt1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
3/5
0/5
0/5
0/5
Undead / Ghoul1.10
3/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Fear me not! (Madness (Adventure) difficulty) Survived the Fearscape!
By Cybermancer the Kruk Ghoul Psyshot level 11
26th Retaking 124th year of Ascendancy at 01:23
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Cybermancer the Kruk Ghoul Psyshot level 10
21st Retaking 124th year of Ascendancy at 15:15
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Cybermancer the Kruk Ghoul Psyshot level 7
14th Retaking 124th year of Ascendancy at 13:27
see stats

Log

You gain 0.25 gold from the melting of iron steamgun.
Cybermancer wears (replacing
Yeti-fur Cloak (9 def, 2 armour)): enveloping linen cloak of Eldoral (7 def, 0 armour).

You gain 0.96 gold from the melting of
rough leather armour of resilience (1 def, 2 armour).
Cybermancer wears (replacing
insulating rough leather cap of strength (+3) (0 def, 1 armour)): iron helm of dexterity (+3) (0 def, 3 armour).

Cybermancer wears (replacing
pair of rough leather boots (0 def, 1 armour)): scholar's pair of iron boots of tirelessness (0 def, 3 armour).

You gain 0.10 gold from the melting of
pair of rough leather boots (0 def, 1 armour).
Cybermancer wears (replacing
iron pickaxe of endurance (dig speed 38 turns)): iron pickaxe 'Armisin' (dig speed 29 turns).

You gain 0.95 gold from the melting of
iron pickaxe of endurance (dig speed 38 turns).
You collect a new ingredient:
lump of iron (1).
You gain 0.10 gold from the melting of
pouch of iron shots (16/16, 110% power, 1 apr).
Cybermancer deactivates Gestalt.

Cybermancer activates Gestalt.

Cybermancer switches his weapons to:
Emomira the ash longbow.

Cybermancer deactivates Gestalt.

Cybermancer activates Gestalt.

Cybermancer switches his weapons to:
mighty steel steamgun
horrifying mossy mindstar of frost
psychokinetic pouch of steel shots of wind.

Cybermancer switches his weapons to:
Emomira the ash longbow.
Talent Dig is ready to use.

Cybermancer wears:
creative vined mindstar of resolve (88% power, 18 apr, mind damage).

Cybermancer wears (offslot):
mossy mindstar of resolve (72% power, 12 apr, mind damage).

Cybermancer deactivates Gestalt.