Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 29 / 4% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 65 (base 60) |
| Dexterity | 65 (base 60) |
| Constitution | 65 (base 60) |
| Magic | 60 (base 60) |
| Willpower | 61 (base 60) |
| Cunning | 64 (base 60) |
Resources
| Life | 20000/20251 |
| Positive | 0/19 |
| Stamina | 220/220 |
| Healing Factor | 1.12 |
| Regeneration | 6.552 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 11 |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 72 |
| Crit Chance | 38% |
| APR | 9 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.766666666667 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +31% |
Offense: Damage Penetration
| Nature | +6% |
Defense: Base
| Armour (hardiness) | 44.2 (95%) |
| Defense | 35.125 |
| Ranged Defense | 40.083333333333 |
| Fatigue | 45 |
| Physical Save | 35.75 |
| Spell Save | 47.45 |
| Mental Save | 44.25 |
Defense: Resistances
| Lightning | + 22%( 70%) |
| Temporal | + 22%( 70%) |
| All | + 17%( 70%) |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 581 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Guardian | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Celestial / Light | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Shield of Light |
| talent | Weapon of Light |
| talent | Chant of Light |
| talent | Precise Strikes |
| detrimental effect | The target is on fire, taking 50.28 fire damage per turn. Burning |
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| On feet | grounding pair of hardened leather boots of tirelessness (0 def, 3 armour) grounding pair of hardened leather boots of tirelessness (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.70 Maximum stamina: +13.00 A pair of boots made of leather. |
| On hands | steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 Armour: +2 Changes stats: +3 Dex Physical save: +6 Mental save: +5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | bladed dwarven-steel helm of trickery (0 def, 4 armour) bladed dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +4 Fatigue: +4% Changes stats: +3 Str / +2 Dex / +2 Cun Damage when the wearer is hit: 5 physical It can be used to activate talent Skullcracker, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 170.89 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Around waist | hardened leather belt of resilience hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Maximum life: +44.00 A belt that goes around your waist. |
| Main armor | enlightening dwarven-steel plate armour of command (11 def, 15 armour) enlightening dwarven-steel plate armour of command (11 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +11 Fatigue: +24% Changes stats: +2 Cun / +1 Wil Mental save: +24 A suit of armour made of metal plates. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | blood-etched stralite shield (10 def, 2 armour, 45.5 dam, 136.5 block) blood-etched stralite shield (10 def, 2 armour, 45.5 dam, 136.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +136 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Con Talent granted: +4 Block Life regen: +0.60 Healing mod.: +12% Handheld deflection devices |
| Cloak | enveloping cashmere cloak of Iron Throne (10 def, 0 armour) enveloping cashmere cloak of Iron Throne (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +2 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | stralite mace of nature (36.5-51.1 power, 5 apr) stralite mace of nature (36.5-51.1 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 25% nature When wielded/worn: Changes resistances: +2% all Changes resistances penetration: +6% nature Blunt and deadly. |
Inventory
iron mace (7.5-10.5 power, 2 apr) iron mace (7.5-10.5 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
cleansing hardened leather belt of the titan cleansing hardened leather belt of the titanInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 Changes resistances: +6% acid / +5% blight A belt that goes around your waist. |
naturalist's rough leather gloves (0 def, 1 armour) naturalist's rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 nature Changes resistances: +5% nature Changes damage: +4% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
hardened leather armour of Eyal (3 def, 6 armour) hardened leather armour of Eyal (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Life regen: +0.70 Maximum life: +40.00 Healing mod.: +19% A suit of armour made of leather. |
iron shield (4 def, 2 armour, 9.5 dam, 16 block) iron shield (4 def, 2 armour, 9.5 dam, 16 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 10 dam, 46.5 block) reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 10 dam, 46.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +46 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed (Insane difficulty)
Amassed 8000 gold pieces.By Immovable Force the Cornac Sun Paladin level 29
76th Pyre 122nd year of Ascendancy at 09:57 see stats
Treasure Hoarder (Insane difficulty)
Amassed 3000 gold pieces.By Immovable Force the Cornac Sun Paladin level 29
76th Pyre 122nd year of Ascendancy at 09:57 see stats
Treasure Hunter (Insane difficulty)
Amassed 1000 gold pieces.By Immovable Force the Cornac Sun Paladin level 29
76th Pyre 122nd year of Ascendancy at 09:57 see stats
Log
Orc necromancer uses Pride of the Orcs.
Orc necromancer misses Immovable Force.
Skeleton warrior uses Re-assemble.
Immovable Force hits orc fighter for 2 physical, 4 light damage (total 4.75).
Immovable Force hits skeleton warrior for 2 physical, 5 light damage (total 5.53).
Orc fighter hits Immovable Force for 55 physical, 11 light damage (total 64.97).
Skeleton warrior hits Immovable Force for 192 physical, 18 darkness, 15 blight damage (total 222.98).
Immovable Force hits orc fighter for 18 physical damage.
Skeleton mage hits Immovable Force for 63 fire damage.
Skeleton warrior uses Re-assemble.
Skeleton archer uses Reload.
Armoured skeleton warrior uses Re-assemble.
Skeleton warrior hits Immovable Force for 134 physical, 19 lightning damage (total 151.99).
Immovable Force hits skeleton warrior for 2 physical, 4 light damage (total 5.38).
Immovable Force hits skeleton mage for 2 physical, 6 light damage (total 7.11).
Immovable Force hits armoured skeleton warrior for 2 physical, 6 light damage (total 6.83).
Skeleton mage hits Immovable Force for 2 fire damage.
Armoured skeleton warrior hits Immovable Force for 23 nature, 49 physical damage (total 70.27).
Orc fighter uses Overpower.
Orc necromancer misses Immovable Force.
Skeleton mage misses Immovable Force.
Skeleton archer uses Reload.
Orc fighter hits Immovable Force for 86 physical, 11 light, 44 physical, 54 physical damage (total 191.60).
Immovable Force hits orc fighter for 2 physical, 4 light, 2 physical, 4 light, 2 physical, 4 light damage (total 14.25).
Skeleton warrior hits Immovable Force for 115 physical, 15 fire damage (total 128.44).
Immovable Force hits skeleton warrior for 2 physical, 6 light damage (total 7.11).
Immovable Force hits skeleton warrior for 2 physical, 5 light damage (total 5.53).
Skeleton warrior hits Immovable Force for 214 physical, 18 darkness, 15 blight damage (total 245.17).
