Saluba the level 13 Orc Adventurer by hats

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceOrc
ClassAdventurer
Level / Exp13 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity13 (base 12)
Constitution18 (base 12)
Magic26 (base 27)
Willpower20 (base 19)
Cunning24 (base 23)

Resources

Mana222/222
Equilibrium6
Psi90/90
Life374/374
Positive86/86
Paradox300
Hate22/100
Healing Factor1.163829787234
Regeneration2.5083612900366

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage8
Accuracy14
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy14
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower23
Crit Chance5%
Speed1

Offense: Mind

Mindpower25
Crit Chance10%
Speed1

Offense: Damage Bonus

Darkness+3%
Light+21%
Blight+3%
Mind+2%
Fire+11%
All0%

Defense: Base

Armour (hardiness)9 (30%)
Defense3
Ranged Defense3
Fatigue1
Physical Save15
Spell Save16
Mental Save25

Defense: Resistances

Light+ 55%( 70%)
Blight+ 12%( 70%)
Cold+ 22%( 70%)
Fire+ 33%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Wild-gift / Summoning (melee)1.00
3/5
0/5
0/5
0/5
Spell / Golemancy1.00
1/5
0/5
0/5
0/5
Cursed / Shadows1.00
4/5
3/5
0/5
0/5
Chronomancy / Temporal Hounds1.00
2/5
0/5
0/5
0/5
Psionic / Thought-Forms1.00
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
3/5
1/5
0/5
0/5
Celestial / Light1.00
4/5
1/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
active
done
active
active

Equipment

On feet
On hands
On head
On fingers
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Saluba the Orc Adventurer level 10
25th Retaking 124th year of Ascendancy at 15:53
see stats

Log

You gain 1.72 gold from the melting of cleansing steel plate armour of resilience (0 def, 9 armour).
You gain 1.34 gold from the melting of
insulating cashmere wizard hat of corrosion (+18%) (2 def, 0 armour).
You gain 0.07 gold from the melting of
woollen robe (0 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.00 gold from the melting of
arcing steel waraxe (15.5-21.7 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.36 gold from the melting of
acidic steel steamsaw of cold resistance (+15%) (12.5-18.75 power, 8 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.90 gold from the melting of
mighty steel steamgun.
You gain 3.22 gold from the melting of
shimmering ash vilestaff of might (15-18 power, 3 apr, darkness element).
You gain 3.28 gold from the melting of
potent ash vilestaff of illumination (18-21.6 power, 3 apr, fire element).
You gain 1.30 gold from the melting of
ranger's cured leather sling.
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (14-19.6 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatsword (24.5-39.2 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatmaul (25.5-38.25 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.41 gold from the melting of
hateful steel battleaxe of massacre (30.5-45.75 power, 2 apr).
You gain 0.10 gold from the melting of
steel ring.
You gain 0.10 gold from the melting of
steel ring.
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.68 gold from the melting of
regeneration infusion (heal 60; 12 cd).
There is a way to the previous level here (press '' or right click to use).
Thought-forged warrior deactivates
Lucid Dreamer.
Thought-forged warrior deactivates
Berserker.
Saluba deactivates
Thought-Form: Warrior.
Saluba deactivates
Temporal Hounds.
Saluba deactivates
Call Shadows.