Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Anorithil |
| Level / Exp | 46 / 13% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 60 (base 60) |
| Magic | 61 (base 60) |
| Willpower | 11 (base 10) |
| Cunning | 59 (base 57) |
Resources
| Life | 1232/1244 |
| Positive | 165/178 |
| Negative | 60/186 |
| Healing Factor | 1 |
| Regeneration | 2.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 8 |
| Crit Chance | 16% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59.666666666667 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.65 |
| Crit Chance | 16% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 16.4 |
| Ranged Defense | 16.4 |
| Fatigue | 0 |
| Physical Save | 29.925 |
| Spell Save | 32.50904291041 |
| Mental Save | 25.75 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 42%, your defense is increased by 42 and all your resistances by 42%. Its effects scale with your Cunning stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Glyphs | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Twilight | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Celestial / Star fury | 1.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Corona |
| talent | Chant of Fortress |
| talent | Hymn of Moonlight |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | dwarven lantern dwarven lantern1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | spellwoven linen wizard hat of light (+15%) (1 def, 0 armour) spellwoven linen wizard hat of light (+15%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% light Changes damage: +10% light Mana each turn: +0.11 Spellpower: +2 Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
| Tool | arcane elm wand of conjuration [power 91] (10 cooldown) arcane elm wand of conjuration [power 91] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 46-91), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Rings can have magical properties. |
| On fingers | savior's gold ring savior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 Spell save: +9 Mental save: +7 Rings can have magical properties. |
| Around waist | drakeskin leather belt of containment drakeskin leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Maximum life: +112.00 Maximum mana: +67.00 Maximum stamina: +50.00 Maximum hate: +15.00 Maximum psi: +30.00 Maximum vim: +33.00 Maximum pos.energy: +23.00 Maximum neg.energy: +31.00 Reduces paradox failures(equivalent to willpower): +31 A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| Main armor | stargazer's silk robe of Linaniil (3 def, 0 armour) stargazer's silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +2 Cun Changes damage: +9% light / +9% darkness Mana each turn: +0.26 Maximum mana: +64.00 Spellpower: +28 Spell crit. chance: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful gold amulet of the eclipse restful gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Damage (Melee): 7 light / 6 darkness Effects when hit in melee: * 8% chance to inflict damage reduction * 8% chance to blind Changes damage: +7% light / +5% darkness Life regen: +2.20 Amulets can have magical properties. |
Inventory
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By ArenaMan the Higher Anorithil level 25
76th Pyre 122nd year of Ascendancy at 05:50 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By ArenaMan the Higher Anorithil level 42
79th Pyre 122nd year of Ascendancy at 08:33 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By ArenaMan the Higher Anorithil level 38
78th Pyre 122nd year of Ascendancy at 12:51 see stats
Level 10 (Roguelike)
Got a character to level 10.By ArenaMan the Higher Anorithil level 10
74th Pyre 122nd year of Ascendancy at 20:16 see stats
Level 20 (Roguelike)
Got a character to level 20.By ArenaMan the Higher Anorithil level 20
75th Pyre 122nd year of Ascendancy at 17:14 see stats
Level 30 (Roguelike)
Got a character to level 30.By ArenaMan the Higher Anorithil level 30
76th Pyre 122nd year of Ascendancy at 21:10 see stats
Level 40 (Roguelike)
Got a character to level 40.By ArenaMan the Higher Anorithil level 40
78th Pyre 122nd year of Ascendancy at 20:56 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By ArenaMan the Higher Anorithil level 45
1st Mirth 122nd year of Ascendancy at 13:18 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By ArenaMan the Higher Anorithil level 32
77th Pyre 122nd year of Ascendancy at 09:21 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By ArenaMan the Higher Anorithil level 19
75th Pyre 122nd year of Ascendancy at 17:14 see stats
Log
The smoke around ArenaMan dissipate.
There is an item here: blazebringer's orite trident of shearing (40-64 power, 13 apr)
Talent Rune: Shielding is ready to use.
Talent Starfall is ready to use.
There is an item here: blazebringer's orite trident of shearing (40-64 power, 13 apr)
Talent Circle of Sanctity is ready to use.
There is an item here: blazebringer's orite trident of shearing (40-64 power, 13 apr)
Talent Bathe in Light is ready to use.
Talent Circle of Warding is ready to use.
Talent Circle of Blazing Light is ready to use.
Talent Circle of Shifting Shadows is ready to use.
Talent Totality is ready to use.
ArenaMan deactivates Chant of Fortress.
ArenaMan activates Chant of Fortress.
ArenaMan deactivates Hymn of Moonlight.
The shroud of shadows around ArenaMan disappears.
ArenaMan activates Hymn of Moonlight.
A shroud of shadow dances around ArenaMan!
ArenaMan deactivates Corona.
ArenaMan activates Corona.
The shroud of shadows around ArenaMan disappears.
