Lukrag the level 4 Skeleton Marauder by sinjin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassMarauder
Level / Exp4 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20.252931520016 (base 14)
Dexterity22.252931520016 (base 14)
Constitution22 (base 22)
Magic10 (base 10)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life190/190
Stamina102/102
Healing Factor1
Regeneration1.05

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision8

Offense: Mainhand

Damage22
Accuracy24
Crit Chance3%
APR8
Speed1.00

Offense: Offhand

Damage13
Accuracy24
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.4
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+3%

Defense: Base

Armour (hardiness)13 (30%)
Defense5.2885260320055
Ranged Defense5.2885260320055
Fatigue13
Physical Save14.788526032005
Spell Save7
Mental Save7.35

Defense: Resistances

Blight+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Technique / Dual weapons1.20
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 1.01 gold from the transmogrification of
deadly quiver of elm arrows of psychokinesis (7/7, 13.5-18.9 power, 5 apr).
You gain 1.64 gold from the transmogrification of
flaming iron shield of acid resistance (+16%) (4 def, 2 armour, 19 block).
You gain 0.93 gold from the transmogrification of
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 0.60 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
linen cloak of the Shaloren (1 def, 0 armour).
You gain 0.53 gold from the transmogrification of
linen cloak of protection (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 3.43 gold from the transmogrification of
shimmering ash starstaff of projection (15-18 power, 3 apr, darkness damage).
You gain 2.23 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, arcane damage).
You gain 2.27 gold from the transmogrification of
earthen elm vilestaff of projection (10-12 power, 2 apr, blight damage).
You gain 1.04 gold from the transmogrification of
rough leather sling of fire.
You gain 1.76 gold from the transmogrification of
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (13-19.5 power, 7 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 97 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 1.49 gold from the transmogrification of
insidious poison infusion (11 nature damage, 20% healing reduction).
You feel very confident walking into this place.