Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Higher |
Class | Anorithil |
Level / Exp | 35 / 75% |
Size | medium |
Lifes / Deaths | Killed by great gladiator at level 35 on the 78th Pyre 122nd year of Ascendancy at 14:01 7 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 24 (base 24) |
Magic | 64 (base 60) |
Willpower | 14 (base 10) |
Cunning | 63 (base 60) |
Resources
Life | -58/730 |
Mana | 324/324 |
Negative | 2/102 |
Positive | 104/122 |
Healing Factor | 1 |
Regeneration | 1.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 31 |
Accuracy | 17 |
Crit Chance | 19% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 27.5 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +30% |
Arcane | +5% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 16.75 |
Ranged Defense | 16.75 |
Fatigue | 0 |
Physical Save | 35.319659201226 |
Spell Save | 36.844659201226 |
Mental Save | 23.475 |
Defense: Resistances
Arcane | + 5%( 70%) |
Darkness | + 16%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 346 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
Celestial / Sun | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
talent | Corona |
talent | Jumpgate |
talent | Hymn of Moonlight |
talent | Chant of Fortitude |
detrimental effect | The target is on fire, taking 52.48 fire damage per turn. Burning |
detrimental effect | The target is hexed. Each time it uses an ability it takes 44.72 fire damage. Burning Hex |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | traveler's pair of hardened leather boots of phasing (0 def, 3 armour) traveler's pair of hardened leather boots of phasing (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -2% Changes stats: +3 Wil / +3 Mag Maximum encumbrance: +20 It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | stabilizing linen wizard hat of darkness (+16%) (1 def, 0 armour) stabilizing linen wizard hat of darkness (+16%) (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% darkness Changes damage: +11% darkness Physical save: +5 A pointy cloth hat, very wizardly... |
Tool | volcanic yew wand of trap destruction [power 56] (15 cooldown) volcanic yew wand of trap destruction [power 56] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +3 Volcano It can be used to try to disarm any known traps in a line (disarm power 56), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | rogue's steel ring of perseverance rogue's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Stun/Freeze immunity: +25% Life regen: +1.00 Rings can have magical properties. |
On fingers | marksman's gold ring of arcane power marksman's gold ring of arcane powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Spellpower: +8 Rings can have magical properties. |
Around neck | protective stralite amulet protective stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +3 Defense: +6 Physical save: +7 Amulets can have magical properties. |
In main hand | potent ash starstaff (19-22.8 power, 3 apr, darkness damage) potent ash starstaff (19-22.8 power, 3 apr, darkness damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +19% darkness Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Main armor | cashmere robe (2 def, 0 armour) cashmere robe (2 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | stabilizing rough leather belt stabilizing rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 A belt that goes around your waist. |
Inventory
healing infusion (heal 184) healing infusion (heal 184)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 184 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune (range 31) teleportation rune (range 31)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
inertial steel amulet of constitution (+3) inertial steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Pinning immunity: +20% Stamina each turn: +0.20 Amulets can have magical properties. |
gold ring of life gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +0.60 Maximum life: +70.00 Healing mod.: +16% Rings can have magical properties. |
savage's gold ring of physical power savage's gold ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +4 Con Spell save: +8 Maximum stamina: +25.00 Rings can have magical properties. |
warrior's stralite ring of physical power warrior's stralite ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 Armour: +10 Changes stats: +5 Str Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Newly picked up time-warped swordtime-warped sword Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 |
Newly picked up ethereal elven-wood vilestaff of invocation (25-30 power, 5 apr, darkness damage)ethereal elven-wood vilestaff of invocation (25-30 power, 5 apr, darkness damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +6 Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Damage Shield penetration: +33% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Newly picked up potent elven-wood starstaff of projection (29-34.8 power, 5 apr, physical damage)potent elven-wood starstaff of projection (29-34.8 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 29.0 - 34.8 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +29% physical Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% It can be used to projects a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Newly picked up void walker's elven-wood vilestaff of breaching (25-30 power, 5 apr, acid damage)void walker's elven-wood vilestaff of breaching (25-30 power, 5 apr, acid damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% acid Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Defense after a teleport: +16 Resist all after a teleport: +13% Effect duration reduction after a teleport: +25% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Mag Mana each turn: +1.30 Mana when hit: +0.70 Maximum mana: +88.00 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
825 alchemist agate 825 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
shadowy yew wand of conjuration [power 120] (6 cooldown) shadowy yew wand of conjuration [power 120] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 60-120), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 5 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged ash wand of conjuration [power 107] (8 cooldown) supercharged ash wand of conjuration [power 107] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 54-107), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Isiieis the Higher Anorithil level 21
76th Pyre 122nd year of Ascendancy at 00:51 see stats
By Isiieis the Higher Anorithil level 10
74th Pyre 122nd year of Ascendancy at 21:21 see stats
By Isiieis the Higher Anorithil level 20
75th Pyre 122nd year of Ascendancy at 22:35 see stats
By Isiieis the Higher Anorithil level 30
77th Pyre 122nd year of Ascendancy at 09:05 see stats
By Isiieis the Higher Anorithil level 27
77th Pyre 122nd year of Ascendancy at 00:19 see stats
Log
Isiieis hits skeleton mage for 64 darkness damage.
Your score multiplier increases by 0.3!
You collect a new ingredient: skeleton mage skull.
Isiieis hits skeleton mage for 49 light damage.
Isiieis killed skeleton mage!
Isiieis hits skeleton mage for 30 light damage.
Skeleton mage hits Isiieis for 66 fire damage.
Isiieis hits hexer for 21 darkness damage.
Isiieis hits skeleton mage for 21 darkness, 21 darkness damage (total 41.20).
Isiieis hits great gladiator for 13 darkness damage.
Isiieis hits great gladiator for 21 darkness damage.
Isiieis casts Firebeam.
Your powerful attack completely obliterates hexer!
The audience cheers!
The public is pleased by your performance! You now have the rank of glorious!
Your score multiplier increases by 0.5!
Hexer hits Isiieis for 45 fire damage.
Isiieis hits hexer for 139 fire damage.
Isiieis killed hexer!
Isiieis hits great gladiator for 139 fire damage.
Isiieis hits large brown snake for 6 light damage.
Large brown snake hits Isiieis for 39 physical damage.
The gates close!
Skeleton mage hits Isiieis for 66 fire damage.
Isiieis hits skeleton mage for 21 darkness damage.
Isiieis hits great gladiator for 13 darkness damage.
Isiieis hits great gladiator for 21 darkness damage.
Great gladiator rushes out!
Great gladiator performs a critical strike!