Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 28 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by ice wyrm at level 7 on the 29th Voratun 122nd year of Ascendancy at 10:00 / 141Killed by snow giant thunderer at level 8 on the 29th Voratun 122nd year of Ascendancy at 20:07 Killed by snow giant boulder thrower at level 8 on the 29th Voratun 122nd year of Ascendancy at 21:06 Killed by snow giant chieftain at level 8 on the 29th Voratun 122nd year of Ascendancy at 21:33 Killed by snow giant thunderer at level 8 on the 29th Voratun 122nd year of Ascendancy at 22:21 Killed by snow giant thunderer at level 8 on the 29th Voratun 122nd year of Ascendancy at 22:43 Killed by snow giant thunderer at level 8 on the 29th Voratun 122nd year of Ascendancy at 23:57 Killed by snow giant boulder thrower at level 8 on the 30th Voratun 122nd year of Ascendancy at 00:27 Killed by Lisureriwyn the snow giant chieftain at level 9 on the 31st Voratun 122nd year of Ascendancy at 11:59 Killed by snow giant thunderer at level 9 on the 31st Voratun 122nd year of Ascendancy at 13:41 Killed by snow giant thunderer at level 9 on the 31st Voratun 122nd year of Ascendancy at 13:59 Killed by snow giant thunderer at level 9 on the 31st Voratun 122nd year of Ascendancy at 15:11 Killed by Lisureriwyn the snow giant chieftain at level 9 on the 31st Voratun 122nd year of Ascendancy at 15:36 Killed by snow giant at level 9 on the 31st Voratun 122nd year of Ascendancy at 16:43 Killed by snow giant boulder thrower at level 9 on the 31st Voratun 122nd year of Ascendancy at 23:40 Killed by snow giant boulder thrower at level 9 on the 1st Acquisition 122nd year of Ascendancy at 12:56 Killed by snow giant boulder thrower at level 9 on the 1st Acquisition 122nd year of Ascendancy at 14:09 Killed by snow giant boulder thrower at level 10 on the 1st Acquisition 122nd year of Ascendancy at 16:38 Killed by greater teluvorta at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 18:33 Killed by greater teluvorta at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 20:07 Killed by ultimate telugoroth at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 20:48 Killed by ultimate telugoroth at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 03:15 Killed by ultimate teluvorta at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 04:27 Killed by ultimate telugoroth at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 05:10 Killed by Chronolith Clone at level 12 on the 1st Profit 122nd year of Ascendancy at 07:40 Killed by Chronolith Clone at level 12 on the 1st Profit 122nd year of Ascendancy at 08:52 Killed by Chronolith Twin at level 12 on the 1st Profit 122nd year of Ascendancy at 10:50 Killed by Chronolith Clone at level 12 on the 1st Profit 122nd year of Ascendancy at 12:11 Killed by Chronolith Twin at level 12 on the 1st Profit 122nd year of Ascendancy at 13:22 Killed by Chronolith Clone at level 12 on the 1st Profit 122nd year of Ascendancy at 14:57 Killed by Chronolith Clone at level 12 on the 1st Profit 122nd year of Ascendancy at 16:27 Killed by Chronolith Clone at level 12 on the 1st Profit 122nd year of Ascendancy at 19:13 Killed by Chronolith Twin at level 12 on the 1st Profit 122nd year of Ascendancy at 20:30 Killed by Haraaa at level 12 on the 2nd Profit 122nd year of Ascendancy at 02:04 Killed by Chronolith Clone at level 12 on the 2nd Profit 122nd year of Ascendancy at 05:46 Killed by Chronolith Clone at level 12 on the 2nd Profit 122nd year of Ascendancy at 06:01 Killed by greater gwelgoroth at level 14 on the 15th Profit 122nd year of Ascendancy at 20:55 Killed by gwelgoroth at level 14 on the 15th Profit 122nd year of Ascendancy at 23:09 Killed by gwelgoroth at level 14 on the 16th Profit 122nd year of Ascendancy at 00:30 Killed by Haraaa at level 17 on the 9th Wealth 122nd year of Ascendancy at 21:03 Killed by luminous horror at level 17 on the 10th Wealth 122nd year of Ascendancy at 03:10 Killed by luminous horror at level 17 on the 10th Wealth 122nd year of Ascendancy at 05:01 Killed by luminous horror at level 17 on the 10th Wealth 122nd year of Ascendancy at 07:21 Killed by Borfast the Broken at level 19 on the 7th Dearth 122nd year of Ascendancy at 20:26 Killed by forest wight at level 20 on the 9th Dearth 122nd year of Ascendancy at 02:39 Killed by forest wight at level 20 on the 9th Dearth 122nd year of Ascendancy at 19:27 Killed by forest wight at level 20 on the 9th Dearth 122nd year of Ascendancy at 21:19 Killed by skeleton mage at level 20 on the 9th Dearth 122nd year of Ascendancy at 21:45 Killed by skeleton mage at level 20 on the 9th Dearth 122nd year of Ascendancy at 22:39 Killed by skeleton warrior at level 20 on the 10th Dearth 122nd year of Ascendancy at 06:04 Killed by forest wight at level 21 on the 12nd Dearth 122nd year of Ascendancy at 04:50 Killed by forest wight at level 21 on the 13rd Dearth 122nd year of Ascendancy at 15:10 Killed by forest wight at level 21 on the 13rd Dearth 122nd year of Ascendancy at 15:39 Killed by skeleton warrior at level 21 on the 13rd Dearth 122nd year of Ascendancy at 16:26 Killed by grave wight at level 21 on the 13rd Dearth 122nd year of Ascendancy at 17:26 Killed by forest wight at level 21 on the 13rd Dearth 122nd year of Ascendancy at 17:51 Killed by skeleton mage at level 21 on the 13rd Dearth 122nd year of Ascendancy at 18:37 Killed by forest wight at level 21 on the 13rd Dearth 122nd year of Ascendancy at 19:27 Killed by skeleton mage at level 21 on the 13rd Dearth 122nd year of Ascendancy at 20:08 Killed by skeleton mage at level 21 on the 13rd Dearth 122nd year of Ascendancy at 20:24 Killed by armoured skeleton warrior at level 22 on the 15th Dearth 122nd year of Ascendancy at 00:54 Killed by skeleton mage at level 22 on the 16th Dearth 122nd year of Ascendancy at 08:14 Killed by skeleton mage at level 22 on the 16th Dearth 122nd year of Ascendancy at 09:41 Killed by The Master at level 22 on the 16th Dearth 122nd year of Ascendancy at 10:28 Killed by skeleton mage at level 22 on the 16th Dearth 122nd year of Ascendancy at 11:08 Killed by will o' the wisp at level 22 on the 16th Dearth 122nd year of Ascendancy at 11:38 Killed by skeleton mage at level 22 on the 16th Dearth 122nd year of Ascendancy at 12:28 Killed by The Master at level 22 on the 16th Dearth 122nd year of Ascendancy at 12:55 Killed by The Master at level 22 on the 16th Dearth 122nd year of Ascendancy at 13:17 Killed by The Master at level 22 on the 16th Dearth 122nd year of Ascendancy at 13:42 Killed by The Master at level 22 on the 16th Dearth 122nd year of Ascendancy at 14:03 Killed by skeleton warrior at level 22 on the 16th Dearth 122nd year of Ascendancy at 14:37 Killed by degenerated skeleton warrior at level 22 on the 16th Dearth 122nd year of Ascendancy at 15:10 Killed by skeleton mage at level 22 on the 16th Dearth 122nd year of Ascendancy at 15:32 Killed by elven blood mage at level 24 on the 19th Dearth 122nd year of Ascendancy at 08:59 Killed by elven blood mage at level 24 on the 19th Dearth 122nd year of Ascendancy at 21:02 Killed by elven cultist at level 24 on the 20th Dearth 122nd year of Ascendancy at 00:42 Killed by elven cultist at level 24 on the 20th Dearth 122nd year of Ascendancy at 01:04 Killed by elven blood mage at level 24 on the 20th Dearth 122nd year of Ascendancy at 02:18 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 20th Dearth 122nd year of Ascendancy at 04:23 Killed by elven cultist at level 24 on the 20th Dearth 122nd year of Ascendancy at 06:59 Killed by elven corruptor at level 24 on the 20th Dearth 122nd year of Ascendancy at 11:28 Killed by elven cultist at level 24 on the 20th Dearth 122nd year of Ascendancy at 11:38 Killed by elven blood mage at level 24 on the 20th Dearth 122nd year of Ascendancy at 12:23 Killed by Elumina the elven blood mage at level 24 on the 20th Dearth 122nd year of Ascendancy at 13:22 Killed by elven cultist at level 24 on the 20th Dearth 122nd year of Ascendancy at 14:59 Killed by Emelalle the poison ooze at level 25 on the 32nd Dearth 122nd year of Ascendancy at 00:13 Killed by Emelalle the poison ooze at level 25 on the 32nd Dearth 122nd year of Ascendancy at 01:10 Killed by orc blood mage at level 27 on the 19th Loss 122nd year of Ascendancy at 16:23 Killed by orc blood mage at level 27 on the 23rd Loss 122nd year of Ascendancy at 00:52 Killed by orc necromancer at level 27 on the 16th Shortage 122nd year of Ascendancy at 01:19 Killed by orc corruptor at level 27 on the 16th Shortage 122nd year of Ascendancy at 01:31 Killed by orc corruptor at level 27 on the 16th Shortage 122nd year of Ascendancy at 01:58 Killed by orc necromancer at level 27 on the 19th Shortage 122nd year of Ascendancy at 13:37 Killed by orc blood mage at level 27 on the 19th Shortage 122nd year of Ascendancy at 13:53 Killed by orc necromancer at level 27 on the 22nd Shortage 122nd year of Ascendancy at 13:05 Killed by orc grand master assassin at level 27 on the 23rd Shortage 122nd year of Ascendancy at 10:26 Killed by orc blood mage at level 27 on the 30th Shortage 122nd year of Ascendancy at 16:07 Killed by skeleton mage at level 27 on the 30th Shortage 122nd year of Ascendancy at 16:38 Killed by skeleton mage at level 27 on the 1st Iron 123rd year of Ascendancy at 04:08 Killed by orc pyromancer at level 28 on the 11st Iron 123rd year of Ascendancy at 17:23 Killed by orc cryomancer at level 28 on the 11st Iron 123rd year of Ascendancy at 18:11 Killed by orc cryomancer at level 28 on the 11st Iron 123rd year of Ascendancy at 21:25 Killed by orc pyromancer at level 28 on the 11st Iron 123rd year of Ascendancy at 22:16 Killed by orc pyromancer at level 28 on the 11st Iron 123rd year of Ascendancy at 23:06 Killed by orc pyromancer at level 28 on the 12nd Iron 123rd year of Ascendancy at 01:14 Killed by orc high cryomancer at level 28 on the 12nd Iron 123rd year of Ascendancy at 02:00 Killed by orc assassin at level 28 on the 12nd Iron 123rd year of Ascendancy at 04:18 Killed by orc cryomancer at level 28 on the 12nd Iron 123rd year of Ascendancy at 05:01 Killed by orc cryomancer at level 28 on the 12nd Iron 123rd year of Ascendancy at 05:58 Killed by orc cryomancer at level 28 on the 12nd Iron 123rd year of Ascendancy at 06:16 Killed by orc berserker at level 28 on the 12nd Iron 123rd year of Ascendancy at 06:34 Killed by orc pyromancer at level 28 on the 12nd Iron 123rd year of Ascendancy at 07:16 Killed by Warmaster Gnarg at level 28 on the 12nd Iron 123rd year of Ascendancy at 07:45 Killed by Warmaster Gnarg at level 28 on the 12nd Iron 123rd year of Ascendancy at 08:54 Killed by orc high cryomancer at level 28 on the 12nd Iron 123rd year of Ascendancy at 09:43 Killed by Warmaster Gnarg at level 28 on the 12nd Iron 123rd year of Ascendancy at 10:21 Killed by Warmaster Gnarg at level 28 on the 12nd Iron 123rd year of Ascendancy at 12:01 Killed by Warmaster Gnarg at level 28 on the 12nd Iron 123rd year of Ascendancy at 13:14 Killed by overpowered greater multi-hued wyrm at level 28 on the 12nd Iron 123rd year of Ascendancy at 20:43 Killed by multi-hued drake at level 28 on the 12nd Iron 123rd year of Ascendancy at 20:51 Killed by overpowered greater multi-hued wyrm at level 28 on the 12nd Iron 123rd year of Ascendancy at 20:57 Killed by multi-hued drake at level 28 on the 12nd Iron 123rd year of Ascendancy at 21:02 Killed by overpowered greater multi-hued wyrm at level 28 on the 12nd Iron 123rd year of Ascendancy at 21:12 Killed by multi-hued drake at level 28 on the 12nd Iron 123rd year of Ascendancy at 21:18 Killed by overpowered greater multi-hued wyrm at level 28 on the 12nd Iron 123rd year of Ascendancy at 21:25 Killed by overpowered greater multi-hued wyrm at level 28 on the 12nd Iron 123rd year of Ascendancy at 21:36 Killed by overpowered greater multi-hued wyrm at level 28 on the 12nd Iron 123rd year of Ascendancy at 21:50 Killed by multi-hued drake at level 28 on the 12nd Iron 123rd year of Ascendancy at 22:05 Killed by multi-hued drake at level 28 on the 12nd Iron 123rd year of Ascendancy at 22:21 Killed by orc cryomancer at level 28 on the 13rd Iron 123rd year of Ascendancy at 01:31 Killed by orc archer at level 28 on the 13rd Iron 123rd year of Ascendancy at 02:05 Killed by Cyrydabeth the orc cryomancer at level 28 on the 13rd Iron 123rd year of Ascendancy at 03:50 Killed by orc high pyromancer at level 28 on the 13rd Iron 123rd year of Ascendancy at 04:18 Killed by Cyrydabeth the orc cryomancer at level 28 on the 13rd Iron 123rd year of Ascendancy at 05:24 Killed by Cyrydabeth the orc cryomancer at level 28 on the 13rd Iron 123rd year of Ascendancy at 06:40 Killed by Cyrydabeth the orc cryomancer at level 28 on the 13rd Iron 123rd year of Ascendancy at 08:00 Killed by Cyrydabeth the orc cryomancer at level 28 on the 13rd Iron 123rd year of Ascendancy at 09:32 Killed by Cyrydabeth the orc cryomancer at level 28 on the 13rd Iron 123rd year of Ascendancy at 10:39 Killed by Cyrydabeth the orc cryomancer at level 28 on the 13rd Iron 123rd year of Ascendancy at 11:31 Killed by Cyrydabeth the orc cryomancer at level 28 on the 13rd Iron 123rd year of Ascendancy at 13:32 |
Primary Stats
| Strength | 75 (base 56) |
| Dexterity | 37 (base 36) |
| Constitution | 47 (base 27) |
| Magic | 20 (base 14) |
| Willpower | 17 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 892/892 |
| Positive | 0/131 |
| Stamina | 238/238 |
| Healing Factor | 1 |
| Regeneration | 4.9612968211373 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 140 |
| Accuracy | 40 |
| Crit Chance | 11% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20.333333333333 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.25 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | +4% |
Defense: Base
| Armour (hardiness) | 78.2 (98.924050632911%) |
| Defense | 29.725 |
| Ranged Defense | 35.725 |
| Fatigue | 52 |
| Physical Save | 44.233333333333 |
| Spell Save | 26.975 |
| Mental Save | 10.85 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 226.72 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by spitting spider. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 8 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by skeleton warrior. Escort: temporal explorer (level 3 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 149. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | insulating pair of iron boots of evasion (11 def, 3 armour) insulating pair of iron boots of evasion (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 Fatigue: +2% Changes resistances: +6% fire / +6% cold It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 27% chance to completely evade them and granting you 17 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
| On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 Armour: +2 Changes stats: +3 Str Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Falarofang the voratun ring Falarofang the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +22 Changes stats: +8 Str / +6 Mag / +4 Cun / +8 Con Changes damage: +6% blight / +4% all Physical save: +6 Pinning immunity: +5% Vim when firing critical spell: +4.00 Spellpower: +24 Mindpower: +15 Rings can have magical properties. |
| Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 14/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
| In main hand | Malediction (55-66 power, 15 apr) Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 57 dam, 235 block) Blackfire Aegis (8 def, 18 armour, 57 dam, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 Ranged Defense: +12 Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | cashmere cloak of the hunter (2 def, 0 armour) cashmere cloak of the hunter (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +15 Defense: +2 Fatigue: -6% Maximum life: +66.00 Maximum stamina: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun plate armour 'Ivirin' (9 def, 21 armour) voratun plate armour 'Ivirin' (9 def, 21 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Defense: +9 Fatigue: +26% Changes stats: +4 Str / +1 Dex Changes resistances: +13% acid / +20% blight / +11% cold / +16% nature / +22% lightning Allows you to breathe in: water See invisible: +6 A suit of armour made of metal plates. |
Inventory
sun infusion of the titan (rad 6; power 77; turns 4; dispells darkness) sun infusion of the titan (rad 6; power 77; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 39). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 77) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune (283 lightning damage) lightning rune (283 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 94.29 to 282.88 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 5.2 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 248.39 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
gold ring 'Arabretha' gold ring 'Arabretha'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Effects on melee hit: * Slows global speed by 40% Changes stats: +2 Str Changes resistances: +3% lightning / +6% cold / +20% nature Changes damage: +11% nature Stun/Freeze immunity: +38% Life regen: +1.10 Rings can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 4.57 acid and 5.71 blight damage. If not cleared after five turns it will inflict 96.25 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Griniharador (36.5-51.1 power, 5 apr) Griniharador (36.5-51.1 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 light / +14 cold Burst (radius 1) on hit: +8 blight Damage against: +25% Undead When wielded/worn: Armour penetration: +13 Changes resistances penetration: +15% blight / +11% physical / +10% mind Changes damage: +6% blight / +11% physical Sharp, long, and deadly. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Spellpower: +5 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Brenybar (14.5-20.3 power, 3 apr) Brenybar (14.5-20.3 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 12% chance to cause random insanity On weapon crit: * cripple the target Damage (Melee): +9 mind Burst (radius 2) on crit: +5 fire When wielded/worn: Physical crit. chance: +5.0% Changes stats: +1 Cun / +1 Wil Changes resistances: +6% nature Changes resistances penetration: +7% fire Global speed: +2% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)blooming pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 lightning Changes stats: +2 Str / +2 Dex / +3 Mag / +2 Wil / +1 Cun / +4 Con Changes resistances: +6% lightning Changes resistances penetration: +12% lightning Changes damage: +9% lightning Mindpower: +4 Mental crit. chance: +4% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +16 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +12% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 10 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 31.77 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Staff of Destruction (20-24 power, 4 apr, physical element) Staff of Destruction (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Gunorab the voratun waraxe (50.5-70.7 power, 6 apr) Gunorab the voratun waraxe (50.5-70.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 50.5 - 70.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 1) on hit: +11 fire When wielded/worn: Armour penetration: +5 Physical crit. chance: +6.0% Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +21% fire Critical mult.: +14.00% One-handed war axes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
nightruned rough leather belt of transcendence nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness Physical save: +6 Mindpower: +2 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 30 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +5% lightning / +5% darkness / +5% fire / +5% cold / +5% nature / -30% arcane This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
resilient linen cloak of battle (1 def, 0 armour) resilient linen cloak of battle (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 Defense: +1 Fatigue: -2% Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yeek-fur Robe (9 def, 3 armour) Yeek-fur Robe (9 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +9 Changes resistances: +20% cold Changes damage: +5% mind Mental save: +10 Mindpower: +5 A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
dreamer's pair of iron boots of speed (0 def, 3 armour) dreamer's pair of iron boots of speed (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Physical save: +7 Spell save: +6 Mental save: +6 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of uncanny dodging (3 def, 3 armour) pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of hardened leather boots of evasion (13 def, 3 armour) stealthy pair of hardened leather boots of evasion (13 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +13 Fatigue: +3% Changes stats: +8 Lck / +4 Dex Stealth bonus: +5 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 27% chance to completely evade them and granting you 17 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
prismatic steel plate armour of lightning resistance (4 def, 9 armour) prismatic steel plate armour of lightning resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +18% lightning / +10% light / +11% darkness A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 29.5 dam, 103 block) Black Mesh (8 def, 2 armour, 29.5 dam, 103 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +103 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Wrathroot's Barkwood (9 def, 10 armour, 22.5 dam, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 22.5 dam, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 22.5 - 31.5 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
coruscating steel shield (6 def, 2 armour, 19.5 dam, 36.5 block) coruscating steel shield (6 def, 2 armour, 19.5 dam, 36.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 19.5 - 23.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +36 Damage (Melee): +11 fire When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when hit (Melee): 12 fire Changes stats: +2 Str Changes resistances: +13% fire Talent granted: +2 Block Handheld deflection devices. |
coruscating stralite shield of fire resistance (+37%) (10 def, 2 armour, 48 dam, 147.5 block) coruscating stralite shield of fire resistance (+37%) (10 def, 2 armour, 48 dam, 147.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +148 Damage (Melee): +10 fire When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 21 fire Changes stats: +3 Str Changes resistances: +37% fire Talent granted: +4 Block Handheld deflection devices. |
deflecting iron shield of cold resistance (+15%) (9 def, 2 armour, 10.5 dam, 21 block) deflecting iron shield of cold resistance (+15%) (9 def, 2 armour, 10.5 dam, 21 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +21 When wielded/worn: Armour: +2 Defense: +9 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% cold Talent granted: +1 Block Deflect projectiles away: +5% Handheld deflection devices. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
55 alchemist agate 55 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 Mental save: +6 Light radius: +2 See stealth: +6 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. tentacled elven-wood totem of thorny skin [power 52] (20 cooldown)tentacled elven-wood totem of thorny skin [power 52] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to harden the skin for 7 turns increasing armour by 52 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Cyrydabeth the orc cryomancer attunes to the damage.
Cyrydabeth the orc cryomancer is invigorated by the attack!
Cyrydabeth the orc cryomancer is invigorated by the attack!
Cyrydabeth the orc cryomancer is invigorated by the attack!
Haraaa performs a melee critical strike against Cyrydabeth the orc cryomancer!
Cyrydabeth the orc cryomancer is invigorated by the attack!
Haraaa is encased in ice!
Haraaa performs a melee critical strike against Cyrydabeth the orc cryomancer!
Haraaa forces the iceblock to shatter.
Haraaa is free from the ice.
Haraaa steals life from Cyrydabeth the orc cryomancer!
Haraaa hits Cyrydabeth the orc cryomancer for 71 darkness, 35 physical, 18 fire, 19 darkness, 178 physical, 32 blight (354 total damage).
Haraaa hits Iceblock for 23 blight damage.
Cyrydabeth the orc cryomancer hits Haraaa for 4 cold, 8 physical, 3 lightning, 3 fire, 3 acid, 2 cold, 4 cold, (3 to ice), 5 physical, (1 to ice), 2 lightning, (1 to ice), 2 fire, (1 to ice), 2 acid, (1 to ice), 1 cold, (1 to ice), 2 cold, (3 to ice), 5 physical, (1 to ice), 2 lightning, (1 to ice), 2 fire, (1 to ice), 2 acid, (1 to ice), 1 cold (48 total damage).
Cyrydabeth the orc cryomancer is invigorated by the attack!
Cyrydabeth the orc cryomancer is invigorated by the attack!
Cyrydabeth the orc cryomancer is invigorated by the attack!
Cyrydabeth the orc cryomancer is invigorated by the attack!
Cyrydabeth the orc cryomancer's mind surges with critical power!
Cyrydabeth the orc cryomancer is invigorated by the attack!
Cyrydabeth the orc cryomancer is invigorated by the attack!
Cyrydabeth the orc cryomancer hits Haraaa for 26 nature, 36 mind (62 total damage).
Haraaa hits Cyrydabeth the orc cryomancer for 18 light, 24 fire, 25 darkness, 18 light, 24 fire, 25 darkness (133 total damage).
Haraaa the level 28 dwarf bulwark was mentally tortured to death by Cyrydabeth the orc cryomancer on level 1 of Vor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cyrydabeth the orc cryomancer killed Haraaa!
Saving done.
