Amaldend the level 12 Higher Archer by BoussmanDrew

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcher
Level / Exp12 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity36 (base 31)
Constitution10 (base 10)
Magic12 (base 10)
Willpower24 (base 14)
Cunning30 (base 21)

Resources

Life308/308
Stamina168/168
Healing Factor1.3
Regeneration3.055

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight13
Lite4
Infravision2
See Stealth10
See Invisible10

Offense: Mainhand

Damage51
Accuracy43
Crit Chance8%
APR7
Speed0.80

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower29.4
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)10 (30%)
Defense21.05
Ranged Defense21.05
Fatigue5
Physical Save18.5
Spell Save21.8
Mental Save27.95

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%
Poison Resistance30%
Blind Resistance28%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
4/5
3/5
3/5
1/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery excellence1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
3/5
0/5
0/5
0/5
Race / Higher1.00
3/5
3/5
0/5
0/5
Cunning / Survival1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
3/5
0/5
0/5

Effects

Quests

done
done
done
failed
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Amaldend the Higher Archer level 10
6th Dusk 122nd year of Ascendancy at 09:25
see stats
The Arena Unlocked Arena mode.
By Amaldend the Higher Archer level 9
6th Flare 122nd year of Ascendancy at 00:53
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: grave).

There is a grave here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: grave).

There is a grave here (press '' or right click to use).

There is a way to the lake of Nur here (press '' or right click to use).

Amaldend wears:
Withering Orbs.

You gain 1.56 gold from the transmogrification of
thought-forged pouch of iron shots of accuracy (11/11, 16-19.2 power, 1 apr).
You gain 1.65 gold from the transmogrification of
impenetrable steel mail armour (2 def, 13 armour).
You gain 0.54 gold from the transmogrification of
linen cloak of protection (1 def, 0 armour).
You gain 0.58 gold from the transmogrification of
cleansing rough leather belt.
You gain 2.70 gold from the transmogrification of
insidious steel waraxe of projection (13.5-18.9 power, 3 apr).
You gain 3.80 gold from the transmogrification of
Elenosarath the ash magestaff (15-18 power, 3 apr, arcane element).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 0.50 gold from the transmogrification of
vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 2.91 gold from the transmogrification of
mighty ash longbow of power.
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 142 over 5 turns).
You gain 2.28 gold from the transmogrification of
insidious poison infusion of the psychic (26 nature damage, 20% healing reduction).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.