Sinjin the level 13 Skeleton Elementist by sinjin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassElementist
Level / Exp13 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19.252931520016 (base 10)
Dexterity16.252931520016 (base 10)
Constitution11 (base 11)
Magic43 (base 39)
Willpower18 (base 14)
Cunning27 (base 24)

Resources

Life260/260
Mana194/194
Healing Factor1.11
Regeneration4.8285

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth5
See Invisible6

Offense: Mainhand

Damage28
Accuracy10
Crit Chance7%
APR0
Speed1.00

Offense: Spell

Spellpower36.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower24.2
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+24%
Mind+9%
Physical+5%
Arcane+10%
Cold+15%
Fire+20%

Defense: Base

Armour (hardiness)6.8177961461402 (30%)
Defense11.188526032005
Ranged Defense14.188526032005
Fatigue0
Physical Save21.794263016003
Spell Save23.675
Mental Save20.875

Defense: Resistances

Cold+ 19%( 71%)
Lightning+ 25%( 71%)
Mind+ 3%( 70%)
Temporal+ 8%( 70%)
Physical+ 4%( 71%)
Arcane+ 10%( 70%)
Fire+ 29%( 71%)
All 0%( 70%)

Defense: Immunities

Stun Resistance40%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Elementalism1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
1/5
3/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Elemental fusion1.30
0/5
0/5
0/5
0/5
0/5
1/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Blight1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
2/5
4/5
2/5
Spell / Force1.40
3/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Sinjin the Skeleton Elementist level 10
1st Dusk 122nd year of Ascendancy at 03:32
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By Sinjin the Skeleton Elementist level 12
36th Dusk 122nd year of Ascendancy at 22:28
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Sinjin the Skeleton Elementist level 10
1st Dusk 122nd year of Ascendancy at 03:54
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Sinjin the Skeleton Elementist level 11
7th Dusk 122nd year of Ascendancy at 05:59
see stats

Log


Sinjin picks up (a.):
vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage).
Sinjin picks up (a.):
radiant vined mindstar of life (4-4.4 power, 18 apr, nature damage).
Sinjin picks up (d.):
cured leather armour of Eyal (2 def, 4 armour).
Sinjin picks up (c.):
balanced steel waraxe of projection (11-15.4 power, 3 apr).
Sinjin picks up (a.):
huntsman's steel mace of massacre (21.5-30.1 power, 3 apr).
Sinjin picks up (g.):
corrosive iron shield (4 def, 2 armour, 19.5 block).
Sinjin picks up (f.):
impenetrable steel mail armour of lightning resistance (2 def, 14 armour).
Sinjin picks up (e.):
glacial steel waraxe of evisceration (9-12.6 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


You gain 4.13 gold from the transmogrification of
corrosive iron shield (4 def, 2 armour, 19.5 block).
You gain 3.08 gold from the transmogrification of
cured leather armour of Eyal (2 def, 4 armour).
You gain 2.12 gold from the transmogrification of
impenetrable steel mail armour of lightning resistance (2 def, 14 armour).
You gain 7.62 gold from the transmogrification of
glacial steel waraxe of evisceration (9-12.6 power, 3 apr).
You gain 2.91 gold from the transmogrification of
balanced steel waraxe of projection (11-15.4 power, 3 apr).
You gain 3.12 gold from the transmogrification of
vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage).
You gain 2.23 gold from the transmogrification of
radiant vined mindstar of life (4-4.4 power, 18 apr, nature damage).
You gain 2.11 gold from the transmogrification of
huntsman's steel mace of massacre (21.5-30.1 power, 3 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

Today is the 76th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.


There is a A mysterious hole in the beach here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is a ladder to worldmap here (press '' or right click to use).
Saving game...

Saving done.