Sinjin the level 6 Halfling Summoner by sinjin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSummoner
Level / Exp6 / 90%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 19)
Dexterity17 (base 11)
Constitution11 (base 10)
Magic10 (base 10)
Willpower19 (base 17)
Cunning23 (base 20)

Resources

Life-20/206
Equilibrium0
Healing Factor1.0147760174709
Regeneration13.039871824501

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+86.070797642506%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage6
Accuracy22
Crit Chance29%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy22
Crit Chance29%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance28%
Speed1

Offense: Mind

Mindpower23.75
Crit Chance30%
Speed1

Offense: Damage Bonus

Mind+2%
Darkness+2%

Defense: Base

Armour (hardiness)8.8 (40%)
Defense10.45
Ranged Defense12.45
Fatigue14
Physical Save27.4125
Spell Save27.2625
Mental Save37.504214618581

Defense: Resistances

All+ 14%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
2/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5

Effects

talent
beneficial effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect

Quests

done
done
active
done

Equipment

On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

The Arena Unlocked Arena mode.
By Sinjin the Halfling Summoner level 6
79th Pyre 122nd year of Ascendancy at 05:49
see stats

Log

Skeleton warrior killed ritch flamespitter!

Talent Infusion: Regeneration is ready to use.
Skeleton warrior hits Sinjin for 2 nature damage.
Sinjin hits skeleton warrior for 6 physical, 1 mind, 2 darkness damage (total 7.46).
Skeleton warrior hits Sinjin for 44 physical, 2 nature damage (total 45.71).

Sinjin uses Infusion: Wild.

Sinjin is no longer poisoned.

Sinjin is cured!

Sinjin lessens the pain.

Sinjin uses Infusion: Regeneration.

Sinjin starts regenerating health quickly.

Skeleton warrior uses Stunning Blow.

Sinjin is poisoned!

Sinjin is stunned!

Sinjin hits skeleton warrior for 6 physical, 1 mind, 2 darkness damage (total 7.46).
Skeleton warrior hits Sinjin for 51 physical, 2 nature damage (total 52.30).

Sinjin uses Luck of the Little Folk.

Sinjin seems more aware.

Sinjin hits skeleton warrior for 1 mind, 1 nature damage (total 1.75).
Skeleton warrior hits Sinjin for 2 nature damage.
Sinjin hits skeleton warrior for 2 physical, 1 mind, 1 darkness damage (total 2.24).
Skeleton warrior hits Sinjin for 46 physical, 2 nature damage (total 47.05).

Skeleton warrior hits Sinjin for 2 nature damage.
Saving done.

Saving done.

Saving game...