Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Faeros 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Faeros |
| Class | None |
| Level / Exp | 1 / 62% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 19 (base 13) |
| Willpower | 14 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 91/100 |
| Mana | 4/120 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
Offense: Barehand
| Damage | 5 |
| Accuracy | 10 |
| Crit Chance | 0% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.8 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1.75 |
| Ranged Defense | 1.75 |
| Fatigue | 0 |
| Physical Save | 8.05 |
| Spell Save | 11.55 |
| Mental Save | 8.4 |
Defense: Resistances
| Physical | + 10%( 70%) |
| Fire | +100%(170%) |
| Cold | -30%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (0/3)
Class Talents
| Spell / Conflagration | 1.00 |
| 0/5 |
| 0/5 |
| Spell / Inner flame | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. elm magestaffelm magestaff Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. |
This item will automatically be transmogrified when you leave the level. linen cloaklinen cloak Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ran for 3 turns (stop reason: hostile spotted to the north (large white snake)).
Test casts Flame.
Test hits white worm mass for 41 fire damage.
Test killed white worm mass!
Something misses Test.
Large white snake hits Test for 6 physical damage.
Wolf misses Test.
Talent Flame is ready to use.
Test hits wolf for 7 fire damage.
Test hits large white snake for 7 fire damage.
You do not have enough mana to cast Flame.
Wolf misses Test.
Test deactivates Inner Flame.
Test's inner flame burns out!
Test hits wolf for 7 fire damage.
Test hits large white snake for 7 fire damage.
Test hits wolf for 7 fire damage.
Test hits large white snake for 7 fire damage.
Large white snake hits Test for 6 physical damage.
Large white snake stops burning.
Wolf stops burning.
You do not have enough mana to cast Flame.
