Araber the level 1 Yeek Archmage by hats

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp1 / 87%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic18 (base 18)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life70/70
Mana145/145
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save12
Mental Save11

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Two hander weapons crafter says: 'Catch him!'
Tailor's mind is shattered.

Araber casts Manathrust.

Araber hits Two hander weapons crafter for 74 arcane damage.
Two hander weapons crafter uses Infusion: Sun.

Tailor loses sight!

Araber shrugs off the effect 'Blinded'!
Tailor has been illuminated.

Araber has been illuminated.

Tailor uses Mindlash.


Araber casts Lightning.

Araber hits Two hander weapons crafter for 80 lightning damage.
Araber killed Two hander weapons crafter!

Talent Manathrust is ready to use.

Talent Lightning is ready to use.

Araber picks up (b.):
spinel.

Resting starts...

Tailor is no longer illuminated.

Tailor recovers sight.

Araber is no longer illuminated.

Tailor collapses.

Rested for 11 turns (stop reason: all resources and life at maximum).


Araber picks up (e.):
citrine.